Milarqui
Deity
Woot, the Death Star!
Also, I notice you didn't say anything about it being "several beings".
Also, I notice you didn't say anything about it being "several beings".
Either it's the Death Star, and we'll break it by sending in one disillusioned guy whose father cut his hand off....
Or it's a sleeping cthulhu, in which case I don't think shooting anything at it is a good idea...
Maybe it's a scout droid, and they come from a galaxy where things are 10000000000 times larger than normal![]()
The Empire
Spoiler :
Empire Name: Tanael
Empire Type: Religious/Military focused
Empire Main Race: Sylvan
Empire Race Politics: Fascist, A.K.A. focused on the Sylvan race (Elven stereotypes). They do accept races which bring advantage to the empire, such as trade agreements, alliances and such.
Empire Starting Technologies: ?
Homeworld Name: Salasar ("Planet of the Race")
Empire Leader Name: Emperor Rayne the Copperheart
Homeworld Clima: Jungle-climate, leaning towards sub-saharan temperatures and lushness. There are a few exceptions though, including various "stains" of deserts that dot within the immense jungle area. There is also a bit of water supply, which are also dotted around the planet as lakes. The only water-mass that qualified as a sea is where the city of Tanael is.
Homeworld Defence: Code-protected atmosphere (a forcefield does not let any ship without the codes input into it's data inside the planet). Any intruders without the codes and break the forcefield bubble are notified by they're location, and drone squadrons are sent to destroy them.
Empire Magic Politics: They view magic as sacred, but only under the regulations of the empire. Only sylvan magics are acceptable.
Empire Magic Specialisation: The Tanaelan sylvan population usualy master nature magics, controlling the environments.
Empire Technology Politics: The empire focuses on new technology, but also accepts sylvan traditions mixed with those technologies. State of the art military technology is the main focus on technological advancement in the empire of Tanael.
Empire Technology Specialisation: Travel efficiancy, to improve outer-system and inter-planetary trade and provide speed and travel logistics advantage to ships. The empire is also efficiant at creating space-travel warp gates to create travel routes and make travel safer and faster. There is also a prominent military industry in the imperial regions, producing advanced weaponry and military tech for troops.
The Story
Spoiler :"There was a time. A time when the Sylvan race ruled the galaxy. Those were good times, but they did not last long. Too soon were the Sylvans forced into battle with rebels, and they're empire - destroyed. After that, it became quiet for the inferior races, with they're own crumbling factions, fighting each other and killing each other for another asteroid, rejecting a globalized entity that would unite them, and it became this.
Now, we fight for our lives. Our empire - no longer. Only a seed remains, and we are the last enclave. We must not forget who we are, we must unite the empire back to what it was and bring order to the galaxy, once more. It is our duty, as Sylvans."
~ Keeper Kalathan, Ceremony of Remembrance
-------
The empire of Tanael is one of the last surviving enclaves of the No'Kin empire. It is mainly based on the planet of Salasar, translated from Tanaelan sylvan to "Planet of the people", marking it as the homeworld of the Sylvan, for the Tanaelan sylvan population. Most of Salasar is tropical, and is lush and full of life. It is considered harsh to many, but over the years, the native Sylvans of Tanael have been used to the harsh environment, which is considered unique among the other Sylvans.
The society of Tanael is based on the old teachings of the No'Kin empire, with a mix of modern technologies and ways of life. As a xenophobic society, the non-sylvans in the empire are treated as second-class citizens, and while still having rights for protection and life, they cannot be in government positions, and cannot join the army.
Sylvans, on the other hand, gain many bonuses, such as less taxes then on non-sylvans, they are able to be in the government and are able to join the army.
Most of the population is based on the capital of Tanael, a huge city near the only sea in Salasar. Only a few dare to live in the Salasaran wilds, and so the city is regarded as "The jewel of the sylvans". Tanael is devided into three thirds - The Sylvan Third, which is the biggest and the most populous, which houses most of the Sylvans. Non-sylvans may enter, but may not live in that third. Then there is The Outsider Third, which is small but overpopulous, all of the non-sylvan people who live in Tanael must live there. There may also be some sylvans, but most of them are there becuse it is cheap to live there. The last third, which is the smallest, is The Religion Third. As the empire is based on a religious society, the Third is populated by Sylvan priests, it is dotted with giant trees and temples around them. It is strictly forbidden for non-sylvans to enter The Religion Third.
In the center of the city, there is a huge palace, which is accesible from all quarters. The emperor and the government officials reside there.
The Techs
Spoiler :
Bio-Tech - [3 Points]
Space Travel - [2 Point]
Weaponry - [2 Point]
Spaceship Building - [1 Point]
Warp - [1 Point]
Energy - [1 Point]
Combo Techs
Bio-Tech + Spaceship Building - Sentinent Ships (better control, manouverability, and best of all, they finnaly THINK for themselves. Within regulation of course, I don't need any spaceship mutinies.)
Warp + Space Travel - Warping Ports (Predefined space-travel routes which makes travel safer and faster, and more regulated. Kinda like roads, only bigger and in space)
Weaponry - Advanced weaponry (It's for combat.)
Energy + Bio-Tech - Biological Energy (Exploiting the hidden energy within the environment, such as trees, to make an effective and long lasting energy source)
The Hero
Spoiler :
Hero Name - Cheif General Alistair D'Raven
Hero Race - Sylvan
Hero Class - Commander
Hero Spaceship - TRS Da'len
Spaceship Special Abilities - As the most advanced ship in the Tanaelan spaceforce, the TRS Da'len utilizes it's advanced tactical thinking using Bio-Tech, which makes it able to know what to do without need of predefined A.I., making it best for all situations. It is also equipped with the latest and deadliest weaponry from the Tanael weapon industry, including the Dark Matter A.S. guns, which project Dark Matter at the enemy ship, practicly deleting everything the Dark Matter touches, unless blocked. There is also a considerable number of standard-issue guns equipped all around the ship.
Hero Stats
Strength: 8
Intelligence: 2
Dexterity: 0
Fighting (Guns): 10
Fighting (Melee): 0
Fighting (Magic): 0
Fighting (General): 0
Magic (Healing): 0
Magic (Stealth): 0
Magic (General): 0
Tech (Hacking): 0
Tech (Coding): 0
Tech (Sabotage): 0
Tech (General): 0
Biography - Alistair D'Raven was born inside the city of Tanael in Salasar, to a noble Sylvan family. The D'Raven family was famous for Gerald D'Raven, a former general in the Tanaelan army, whom with a force outnumbered 10 to 1, sucseeded in defending the homeworld from invading forces in the Fortress War. Alistair's family funded him to learn inside the renowned Arlan Military Acadamy in the capital, which he easily mastered, advancing quickly in ranks from a simple soldier up to his position as general once he won the favor of the emperor. His remarkable knowlage in tactical manouvers and ship commanding soon earned him the position of the Chief General, leading the Tanaelan imperial soldier command.
The Magic
Spoiler :Earth - [3 Points]
Air - [2 Points]
Anti-Magic - [1 Point]
Binding - [2 Points]
Spirit - [1 Point]
Battle Energy - [1 Point]