Introduction
As I am nearing completion of the Dragonia mod for Civ3, I have decided to start design of Dragonia II for CIV. For those who have not tried the Dragonia mod, look for the link to the mod in my signature.
For this sequel, I want to retain the religions, civilizations, and world of the original mod, with changes to make it work well in CIV. The unit lines will be heavily modified, as will the tech tree.
(As I make design decisions for the mod, this post will be updated.)
Religion
Dragonia will use dieties from D&D. This will include Hextor, Heironeous, Nerull, Lloth, Correllon, Gruumsh, Nola, Yondalla, Garl, and Kord.
Tel'Seldarine - Polytheistic religion. Worships Corellon Larethian (Diety of Elves, magic, arts and crafts, music and war) and his court
Heironeanism - Monotheistic religion. Worships Heironeous (Diety of valor, chivalry, justice, honor, war and daring)
Nerullicism - Monotheistic religion. Worships Nerull (Diety of Death, darkness, murder and the underworld)
Morndinsamman - Polytheistic religion. Worships Moradin (Diety of Dwarves, creation, smithing, engineering, war) and his children
Hextorianism - Polytheistic religion. Primarily worships Hextor (Diety of tyranny, war, discord, massacres, conflict and fitness)
The One Eye - Tribalistic religion primarily worshipping Gruumsh (Diety of orcs, war and territory)
Solansim - Polytheistic religion. Primarily worships Pelor (Diety of the sun, light, strength and healing)
The Dark Seldarin - Polytheistic religion. Primarily worships Lolth (Diety of the Drow, spiders, evil, and darkness) and her court
Races/Civilizations/Leaders
The races in the initial release of Dragonia II will include Humans, Elves, Dark Elves, Dwarves, Orcs and Goblins. In later releases Gnomes, Halflings, Lizardfolk, and Gnolls will be added as well.
Black Orcs - Orcs - Gorlarg (Evil, Aggressive, Raider)
Drow - Dark Elves - Gulriel X'viir (Evil, Spiritual, Organized) and Elgul Nazamroth (Evil, Arcane, Creative)
Gashmog Goblins - Goblin - Kibilniz (Evil, Barbarian, Raider)
Hazelfire - Human - Mortarg (Evil, Spiritual, Insane) and Citheth (Evil, Arcane, Summoner)
Matsujima - Human - Aokata (Evil, Creative, Aggressive) and Masuko (Evil, Spiritual, Adaptive)
Tang Zul Goblins - Goblin - Khanali (Evil, Aggressive, Barbarian)
Furn - Human - Tarnal Ereuxis (Good, Spiritual, Ingenuity) and Aquilia Pierostos (Good, Philosophical, Defender)
Isendorf - Human - Hanric Fallowhorne (Good, Ingenuity, Financial) and Lynith Wilderreach (Good, Expansive, Adaptive)
Kalagori Elves - High Elves - Ararain Dewsword (Good, Spiritual, Defender) and Dolriel Silvendrop (Good, Arcane, Philosophical)
Paladorn - Human - Amonadan (Good, Philosophical, Spiritual) and Gwenlana (Good, Spiritual, Magic Resistant)
Rock Clan - Dwarf - Brodfean Ironsmith (Good, Industrious, Financial)
Stonecutter Clan - Dwarf - Dolduin Rantok (Good, Aggressive Financial)
Sundabar - Human - Falir Mustafa (Good, Spiritual, Aggressive) and Batla Aazaidj (Good, Arcane, Defender)
Jihish - Human - Sarin bin Khemrin (Neutral, Spiritual, Financial) and Farah Mumtazi (Neutral, Organized, Creative)
Mithrilcraft Clan - Dwarf - Gulroth Helmcutter (Neutral, Industrious, Creative)
Osterlands - Human - Osger Bloodaxe (Neutral, Organized, Raider) and Asta Eiriksdotter (Neutral, Adaptive, Raider)
Thay - Human - Onender (Neutral, Arcane, Ingenuity) and Krysia Alderwood (Neutral, Arcane, Adaptive)
Ungdu - Human - Chuphoc (Neutral, Sprawling, Raider) and Vanechka (Neutral, Sprawling, Adaptive)
Wei - Human - Isedo Gangsheng (Neutral, Expansive, Creative) and Zhu Chun (Neutral, Creative, Philosophical)
Silver March - Lizardfolk - Chiimogli (Neutral, Barbarian, Summoner)
Civics
Civics will be as follows:
Government
Despotism
Tribal Council
Monarchy
Republic
Thocracy
Plutocracy
Magocracy
Labor
Tribalism
Slavery
Feudalism
Guilds
Free Labour
Guild Socialism
Corporatism
Economy
Decentralization
Barter System
Mercantilism
Capitolism
Socialist Economics
Free Trade
Religion
Paganism
Organized Religion
Fundamentalism
Secularism
Free Religion
Holy War
Military
Militia
Regular Army
National Service
Volunteer Service
Paramilitary
Pacifism
Education
No Education
Basic Education
Apprenticeship
Religion Schools
Scholarship
Alignment
Each civilization/leader has a starting alignment (Good, Neutral, Evil).
Magic
In Dragonia II, I would also like to expand the magic system. Spells will be organized into different spheres of magic, and usable based on what sphere is available to the mage, cleric, or other spellcasting unit. The spheres of magic will be the same as in the D&D rules.
Screenshots
Here are some early screenshots of the mod:
I'm also looking for other modders to join the design and development team. If you are interested, please send me a PM. This includes, artists, modellers, designers, writers, and programmers.
Feel free to comment, as I would also like to know what people feel about this project.
Team Members: Darque (Team Leader), winddelay (3D Graphics), Woodelf (3D Graphics), StrategyOnly (Xml), Hexagonian (2D Graphics, Movies), Oaklanbash (Coding), Dan Winsky (Writing)
As I am nearing completion of the Dragonia mod for Civ3, I have decided to start design of Dragonia II for CIV. For those who have not tried the Dragonia mod, look for the link to the mod in my signature.
For this sequel, I want to retain the religions, civilizations, and world of the original mod, with changes to make it work well in CIV. The unit lines will be heavily modified, as will the tech tree.
(As I make design decisions for the mod, this post will be updated.)
Religion
Dragonia will use dieties from D&D. This will include Hextor, Heironeous, Nerull, Lloth, Correllon, Gruumsh, Nola, Yondalla, Garl, and Kord.
Spoiler List of Religions :
Tel'Seldarine - Polytheistic religion. Worships Corellon Larethian (Diety of Elves, magic, arts and crafts, music and war) and his court
Heironeanism - Monotheistic religion. Worships Heironeous (Diety of valor, chivalry, justice, honor, war and daring)
Nerullicism - Monotheistic religion. Worships Nerull (Diety of Death, darkness, murder and the underworld)
Morndinsamman - Polytheistic religion. Worships Moradin (Diety of Dwarves, creation, smithing, engineering, war) and his children
Hextorianism - Polytheistic religion. Primarily worships Hextor (Diety of tyranny, war, discord, massacres, conflict and fitness)
The One Eye - Tribalistic religion primarily worshipping Gruumsh (Diety of orcs, war and territory)
Solansim - Polytheistic religion. Primarily worships Pelor (Diety of the sun, light, strength and healing)
The Dark Seldarin - Polytheistic religion. Primarily worships Lolth (Diety of the Drow, spiders, evil, and darkness) and her court
Races/Civilizations/Leaders
The races in the initial release of Dragonia II will include Humans, Elves, Dark Elves, Dwarves, Orcs and Goblins. In later releases Gnomes, Halflings, Lizardfolk, and Gnolls will be added as well.
Spoiler Initial Civilizations and Leaders :
Black Orcs - Orcs - Gorlarg (Evil, Aggressive, Raider)
Drow - Dark Elves - Gulriel X'viir (Evil, Spiritual, Organized) and Elgul Nazamroth (Evil, Arcane, Creative)
Gashmog Goblins - Goblin - Kibilniz (Evil, Barbarian, Raider)
Hazelfire - Human - Mortarg (Evil, Spiritual, Insane) and Citheth (Evil, Arcane, Summoner)
Matsujima - Human - Aokata (Evil, Creative, Aggressive) and Masuko (Evil, Spiritual, Adaptive)
Tang Zul Goblins - Goblin - Khanali (Evil, Aggressive, Barbarian)
Furn - Human - Tarnal Ereuxis (Good, Spiritual, Ingenuity) and Aquilia Pierostos (Good, Philosophical, Defender)
Isendorf - Human - Hanric Fallowhorne (Good, Ingenuity, Financial) and Lynith Wilderreach (Good, Expansive, Adaptive)
Kalagori Elves - High Elves - Ararain Dewsword (Good, Spiritual, Defender) and Dolriel Silvendrop (Good, Arcane, Philosophical)
Paladorn - Human - Amonadan (Good, Philosophical, Spiritual) and Gwenlana (Good, Spiritual, Magic Resistant)
Rock Clan - Dwarf - Brodfean Ironsmith (Good, Industrious, Financial)
Stonecutter Clan - Dwarf - Dolduin Rantok (Good, Aggressive Financial)
Sundabar - Human - Falir Mustafa (Good, Spiritual, Aggressive) and Batla Aazaidj (Good, Arcane, Defender)
Jihish - Human - Sarin bin Khemrin (Neutral, Spiritual, Financial) and Farah Mumtazi (Neutral, Organized, Creative)
Mithrilcraft Clan - Dwarf - Gulroth Helmcutter (Neutral, Industrious, Creative)
Osterlands - Human - Osger Bloodaxe (Neutral, Organized, Raider) and Asta Eiriksdotter (Neutral, Adaptive, Raider)
Thay - Human - Onender (Neutral, Arcane, Ingenuity) and Krysia Alderwood (Neutral, Arcane, Adaptive)
Ungdu - Human - Chuphoc (Neutral, Sprawling, Raider) and Vanechka (Neutral, Sprawling, Adaptive)
Wei - Human - Isedo Gangsheng (Neutral, Expansive, Creative) and Zhu Chun (Neutral, Creative, Philosophical)
Silver March - Lizardfolk - Chiimogli (Neutral, Barbarian, Summoner)
Civics
Civics will be as follows:
Spoiler Civics listing :
Government
Despotism
Tribal Council
Monarchy
Republic
Thocracy
Plutocracy
Magocracy
Labor
Tribalism
Slavery
Feudalism
Guilds
Free Labour
Guild Socialism
Corporatism
Economy
Decentralization
Barter System
Mercantilism
Capitolism
Socialist Economics
Free Trade
Religion
Paganism
Organized Religion
Fundamentalism
Secularism
Free Religion
Holy War
Military
Militia
Regular Army
National Service
Volunteer Service
Paramilitary
Pacifism
Education
No Education
Basic Education
Apprenticeship
Religion Schools
Scholarship
Alignment
Each civilization/leader has a starting alignment (Good, Neutral, Evil).
Magic
In Dragonia II, I would also like to expand the magic system. Spells will be organized into different spheres of magic, and usable based on what sphere is available to the mage, cleric, or other spellcasting unit. The spheres of magic will be the same as in the D&D rules.
Screenshots
Here are some early screenshots of the mod:
Spoiler Screenshots :
I'm also looking for other modders to join the design and development team. If you are interested, please send me a PM. This includes, artists, modellers, designers, writers, and programmers.
Feel free to comment, as I would also like to know what people feel about this project.
Team Members: Darque (Team Leader), winddelay (3D Graphics), Woodelf (3D Graphics), StrategyOnly (Xml), Hexagonian (2D Graphics, Movies), Oaklanbash (Coding), Dan Winsky (Writing)