Replace the hill with a stairway. It will make the tower look taller. Also, add some merlons on top of the wall. Other than that, its looking good. Of course, add the normal orc decorations around (skulls, heads on spikes, etc)How's this for a rough start on the above building? It has the walls/portculis from a previous building as well as a ramped hill and balconies on the main building.
What is going on top of the actual building? And what texture type for down the road?
Normally I'd have the 4 wall towers higher than the wall, but the above pic has them all 20 feet along with the wall. Do you want that changed?
Replace the hill with a stairway. It will make the tower look taller.
Also, add some merlons on top of the wall. Other than that, its looking good. Of course, add the normal orc decorations around (skulls, heads on spikes, etc)
Texture:
The building material should be some reddish gray stone. Lets try different stone patterns between the building, wall and wall towers. The balcony should be wood. The building door should be iron. The wall towers should also have arrow slits.
YesSo remove the entire hill and have a staricase leading to a doorway that is halfway up the tower? ie - the tower bottom now is level with the wall bottoms.
YesLots of polys, but this is a one/game building, right?
I do not have one in mind.I'll see how well the slits show up. If you have a wall pattern/texture in mind feel free to post a 256x256 version and I'll work with it. Otherwise I'll colorize what I have in my library.
Your temple of Heironeous looks pretty good. Add a chimney for the armory/smithy and some shields/weapons leaning against that building. Also, add the merlons on the wall and towers. (I think merlons can be made by a single block and using the alpha channel to set the crenels to be transparent on the texture. Correct me if I am wrong.)
For wall and main building, use a light grey stone. For the stable, armory/smithy, and barracks make them wooden buildings.
Getting closer?