Dragonia II Mod

Another WHFB building that should have a use here, Bugman's Brewery.

Brew0000.JPG
 
Excellent. The mod needed a brewery to quench the thirst of all those battlerager dwarves after battle.

I will start a list of buildings on the assembla site for the mod. I already started a list of wonders there. Feel free to make additions to the lists or comments regarding buildings that are already there (esp if you feel it should be removed)
 
Finished a coding couple tricky python mods into the mod today:
Generating a random map will now also include marsh terrain
Implemented the weapon upgrade system used in FFH2 into Dragonia II: Now when a melee, mounted, or disciple unit is in a town that has a forge and a metal, that unit is upgraded to that metal.
 
Finished a coding couple tricky python mods into the mod today:
Generating a random map will now also include marsh terrain
Implemented the weapon upgrade system used in FFH2 into Dragonia II: Now when a melee, mounted, or disciple unit is in a town that has a forge and a metal, that unit is upgraded to that metal.

Do you use Rhye's marsh as well? If so can you tell me how to make it work with random maps?
 
Not sure if Dragonia has bloodsports in stadiums, but here is a Bloodbowl stadium I made for the warhammer mod.

BB0000.JPG
 
Thanks Ploep. I'll grab a screenie tomorrow of my WH buildings and place it in the WH thread. Bedtime now. ;)
 
Not sure if Dragonia has bloodsports in stadiums, but here is a Bloodbowl stadium I made for the warhammer mod.
I think I like this bloodbowl stadium as a Temple of Gruumsh better than the previous one.
As for the previous Temple of Gruumsh, can you enhance it so that it can be used for the wonder Colosseum of Gladiators? (Feel free to suggest a better name)
 
I think I like this bloodbowl stadium as a Temple of Gruumsh better than the previous one.
As for the previous Temple of Gruumsh, can you enhance it so that it can be used for the wonder Colosseum of Gladiators? (Feel free to suggest a better name)

Yup. I'll dig that model up and see what I can do with it.
 
Here's the orc cityset finally. A labor of love from winddelay and myself.

The screenie below is only a size 6 city because I hate :mad: and :yuck:. It really looks great as the city gets bigger.

Orc60000.JPG
 
Another step forward in my mod today...I have successfully made my first update to the mod using the SDK! :D This first DLL change allows me to set the alignment of the leaders in the LeaderheadInfo object, and then propogate that alignment to the player object and then expose that alignment property to python!

Next step in this line of development is to have the player alignment affect the attitude of other leaders toward each player.
 
Updated list of things for to be completed on the short term:
  • Reconvert the new leaderhead art from hex for better quality
  • Implement orc and elven citysets
  • Finish SDK changes for leader alignment
  • Implement some new buildings
  • Develop plan and implement building bonuses
  • Implement wonders
  • Develop plan and implement wonder bonuses
  • Finish integration of the mercenary mod
  • Implement more flavor units
  • Develop plan and implement units for late game
  • Develop plan and implement religious building bonuses
  • Implement more spells
Once this task list is done, I think I can release the first beta
 
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