Yeah, it's like McDonald's replacing the Big Mac with the Big Mac 2.0, but instead of meat and special sauce inside you find a potato
It doesn't have an ongoing cost to play though.
I referenced that in my post ("the Orwellian license agreement notwithstanding"), and I noted that every license agreement in every EULA since these became popular has had similar orwellian language claiming that the developer has the rights to pull the license at any time. Every Xbox game you play online has the same language, for example. I agree that this language sucks but this is the state of software licensing these days, unless you want to be real choosy.
EA is going beyond bad language and locking the user in directly, however. Admittedly I do not have this game, but from reading about it it appears EA has everything stored online and you basically have zero ability to do anything without EA servers. If Bethesda decided to stop supporting Skyrim tomorrow I could still logon to Steam, I still have all my saves, I still have the game on my system, and I can still play. If Activision shut down all their servers, or Xbox live decided it didn't want to offer me internet service anymore, I could still play with COD bots in single player or play the single player campaign. EA is taking things a step further and making the entire game completely dependent on EA running everything server side, presumably so that the player is completely dependent on doing whatever EA wants to keep playing. This is more than scary EULA language that may or may not ultimately come to fruition; this is hogtying users now from day one. Yes, I have to trust that Steam will not simply arbitrarily cut me off. I like to think of myself as generally not a naive person, and I really don't think Steam is just going to do that. (It wouldn't make much financial sense for them anyway since they sell other developer content.) But with EA, their DRM is far more integrated.
tl;dr: Steam can, hypothetically, screw people later. EA is screwing people now.
Steam has actually banned people's accounts, leaving them unable to access any of the games bought on Steam.
Yeah but I don't get why people who dislike DRM are so keen on Steam, when Steam's DRM actually carries an even greater risk. Because it's not just 1 game that goes offline if you get banned, it's all your games that you've bought through Steam.
Yeah well that's what "greater risk" means in this context. Most people are "safe", but if you're unlucky enough to get screwed over, then you're REALLY screwed over.Because the experience of most users has been pretty good. I mean, how much more obvious can we make this for you? Not all DRM is the same especially from a customer support context.
Yeah well that's what "greater risk" means in this context. Most people are "safe", but if you're unlucky enough to get screwed over, then you're REALLY screwed over.
Actually, I think you're the one having no idea what Steam is about if you consider that they are "not intrusive" and "as it should be".Of course it's DRM, but it's not intrusive DRM. It's DRM the way DRM should be.
If you are seriously claiming that their DRM is of the exact same breed as EA's, then you my kind sir have no idea what you are talking about.
About this and above : what I'm on about is that Steam is about being the second worst possible DRM - requiring Internet connection to validate your game, even when they are single player ones, able to deactivate your own copy of the game, requiring a third party software to run one of your game.I don't get what akka is going on about.
Yes, being fine with online DRM is shocking. It's frankly frightening to see just how people becomes comfortable to hand over their consumer rights without a second thought and even defending people who do this to them.I'm fine with online DRM when it's online DRM that actually works. SHOCK!
The problem is that it's not just "a license", but it's a very real and existing ability.I referenced that in my post ("the Orwellian license agreement notwithstanding")
Your comparison is faulty, because you compare EA (the one running the server) to Bethesda (while it's Valve which runs the servers).EA is going beyond bad language and locking the user in directly, however. Admittedly I do not have this game, but from reading about it it appears EA has everything stored online and you basically have zero ability to do anything without EA servers. If Bethesda decided to stop supporting Skyrim tomorrow I could still logon to Steam, I still have all my saves, I still have the game on my system, and I can still play.
Yeah but I don't get why people who dislike DRM are so keen on Steam, when Steam's DRM actually carries an even greater risk. Because it's not just 1 game that goes offline if you get banned, it's all your games that you've bought through Steam.
Akka said:Yes, being fine with online DRM is shocking. It's frankly frightening to see just how people becomes comfortable to hand over their consumer rights without a second thought and even defending people who do this to them.
Yeah but I don't get why people who dislike DRM are so keen on Steam, when Steam's DRM actually carries an even greater risk. Because it's not just 1 game that goes offline if you get banned, it's all your games that you've bought through Steam.
And it happens so infrequently on steam that there should be no need for wondering why people are okay with steam. Stop wringing your hands over fringe cases.
It happened to me with Google, and it was not a pleasant experience at all! I can't imagine what it would be like if I lost all my games as well...The scenario you quote is one that almost never happens
Your comparison is faulty, because you compare EA (the one running the server) to Bethesda (while it's Valve which runs the servers).
If you make an adequate comparison (Steam stops running the servers tomorrow), then you are only in a barely better position : you can keep your local saves (not, obviously, your remote ones), but NO you can't really keep running your games :
- The games which requires an authentification at each start won't ever work.
- The games which requires an authentification when installed will work... but only as long as you don't change your computer. If you need to change your OS, or your computer, or if you ever want to install the game on another machine... you're screwed.
Steam situation is, in practice, nearly the same kind of abuse. If the servers shuts off, it's only "better" on a very theorical level.
All I want is some statutory protection for consumers, to prevent companies arbitrarily banning your account without due process or legal recourse. You call them "fringe cases", but there have been far too many "fringe cases", where consumers have been screwed over by companies banning accounts or revoking access arbitrarily. It's not even specific to DRM -- PayPal have done the same, except with real businesses and real people losing lots and lots of real money. There simply needs to be more statutory protection for consumers so that accounts are more like bank accounts, that can only be closed in specific, proscribed circumstances, and with legal recourse for consumers who have had their accounts banned or frozen arbitrarily. This is a big new industry with big money and lots of people on the line. It should be regulated.
Solution? Ignore pirates. No DRM can ever beat the hacking teams and meanwhile the means to achieve an impossible end are alienating their customers. I'm not saying they should drop every single protection, just keep it to a one-time serial confirmation as it was years ago.
You're welcome to actually read something before answering to it :When you say things like this, it makes me think that you have no idea how Steam actually works.
You need to be online to download and install your game (duh), but you can then play it offline, if you want to.
That's the usual weak and beside the point argument. It's not a point about "living with or without", it's a point about principle and slippery slope. It's not by trying to look cool and shrugging when the consumers rights were trampled that we developped laws protecting us (though less and less) from abusive commercial practices. Being apathetic about getting shafted is not cool, it's lame.Akka, maybe I am not really worried about giving up me "consumer rights" because video games aren't my life. I enjoy them, I play them but if I wasnt able to for some inexplicable reason tomorrow, I'd be fine.