lasombra1984
Prince
New Harkonnen Heavy Trooper skin is awesome)
Another option that can adjust all this is that civics can add a specific number a free units, free military units (I think this only has an effect if also running a civic that adds a cost for military units, as per Pacifism), or even free [military or not] units as a percentage of population. So if boosting their cost makes them a bit too expensive, you can allow some free units too.
Does anyone know where we can check on the AI bonuses for difficulty level? Do they directly get more free units at higher difficulty levels? If so, then we're probably fine to increase the unit upkeep costs. And we could tweak the difficulty modifiers if needed.
if (!isHuman())
{
if (GET_TEAM(getTeam()).hasMetHuman())
{
iFreeUnits += getNumCities(); // XXX
iFreeMilitaryUnits += getNumCities(); // XXX
}
}
No, but there are restrictions on which religions can be founded by particular civilizations.Are there any restrictions on founding multiple religions?
Well, not really. And the civs aren't very balanced yet.The civs were balanced including religions after all...
Ah...was looking all over the Civilopedia for that. Guess "religion" would be too obvious a locationNo, but there are restrictions on which religions can be founded by particular civilizations.
For example, I don't think Fremen can found CHOAM, and Bene Gesserit might not be able to either.
This is noted in the documentation for each religion.
One thing we should consider is removing these restrictions (except for Tleilaxu) if we make a canon vs non-canon game option.
So Roleplay-game would have the religion block restrictions and the house vendetta modifiers, and normal game would have neither.
Well, not really. And the civs aren't very balanced yet.
For example, Ordos are very weak, and Corrino is decent mostly because of the Imperial trait.
Ordos does well as an AI civ because it is very mercenary, and is very willing to be bribed or to trade techs. So it does ok as an AI player because it tech-trades like crazy.Really? Ordos were easily leading in my last two games (of the AI civs)
Are there any restrictions on founding multiple religions?
Founded Shai-Hulad first, then was first to reach Great Houses (CHOAM wasn't founded on the religion screen). Religion wasn't founded. Checked world builder - no other player had the tech either. House Ordos eventually founds CHOAM when they reach it ~5 turns later.
there are restrictions on which religions can be founded by particular civilizations.
This is noted in the documentation for each religion
And the answer should be the same:
I noticed that religions have to be founded in particular order SH, Imperial, CHOAM, Mahdi, Qwizarate, TM.
Mahdi will not be founded before Imperial or CHOAM. I've tested.
I am ~95% sure that there are no hardcode blocks here.