Dune Wars Art Thread

In the 1984 film they went to amazing lengths to make sure they never showed the sky as blue. According to Herbert there is not enough moisture for the sky to be blue. Making the sky a deep red/orange colour like in the main menu pic might be a good way to get around this. Plus it says 'alien planet' more than 'day on the beach'. Alternately, you could have it fade to black with stars up there.

You are right, of course Arrakis has a different athmosphere than earth, sky should be red or black.

I also think there should not be grass on the dunes. Can that be painted out? I can do it if you like.

They told me, it's sand verbena. :lol: Maybe you can help me with that? I could use that stamp tool but I often lose patient with it, resulting in artefacts. I will send you related graphics soon.

3) Are you planning to change the food (water) bar to blue and the build bar to some other colour? That would be great.

We should do this for main screen's city shields. In city screen I want to remove the food stackbar and replace it with a reservoir graphic.

4) I some point I need to improve the water drop icons and gamefonts, and fix the bitten bread that I missed.

The remaining bread icon is called 'FontSymbols.EATEN_FOOD_CHAR'. If you don't find it, I can change this to a water icon with python.

Other things I want to do:
- cut out upper side of the archway again to make it look more clean
- make all changes optional by adding new switches to the bug option screen allowing you to return to the old/default graphics
 
They told me, it's sand verbena. :lol: Maybe you can help me with that? I could use that stamp tool but I often lose patient with it, resulting in artefacts. I will send you related graphics soon.

I'll have a go. I've had plenty of practice with clone brush. The reservoir idea sounds cool.
 
Here's a little teaser of the bonus overhaul I am currently working on. As you can see Arrakis will now have fauna as well as flora. Quite a large number of bonuses will be replaced with something else. I am reworking improvements too. I'd like to get the patch out in the next couple of days.

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Well, keldath after mocking the current barrel cactus - I thought I should try and do better. It was actually harder than I thought for something so simple.

I think FFH2 has a bit of a headstart on us... ;)
 
Here's a little teaser of the bonus overhaul I am currently working on. As you can see Arrakis will now have fauna as well as flora. Quite a large number of bonuses will be replaced with something else. I am reworking improvements too. I'd like to get the patch out in the next couple of days.
Kangaroo mice? They're *cute*! :love:

Cheers, LT.
 
Kangaroo mice? They're *cute*! :love:

Cheers, LT.

They're meant to be Desert Hares. :lol:

Nevermind, perhaps I can call the resource Desert Mammals instead. Hopefullly, there not too cute for people to build hunting camps on. May need your help tidying up some of these resources and improvements since you (seem) to have knowledge of the mysterious LPlotSystem.
 
May need your help tidying up some of these resources and improvements since you (seem) to have knowledge of the mysterious LPlotSystem.
I wouldn't call it "knowledge", it's more like hitting it with a stick until it starts to behave! :lol: GeoModder is, I think, the real expert on that stuff.

But I think I can get stuff working, if you need some help - just tell me. :)

Cheers, LT.
 
How the mighty are fallen... rather than making badass killer units, I now spend my time making flowers and fluffy cute animals. Watch this space for the forthcoming My Little Pony Mod. ;)
 
Nevermind, perhaps I can call the resource Desert Mammals instead. Hopefullly, there not too cute for people to build hunting camps on.

I find it a little hard to visualize hunting enough small mammals or birds to make a difference in health or water for a whole city. I recall a reference to seeing a single kangaroo mouse in the books, but one could argue that was a spiritual vision rather than a normal part of the food chain.

I can see that the animals might be another marker that terraforming is happening; but do you plan to make them one of the main resources for the early game?
 
I'll explain the whole new bonuses in full in one go when I've completed the patch. I will outline the canonicity (or otherwise) of each then. I've written short pedia entries for all so that each is well defined. The Fremen eat bird meat and grain wrapped in leaves and dipped in spice honey. The reasons I want the animals is partly for flavour - the fauna of Arrakis is totally absent and I want the planet to feel more alive. Also, representing hunting for survival in the early game feels appropriate. Desert Hawks and Desert Hares are the only two, improved by Hunting Camps and producing some hammers (fed workers work harder), some commerce (foodstuffs, furs and feathers are traded) and health (better nourishment). See what you think of the new complete package of bonuses - I'll either put it up today or tomorrow. If people hate aspects of it then they can be changed.
 
Here's a little teaser of the bonus overhaul I am currently working on. As you can see Arrakis will now have fauna as well as flora. Quite a large number of bonuses will be replaced with something else. I am reworking improvements too. I'd like to get the patch out in the next couple of days.

The resources look great .:goodjob:

How the mighty are fallen... rather than making badass killer units, I now spend my time making flowers and fluffy cute animals. Watch this space for the forthcoming My Little Pony Mod. ;)

Can you reskin the horse so it looks like this?

:lol:
 
Perhaps a Dune Wars Easter Egg, the My Little Pony resource - +25 water +25 hammer +25 commerce... ;)

I have posted the patch with the new resources here. From a graphical point of view there are quite a few further refinements I want to make.

1) I need to fix things so that improvements sit well with the bonuses they are on.
2) On that note, I'd like the Desert Plantations to be Dune versions of these from Aymerick's Plantation mod for Colonization:
Spoiler :
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3) I'd like to have bees flying around on the spice honey. Perhaps the unhealthy city NIF could be adapted as it has flys.
4) I'd like to do a proper Prickly Pear cactus for the Baradye.
5) Rename Iridium to Uranium and change to orange colour and glow.

I'll probably hold off further work until I see whether people hate the new bonuses or not...
 
ow, that looks really great :wow:.

Where/how do you do that?

It's done in CvMainInterface.py.

I removed all city screen related panels. Then I replaced them by new ones and overwritten their panel style with real graphics. That can be done with 'screen.addDrawControl'. The challenge in it is to make sure it works for all resolutions, I had to split up the graphics into smaller parts.

Perhaps a Dune Wars Easter Egg, the My Little Pony resource - +25 water +25 hammer +25 commerce...

Ok, you all are eager to make that little pony mod and I'm sure it will result in some furore in the civ community but can we first finish the dune mod, please. :)
 
I'll probably hold off further work until I see whether people hate the new bonuses or not...

How could they hate them? They are beautiful :).

It's done in CvMainInterface.py.

I removed all city screen related panels. Then I replaced them by new ones and overwritten their panel style with real graphics. That can be done with 'screen.addDrawControl'. The challenge in it is to make sure it works for all resolutions, I had to split up the graphics into smaller parts.

...okay. To difficult for me, i guess :sad:.
 
City Screen

I've been working on the city screen, after Koma sent it to me and I'm really happy with how it's turned out. Most of the credit has to go to Koma for figuring this stuff out, and to an artist called Stefano Broli who did this amazing picture. There are some lines where the tiles don't meet up - is it possible to fix this koma? Also, I haven't tested on different screen resolutions. It is probably inevitable that the moons will look squashed or fat on some resolutions. Hopefully not too bad though. Try it out and see what you think. :)

Download Link

Spoiler :
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Nice idea but sorry to tell this isn't working. :(

Spoiler :

civ4screenshot0012.jpg



'Sky top', 'sky bottom left' and 'sky bottom right' are stretched depending on resolution. You can't put any aspect ratio critical things in it. Also I think the clouds (clouds on Arrakis? :confused:) make it much harder to read information displayed on top of them.
 
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