1. Founded CHOAM headquarters (+41 gold) with great merchant. We might as well adopt Imperium with our many, many cities, since to get good science going Meritocracy is too expensive. I'll probably switch when we have high council (Great Convention balances out the -25% culture from Imperium) Razed Old (smuggler city)--it's in our way for the new city anyway. Next tech should be ablative shields then personal shields for shield fighters (might as well bypass the bladesmen route).
Devote all espionage to Feyd and send our great nobleman towards the east (to expand borders quickly after capturing Unayzah.
2. Great techman born in Sahnin Pass. Founded Rajafiri's Nest (I figure the fewer cities the better since our maintenance is rapidly going up, even though that patch of land could easily sustain 3 cities)
3. Academies in, Quizarate founded in Sahnin Pass. We finish Wet Planet Conservatory (instantly making our cities grow 1 but makes our big capital unhappy), start Imperial War Academy and Istislah in Chapterhouse. I take 2 turns for high council then a big civic change.
4.Imperial War Institute done, we can churn out rollers in 3 moves and maula mortars in 1-2 moves from our capital. Send all light carryalls there to get loaded up.
5. Founded Tecrube Sietch (pretty good spot with some mesas). Started GA with 3 great people. Switched to Imperium, Great Convention and Free trade. Science is now up to 75% from 55% with positive gold
6. Uneventful
7. Corrino asks us to declare on Tleilax, we decline.
8-10. Uneventful. Found Sietch Legg
11. Great prophet born in Chapterhouse, I send him to get Quizarate shrine.
12. DOW on Feyd. Takim captured
13. Personal shields in (wow are they expensive)--go for refining techniques and eventually need factories. Partially bulb genetic manipulation (somebody wanted mentats?) Capture Unayzah and instant cultural expansion.
14. Uneventful
15. Genetic manipulation in, mentats are expensive (7 moves) so I got for refining techniques first. Carthag captured.
16-17. Uneventful. Feyd is willing to capitulate but we say no.
18. Istislah completed in Chapterhouse. Temple of Alia founded--here goes our descent into Abomination!
Time to spread some Quizarate in cities that don't have our shrines. Also, Imperial is just culture, not much use for us, and Yatsa Pass is a measly size 4, so I would displace cities without Feudal Estates with Quizarate. Cave of Tears captured.
19. I see my desalination actually produced some green tiles...we should do the same for others. Ukhshunuba Pass captured.
Question: does groundwater need to have a well for surrounding tiles to be terraformed?
20. Our shield fighters are getting to where the action is, without any shields to destroy.
To do:
Found a city east of Red Pass--can access 3 wind traps, 2 mines and 3 resources
Destroy the Harkonnen
Next target should be Corrino before they can use their Saudaukars
Need factories and space ports for hammers and easy transportation...forget about the mentats for now
Build forts to expand our empire (e.g. near Rajafiri's Nest) so that they can be terraformed