Ok, loading the save. I won't have time for a lot of commentary.
Wow, thats a lot of zealots and transports that we have. I start shuffling troops down to prepare for a war with Ix.
I build our second landing stage in our shrine city, and get soostone.
I contact Malky, and he has several techs we don't and we can't trade him Maula Pistols, so I assume that means he has Master Guardsmen in his city. Trying to take them with just massed zealots would be incredibly bloody. We need mortars, at a minimum.
The Ecazi have heavy troopers, and suspensor destroyers. Lets not invade them for a while....
The Harkonnen demand Caladaanian wine, sheer effrontery. As if we'd waste such delicate vintages on their crude palates.
I settle Cave of Tears to the west, then give it and a transport and a zealot to the Fremen.
Air power!
Time to churn falcon thopters and hornets.
I upgrade some hawks to falcons, and send them off to raid the Corrino.
I'm going to get Protected trade (for Mercantilism) and Caste System (for Faufreluches), those should be very large economy boosts.
We get a great scientist in sihaya ridge. I use him for an Academy in Arrakeen.
I settle Al Gharb on the west end of our island - not sure why we didn't do this earlier, its a prime city site. 3 groundwaters and a mesa.
More terrible Fremen city placement. Why not 1S? For 2 more bonuses, losing almost nothing?
We are second most cultured (after Shaddam).
The Ordos declare war. Probably paid to by Shaddam. Mercenary scum.
They're still too far to really prosecute it, so maybe we'll divert raiders to them.
I disband some of our obsolete soldiers; not worth paying upkeep on them.
Thopter fight!
Corrino send a huge stack to our polar conquests, 1 turn before my thopter reinforcements arrive. I set research down to zero to get gold to buy units from the Guild.
I send a worker out of the city in hopes of luring the gunships away.
I kill 4-5 suspensor gunships, but can't stop them landing 3 transports.
I buy a guardsmen and move Leto II in, but I doubt it will be enough.
I sneak a spy in to scout the Ixians.
The city holds! The guardsmen destroys a charging roller, and the thopters I moved in for support help mow down charging waves of hardened bladesmen.
But an Ordos stack arrives right adjacent on the next turn, waiting to unload. Teamwork by AIs launching amphibious assaults? Is our AI really that good?
I trade Law of Arrakis to Liet-Kynes for 10 gold (and his map), and sell jihad to the bene gesserit for 330 gold (maybe they will join us?) to buy a bunch more units, and use these with some zealot support to wipe the ordos off before they unload.
If our transport AI was better, and the Ordos had unloaded immediately after making landfall, then we would have been screwed.
I lose a homeworld falcon thopter at an 89% win... which makes me sad.
But the thopters hold the enemy off, (with some strafing support) and save our city. The city fathers (recently installed by my zealots) inscribe a monument "Never in the field of human conflict was so much owed by so many to so few."
Everyone praises them for such an original sentiment.
I mop up the remnants next turn. We have lots of great generals, and start settling them.
I revolt to Faufreluches, which will boost our specialist economy dramatically.
The spy gets spotted, alas, but we can scout with recon runs anyway.
I step down.
I suggest we get chemical explosives for mortars, and way of liet to start terraforming. Raid the ordos with thopters backed up by hornets, and consider making peace with Shaddam and invading Ix.
We need to be careful about the Ecazi, they are way ahead of us in tech.