"Muad'Dib, the fighters are ready. What is your command?"
Paul takes one last look across the basin at the twinkling lights of the Tleilaxu enclave of New Bandalong.
"It is time.", he says, "We will destroy all who oppose us."
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Hold on to your hats! It's about to get interesting...
Turn 201 - Shaddam is the most cultured, Scytale 2nd and us third. I trade techs with Ecaz - Social Mobility for Spice Industry and 10 gold.
Declared war on the Tleilaxu - it was too tempting. By 203 the assault on New Bandalong begins, the city falls in the same turn. Long live the fighters!
There is a dismal 2 Infantry counter attack towards Al Aqabah which is repelled with a single Hawk Thopter and Mahdi Zealots deal with a couple of Tleilaxu Suspensor Gunships.
Spent some gold to upgrade one of the defenders at Al Yassanah to a Master Guardsman to cover a bit of a gap in the Mahdi Zealot stream and cover counters. By the end of turn 204 I have 9 Mahdi Zealots and a Bladesmen healing in New Bandalong.
Al Aqabah is building a Temple of the Messiah for even more Mahdi Zealots. They are zero support so we should capitalize. Also, I get Sihaya Ridge building a Temple too.
Turn 205: Corrino ask for us to adopt Arrakis Spice civic. They are a big threat to us, but I defiantly say no.
We obtain a Great Burseg by attacking a pair of Tleilaxu Scout Thopters. Since Mahdi Zealots do not upgrade I decide the best thing is to send him back to one of our production cities to give a permanent boost to experience, science and culture.
Turn 207: Archduke Ecaz asks for Open Borders. I say no.
Great Prophet in Arrakeen. Following Ahriman's suggestion I decide to settle him in Kuriya our leading commerce city thanks to the Mahdi shrine.
Turn 210: Just as I am about to strike Al Mudawwar with my stack of 12 Mahdi Zealots and 1 Bladesman, Shaddam predictably declares war, going straight for Kuriya on our less defended southern desert flank.
I don't have enough forces nearby to take down the 1 Sus Gunship and 3 Sus Transports before they land their troops for the assault.
Al Mudawwar falls easily enough... (For some reason I decided to keep it despite the fact it is on top of a resource. Still it worked out sort of OK as you'll see.)
Turn 211: Deal ends Sword Grass for Baradye to the Bene Gesserit. Temple of the Mahdi built at Sihaya Ridge.
Turn 212: Ix asks for OB - decline. Kuriya is going to fall any turn. Corrino has deposited Hardened Bladesmen on our doorstep. Make peace with the Tleilaxu and they give us the antidote to their plague - our fighters need their strength to repel the devious House Corrino from our lands.
Soon after, Kuriya falls under the Corrino assault of Hardened Bladesmen, Imperial Militia and Quads just after I settle the Great Prophet there.
I give in to the Ordos demand for Jihad, I have enough on my hands.
Turn 217: Whilst scrambling my Mahdi Zealots down to Kuriya to recapture it, I decided to gift Al Mudawwar to the Fremen to improve relations and give them a bit of a push. We have -2 different religion and -1 for declaring war on their friends the Tleilaxu (bad taste in friends there). Decide to gift him some of our excess bonuses to try and improve things.
Turn 218: Kuriya recaptured by veteren Mahdi fighters before it comes out of revolt. It's a tough fight versus Imperial Militia and Hardened Bladesmen.
Turn 219: Liet-Kynes has adopted Mahdi!!! The gifting of Al Mudawwar gambit worked a treat. Our Atreides generosity won over his Fremen cynicism in the end. How will he serve Paul Muad'Dib in the future?
Liet is very weak - I'd almost be tempted to gift him a couple of settlers to help him out. It would be great if we could secure Fremen Water Debt for the powerful Melee units. Our Mahdi Zealots don't upgrade so they have a limited lifespan now that other civs are teching up.
So a bit of a crazy and eventful turn, but we still seem to be in fairly good shape. We have removed the Tleilaxu from our rock island.
One mistake I made (as well as temporarily losing Kuriya in the passion for conquest

) is not developing the spice near Arrakeen sooner. Still I've sent a couple of Workers over there to get them harvesters built double-quick.
Also, I settled the Great Burseg in Arrakeen so it can now build City Raider II Mahdi Zealots straight out of the box.
We are one turn off researching Great Houses and we are five turns of having two Atreides Heirs ready for further warmongering. (I forgot to say I teched Benevolence while all that was going on.)
(Oh, and I changed our name to Muad'Dib.)