For this mod-mod more than any other, changing how the Goody Huts work is vital, can't wait to see how you re-write it![]()
That's one of the great things in dungeon crawls...having unidentified stuff that you're dying to find out what it is. Will you have identify scrolls that can be purchased that you can use to quickly id items?
That reminds me of some awesome luck I had in a roguelike, I picked up a random broadsword in dire need of a weapon and it appeared to be a broadsword of devastation (makes about 5 times the damage of a normal one)
ID scrolls, definitely!
Will this mod include outdoors too someday? It would be great fun to play FfH as an RPG but with the civs and stuff...
Just make sure that the Identify function doesn't count as "Already Cast" or that the Pick Up Potion function can be cast even if you "Already Cast This Turn." Otherwise it is 3 turns just to pick up an ID a potion!
That's one of the great things in dungeon crawls...having unidentified stuff that you're dying to find out what it is. Will you have identify scrolls that can be purchased that you can use to quickly id items?
Magic users will be able to choose an "identify" spell as part of their repertoire. These spells have a high rate of success. There are also scrolls that can be found (but not purchased -- but maybe a buildable item at the campsite). The scrolls are a one-time use, but are 100% successful.
Thieves can choose an "identify" skill as a class-specific promotion. The chance to successfully identify an item is scaled using the unit level as a mulitplier.
Fighter types are pretty much screwed. This is why the party has three Adventurers in it. Players choose the upgrade path for each Adventurer and will probably be prudent to have at least one Magic user or Thief.
Knew I recognised that username from somewhere. Bloomin' Crawl sucking my life awayAnyway, looks great and I really like Roguelikes.
Hrm, make sure you have the unit (item) flagged as equipment. The game ought to automatically have them Capture instead of Destroy. (It'll still say they destroyed it, but then have them create one under their team instead of yours) If they are HN that could interfere with the automatic Capture though.