xienwolf
Deity
Well, I meant having it so that at low difficulty you can heal almost completely in 1 or 2 turns at base camp, but at top difficulty you can't heal by just sitting at basecamp, you have to actually use a potion or spell in order to heal (or sit there for dozens of turns, letting the NPCs beef up).
And for XP gain I meant that on low difficulty, you can get your first level after killing 2 or 3 rats, but at top difficulty you will have to beat down 10 rats and a couple wolves for that first level.
Meanwhile, at low levels you have almost a static dungeon, you can clear entire sections of it and then run back and forth pretty freely through them, encountering 1 or 2 isolated monsters at worst. But on top difficulty, you can clear a corridor, turn the corner to start on the next, then run away in blind panic and find 5 monsters waiting for you in the corridor you JUST cleared
And possibly allow the NPC units to gain some XP automatically on higher difficulty levels so that they can get promotions if you are not moving fast enough 
And for XP gain I meant that on low difficulty, you can get your first level after killing 2 or 3 rats, but at top difficulty you will have to beat down 10 rats and a couple wolves for that first level.
Meanwhile, at low levels you have almost a static dungeon, you can clear entire sections of it and then run back and forth pretty freely through them, encountering 1 or 2 isolated monsters at worst. But on top difficulty, you can clear a corridor, turn the corner to start on the next, then run away in blind panic and find 5 monsters waiting for you in the corridor you JUST cleared

