Duplicate luxury resources?

StargazingDog

Prince
Joined
Feb 17, 2002
Messages
554
Location
Canada
I am under the impression that duplicate luxuries have no use except a direct trade with another civ. Is this correct? So I shouldn't be hesitant to trade my extra gold resource for some gold per turn?
 
True. Perhaps the only reason to hesitate is if may provide a production bonus for a wonder you want (ie Gold provides bonus for Shweyadon Paya, or however you spell that). Also, the other civ will get the happy bonus and grow that much more.
 
The downside being the other civ gets a luxury resource.
 
you are right. Trade the surplus against other resources you need or gold per turn.

It is very interesting also to trade to get other resources, health or especially happiness, because they basically are what limits the size of your cities.

Oh and your reasoning doesn't only apply to luxury resources, its the case for all resources. Keep one and trade the rest. You can even trade the only one you have in some case, for exemple trade your copper if you have iron and you are not building a copper accelerated wonder. But don't trade it to the ennemy you will be at war with soon though :P
 
you are right. Trade the surplus against other resources you need or gold per turn.

It is very interesting also to trade to get other resources, health or especially happiness, because they basically are what limits the size of your cities.

Oh and your reasoning doesn't only apply to luxury resources, its the case for all resources. Keep one and trade the rest. You can even trade the only one you have in some case, for exemple trade your copper if you have iron and you are not building a copper accelerated wonder. But don't trade it to the ennemy you will be at war with soon though :P

Unless if you'd rather they build copper units. So, if you're korea, with a UU that gets a bonus against melee units, if you want to go to war with someone, it's not a bad thing to let them have copper. Or as the Russians, if you want to invade with cossacks, give a soon to be enemy horses, so that they'll build some nice mounted units for you to run over.
 
if you trade off copper and iron you can build warriors again
 
If you have the corporation that corresponds with a resource, hoarde all you can. Otherwise, trade them for some other resource or GPT.
 
Thank you for all of the replies.

My problem is that the AI rarely seems to have any resources they are willing to trade. Probably because I am always winning (due to low difficulty level).
 
I do try to trade my surplus resources as much as possible, but there are some considerations. I try to trade the ones which require the most advanced buildings for extra bonuses first. Trading wheat, rice or corn gives a +2 health bonus in any city with a granary. Trading deer gives only +1 until the late game. I trade granary, forge and market resources last, to diminish the bonuses my trading partner gets as much as possible.
 
Having multiple sources of resources consumed by corps does provide additional benefits. In fact, if you found a corporation you should immediately end all trades you currently have where you are giving away copies of corp resources and then see how many other copies of it you can get from your neighbors.

On most maps the two most profitable corporations are Sid's Sushi (Merchant|Medicine|Rice,Fish,Clam,Crabs) and Mining Inc. (Engineer|Railroad|Copper,Iron,Coal,Gold,Silver,Aluminum). If you are lucky/skilled enough to found either of these corporations in your Wall Street City, spread them everywhere and get as many copies of those resources as you can. Consolation Corps are probably Cereal Mills and Creative Constructions. Civilized Jewelers is really only for cultural victories, Standard Ethanol and Aluminum Inc. are useful to get access to an important strategic resource you lack.
 
I do try to trade my surplus resources as much as possible, but there are some considerations. I try to trade the ones which require the most advanced buildings for extra bonuses first. Trading wheat, rice or corn gives a +2 health bonus in any city with a granary. Trading deer gives only +1 until the late game. I trade granary, forge and market resources last, to diminish the bonuses my trading partner gets as much as possible.

Yeah, that's an excellent point. The AI values every health and happy resource pretty much the same. So for me, even if it's my last cow resource, it's still worth it to trade it for a corn or wheat, since I'll get a net bonus for that. Same with trading for Gold/Silver/Gems. I'll almost always be willing to trade something like wine for silver, even if it's my last wine.
 
Back
Top Bottom