Dwarf Fortress

Though a tiny map also means ambushes and raids spawn right at your doorsteps... :eek:

I'm still pretty green though... I've never dealt with economy or any of those annoying nobles - I set my population cap at 40. I'd probably initiate fortress death if I join :ack:

I to limit my pop cap. Lag kills the fun. But the new fixed ambushes at early pops means you can have fun with captured goblins.
 
Started a fortress. Already in summer,built storage room and future bedroom. Building workshop room, in plans dining room and wood storage room(yes I took a lot of wood).Pretty good so far. :)
 
Started a fortress. Already in summer,built storage room and future bedroom. Building workshop room, in plans dining room and wood storage room(yes I took a lot of wood).Pretty good so far. :)

You will lose eventually. I however will never die!
 
Actually you're both wrong.

Dwarf Fortress is still in the making :p

I don't play anymore though, I just don't feel like it. That and there's a new version coming out soon.

IMO Toady needs to fix the interface and AI quirks before adding more features... they are getting in the way of having fun.
 
I agree some are fun (and are there to satisfy the thirst of the blood god), but some are not... having to forbidden everything outside during a goblin siege, to avoid your dwarves rushing outside to meet the arrows is very bad... you can forbidden them to go outside, but then they do the gate dancing and end up being pin cushions.

And the your army's never where you want them to be thing. You want them to fight, *all* of them want to sleep. You want them to patrol, they want to pick up items/rations/water.

And the job priorities thing... "Pull that damn lever, pull that lever RIGHT NOW!" *pulls hair out* "Oh no now we're doomed" *sobs as the giant beast stride into your tunnels*
 
I agree some are fun (and are there to satisfy the thirst of the blood god), but some are not... having to forbidden everything outside during a goblin siege, to avoid your dwarves rushing outside to meet the arrows is very bad... you can forbidden them to go outside, but then they do the gate dancing and end up being pin cushions.

And the your army's never where you want them to be thing. You want them to fight, *all* of them want to sleep. You want them to patrol, they want to pick up items/rations/water.

And the job priorities thing... "Pull that damn lever, pull that lever RIGHT NOW!" *pulls hair out* "Oh no now we're doomed" *sobs as the giant beast stride into your tunnels*

Proper fortress design prevents all of these issues.
 
That's enforcing a very specific style of play and dropping many of the game's feature, in order to get around problems in the interface and AI.

I know how to get around those problems, as I have a very healthy fort that is 10 years old now. Nothing managed to get inside and I don't need any army.
 
Hey, wondering, when the caravan arrives, will it buy raw materials? I was an idiot and forgot an anvil AND a craftsdwarf.
 
Hey, wondering, when the caravan arrives, will it buy raw materials? I was an idiot and forgot an anvil AND a craftsdwarf.

Raw materials weigh more than finished goods so you can't sell as much for less.


Note to everyone. If you want to be apart of the NESing Community game, just stop on by and I will name a dwarf for you. I also give tips and hints out to newbies who don't understand the game yet.
 
My god, just read through the Boatmurdered saga. That was INSANE!!! If you haven't read it, read it. It is an epic tale of elephant sieges, lava soaked landscapes, and engravings of cheese.
 
My god, just read through the Boatmurdered saga. That was INSANE!!! If you haven't read it, read it. It is an epic tale of elephant sieges, lava soaked landscapes, and engravings of cheese.

Linkityinkityink?
 
BoatMurdered seems to read like a guide of how not to build a succesful fort.

At least thats what I gathered from their constant death.
 
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