From the Size Matter topic:
I feel the same way. I'm a bit disappointed that you can explore your whole continent, including resource locations (when they appear later on), natural wonders, continent limits, very remote other civs, etc. as early as Prehistorical era - ideally I'd slowly expand my knowledge of the world around me even in the Ancient and Classical eras, then enter another phase of exploration in Renaissance through sea travel.
Of course, I could refrain myself from doing so, but that's not totally satisfying, since other civs would not be constrained and could grab goody huts, mess up close to your borders while you can't, I'd establish contact with all other civs in the continent anyway, etc.
I see two potential directions to limit early exploration and slowly alleviate the constraint:
- Preventing your units from moving further than X tiles from your borders, with X slowly raising with some techs (or damaging them when they do so). Of course, if you really want to explore further, there's always the possibility to build forts.
- Damage units when they're not inside your borders. The damage would be dependent on the terrain (high for desert, barren, etc. but low for grasslands), would be reduced/cancelled by later techs and units would not heal on a terrain that damages them. This means that unless you're ready to sacrifice a unit (regardless of its ability to face barbarians), you'd stay relatively close to your borders.
Another additional option could be to prevent river crossing until you discover a tech.
In addition to only allow a gradual knowledge of the world around you, this would reinforce era-specific gameplays:
- Prehistoric era: only one or few cities, contact with other civs mostly inexistant, the main "game" and threat are animals and barbarians
- Ancient era: contact with other civs, likely too far to perform city invasion with an army, but combat, capture, slavery improvements pillaging is definitely possible
- Classical era: city invasion is now really an option; exploration is mostly unconstrained, but enemy's borders will prevent you from exploring what's behind them.
I'm not sure if that is technically possible to implement, but if so I'd be interested to know how and get your thoughts on this.
I like early exploration to take a little longer. It's not just about getting everything first, it's about taking a while to explore, slowly expanding the known world.
I feel the same way. I'm a bit disappointed that you can explore your whole continent, including resource locations (when they appear later on), natural wonders, continent limits, very remote other civs, etc. as early as Prehistorical era - ideally I'd slowly expand my knowledge of the world around me even in the Ancient and Classical eras, then enter another phase of exploration in Renaissance through sea travel.
Of course, I could refrain myself from doing so, but that's not totally satisfying, since other civs would not be constrained and could grab goody huts, mess up close to your borders while you can't, I'd establish contact with all other civs in the continent anyway, etc.
I see two potential directions to limit early exploration and slowly alleviate the constraint:
- Preventing your units from moving further than X tiles from your borders, with X slowly raising with some techs (or damaging them when they do so). Of course, if you really want to explore further, there's always the possibility to build forts.
- Damage units when they're not inside your borders. The damage would be dependent on the terrain (high for desert, barren, etc. but low for grasslands), would be reduced/cancelled by later techs and units would not heal on a terrain that damages them. This means that unless you're ready to sacrifice a unit (regardless of its ability to face barbarians), you'd stay relatively close to your borders.
Another additional option could be to prevent river crossing until you discover a tech.
In addition to only allow a gradual knowledge of the world around you, this would reinforce era-specific gameplays:
- Prehistoric era: only one or few cities, contact with other civs mostly inexistant, the main "game" and threat are animals and barbarians
- Ancient era: contact with other civs, likely too far to perform city invasion with an army, but combat, capture, slavery improvements pillaging is definitely possible
- Classical era: city invasion is now really an option; exploration is mostly unconstrained, but enemy's borders will prevent you from exploring what's behind them.
I'm not sure if that is technically possible to implement, but if so I'd be interested to know how and get your thoughts on this.