Early space race victory, How??

Deep_Blue

Knight
Joined
Aug 2, 2005
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I found people on the HOF getting space race victories at very early dates between 1400 AD and 1500 AD !!

How on earth they did that? I tried very hard to get earliest possible space victory and my best was 1920 AD , although I was researching at rocket speed and was ahead in science by one page of techs compared to my closest opponent.

I don't try space victory a lot but I tried few times before to get earliest space victory possible.

Do you have any hints, clues or guides on this?
 
Playing vanilla helps. conquer half the world in the BC's with quechas, be careful not to trip the dom treshold, get your economy going(work researouces, get enough GP's cottage up a whole lot). then just tech to the techs that improve your economy the most at any given stage and win fast...
 
Hammer economy seems to be thee most popular way at the moment.
 
I also think a low difficulty level actually leads to later victory dates, as at high levels you can use the AI to research stuff for you, and due to maintenance and AI bonusses this can help. Since there is a tradeoff (quicker AI research vs being boxed in and attacked sooner) there is an optimum, I guess around emperor?
 
Nope, easier levels are way easier, but the players often get way better at higher levels which is why it seems to go faster...
 
Hammer economy seems to be thee most popular way at the moment.

Could you please point me to a description of a hammer economy. I've tried searching the forum but of course "hammer" and "economy" turn up a lot, so it's hard to find anything on the matter.
 
I play BTS, and here is the strategy that I used:

1- Getting Great library and using great scientists to get Liberalism.
2- Conquering my 2 closest neighbors.
3- After having between 12 to 14 cities on large map I avoid going on any war after that.
4- I stop generating great scientists after Liberalism.
5- I setup 2 GPP Farms, switch to Pacifism and start generating Great Merchants only.
6- After getting my 1st merchant I use it to get 4000+ cash and from this point on I set science to 100% all the time.
7- I use the frequently generated merchants to recover cash and to keep 100% science.
8- I set up 4-5 production cities and switch the remaining cities to research.
9- I set and wait patently for finishing the required research for space ship parts.

Doing all the above successfully and I only managed to get the victory at 1920 AD on Marathon/ Monarch.

I noticed that the AI was slow in research this is the only explanation that I found for the slow research progress because there wasn't enough important tech trades.
 
Something has to be off in tech choice, city specialization, or micro. I'm one of the worst teching players that wins on immortal and even I can launch in the 1800's ;).

Conquering a ton of land early on with quechas or immortals then going cottage spam seems popular, with some GPP to make it worthwhile. IIRC iron and pauliskhan both go for mining inc too, and when you own a ton of resources it can get really strong (40 hammers!).

After that it's no secret. Put the science multipliers in and keep the slider high.
 
6- After getting my 1st merchant I use it to get 4000+ cash and from this point on I set science to 100% all the time.
7- I use the frequently generated merchants to recover cash and to keep 100% science.

How about frequent GS and Academies... If ai's are to slow sell them techs.

And don't listen to me about how to built spaceships.
 
Could you please point me to a description of a hammer economy. I've tried searching the forum but of course "hammer" and "economy" turn up a lot, so it's hard to find anything on the matter.

Im no expert on the matter but I believe it involves making your cities "hammerheavy", so focusing on production mostly, and then building wealth and/or research in those cities. Since building wealth and research doesnt go through the building modifiers, you dont have to build libraries etc.

For civics anything that improves your hammer output is good, as it will increase your research output. (caste system, state property etc)

Im sure people will correct/expand my 2 cents here.

Best I pulled off launching the thing was in early 1600's, with Willem of the Dutch on Noble.
I started on a small patch of land connected to a large landmass with just a small bottleneck. 1 City was enough to block the AI off, and i had room for 11 cities IIRC.

I had stone and build pyramids, had the max scientists in the foodrich cities, which was about half of them, and cottages in the others. I bulbed my way up the techtree quikly. I had a holy city with 2 gold and 2 floodplains, where i build wall street and eventually sid sushi , aluminium corp and creative constr. I spread these corps to the AI as well and was able to run at 100% science untill the end after that.
 
Something has to be off in tech choice, city specialization, or micro. I'm one of the worst teching players that wins on immortal and even I can launch in the 1800's ;).

Conquering a ton of land early on with quechas or immortals then going cottage spam seems popular, with some GPP to make it worthwhile. IIRC iron and pauliskhan both go for mining inc too, and when you own a ton of resources it can get really strong (40 hammers!).

After that it's no secret. Put the science multipliers in and keep the slider high.

So conquering more land is the way to do it?

Maybe my mistake is concentrating on great merchants to stay at 100% science, concentrating on scientists farms + representation could be better.
 
That's because they are using lower difficulty levels and popping 3-5 settlers and 3-5 techs in the same game from huts. The limiting factor in a space race is usually research not hammers, which can be converted in mass to work shops or founding a corporation or 2 once you verge the building of parts phase.

Conquering more land is always the way to go. 20 cities at 50% slider is significantly better than 8 cities at 80% slider.
 
I don't think there is a guide.

I think this thread is the last time your question was asked.

One person said 2000 beakers per turn is a good goal. I suggest you start with that. To get there maybe you'll need more land, or maybe you'll to do other things differently.

HOF games are very different from random games. HOF players reroll starts many times and choose AI leaders who are compatible with their goal.
 
I don't, but then again I'm not a very good HoF player ;)
 
That's pretty pedantic. But fine: I'm sorry I insulted HOF players.
 
Pedantic is my middle name ;)

EDIT: No, I lie. It's Dave.
 
I found people on the HOF getting space race victories at very early dates between 1400 AD and 1500 AD !!

How on earth they did that? I tried very hard to get earliest possible space victory and my best was 1920 AD , although I was researching at rocket speed and was ahead in science by one page of techs compared to my closest opponent.

I don't try space victory a lot but I tried few times before to get earliest space victory possible.

Do you have any hints, clues or guides on this?

Ask whoever posted this, they obviously know something we don't.
 
That HOF was played at Settler level but 10 BC !!!!! :eek:

What the ... 10 BC !!!!!!!!!!!!!!!!!

It's 1260AD, not 10BC. 10BC is just impossible, unless if you use WB.

Ontopic, conquer more land early, cottage spam and beeline to important techs, like Civil Service, Printing Press etc. Avoid things you dont need, like Communism, or Military Tradition, or Facism.
 
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