Early space race victory, How??

It's 1260AD, not 10BC. 10BC is just impossible, unless if you use WB.

Ontopic, conquer more land early, cottage spam and beeline to important techs, like Civil Service, Printing Press etc. Avoid things you dont need, like Communism, or Military Tradition, or Facism.

yes that guy conqured land by popping settlers with settlers.... Saves pretty much tell story.

One thing which surprises is getting enough production...
 
yes that guy conqured land by popping settlers with settlers.... Saves pretty much tell story.

One thing which surprises is getting enough production...

Yeah. Off topic, hut is really the luck factor in low level games, and I remember in the early days of the GOTM 05, Yurian pulled off a 1900BC conquest victory and it was inconceivable for me at the time. He popped 4 settlers in that game. After that, huts were rarely seen in GOTM.
 
Here's a good text about hammer economy from G-major 45: hammers...

It's cool to have a whole continent geared up for research...:)
 
Actually I registered on this forum to ask pretty much the same question, what is the earliest space race win :)

I fondly recall Civ II times when there was a long rivalry to get the earliest space race win. At first people thought that 1500AD was pretty amazing. Then Samson and Solo (iirc) showed up on Apolyton forums and started methodically to shave up turn after turn from their landing dates, literally changing the way the game was played. Later on people were doing 300AD landings - in a OCC :)

In Civ III earliest space race victory was kinda pointless due to mimimum time to research technologies cap, but I'm surprised that the theory of early AC landings is still undeveloped for Civ IV.

Games posted in HOF seem to use low difficulty settings and epic/marathon speed which, as I understand, change the number of turns substantially.

I am curious what would be the best date under normal speed, emperor or above.

If anyone knowlegeable could provide some useful links, it would be great. Thanks in advance :)
 
yes that guy conqured land by popping settlers with settlers.... Saves pretty much tell story.

One thing which surprises is getting enough production...

Even though it is impossible , you cannot accelerate research to thar extreme.
Even if I have all the map alone I still need time to develope my cities , building cottages, librares , ... etc.

IMO this is impossible to be erlier that 1000 AD without cheating even at settler level.
 
IMO this is impossible to be erlier that 1000 AD without cheating even at settler level.
Given that it's been accepted into the HoF, Kamino's 10bc game has passed scrutiny by people who make it their business to prevent cheating.

So, regardless of your opinion, the evidence would suggest it to be quite possible (for a player of sufficient ability and patience).

Of course, the hand-picked settings make it far from a 'normal' game of civ. But you did ask how to get a super early space win... :p
 
Even though it is impossible , you cannot accelerate research to thar extreme.
Even if I have all the map alone I still need time to develope my cities , building cottages, librares , ... etc.

IMO this is impossible to be erlier that 1000 AD without cheating even at settler level.

Did you even look at the save or the log? I don't think you realize what a HoF game is like.
 
Given that it's been accepted into the HoF, Kamino's 10bc game has passed scrutiny by people who make it their business to prevent cheating.

So, regardless of your opinion, the evidence would suggest it to be quite possible (for a player of sufficient ability and patience).

Of course, the hand-picked settings make it far from a 'normal' game of civ. But you did ask how to get a super early space win... :p

why you don't just explain to me how he did it rather than making an argument about if he cheated or not? ok he didn't cheat .. so what did he do? after all this is not magic.

Normal player can hardely get Libarisim before 300AD, now how about lunching the ship before that? I am a normal player and this is totaly impossible in normal game style.
 
why you don't just explain to me how he did it rather than making an argument about if he cheated or not? ok he didn't cheat .. so what did he do? after all this is not magic.

Normal player can hardely get Libarisim before 300AD, now how about lunching the ship before that? I am a normal player and this is totaly impossible in normal game style.

why don't you just ask how he did it instead of saying he cheated? ;)
 
why don't you just ask how he did it instead of saying he cheated? ;)


What is this? is this a kind of puzzle?

Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
..
..
.
.
.

:lol:
 
What is this? is this a kind of puzzle?

Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
Q: How he did it without cheating?
A: Ask how he did it instead of saying he cheated??
..
..
.
.
.

:lol:
You said: "why you don't just explain to me how he did it rather than making an argument about if he cheated or not?"

I'll answer this the same way you did ;)


Q: why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
Q:why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
Q:why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
Q:why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
..
..
.
.
.

I gave you the summary. :lol:
 
The strategy is different (and yet somehow the same) at every level (which is why I still enjoy playing HoF at all levels). If you share your typical playing level we can give better suggestions.

If you want suggested settings and tips to help get a good win then try these:
Map type: Pangaea/Terra (I prefer Terra)
Map size: Tiny (if you're going to learn from your failures then you may as well fail as quickly as possible)
Game speed: Marathon, not really optional if the goal is an early finish date sorry. These days I struggle to enjoy any other speed, you'll learn to love it.
Game difficulty: Pick one
Civ: Inca
Opponents: Ghandi, Asoka, Lincoln, Mansa

The start: It's marathon, take your settler for a walk. Spending 10 turns walking around, even on diety is no problem. If your settler pops a hut before the AI find it then you just came out way ahead. Look for a gold or a gems somewhere with land that could be cottaged at a later date. I hate to say it, but it's the only way to stop your units going on strike at higher difficulties, I've played a lot of games in a capital with wonderful long term potential but I just went bankrupt too quickly. Supporting those quechas and your early acquisitions is expensive (another reason to try and find a hut with your settler, cash is king).

Try and rush at least two of the first 3 leaders (Ghandi, Asoka, Lincoln) with quecha (depending on the start I either work a forested plains hill until I'm finished warring, or grow to pop 2 on a 3 food tile and then work two plains forests (or grassland forest hill), it ends up being about the same), Aim for 2 quecha per defending archer on flatland and 4 quecha per archer on a hill (if you want to risk it you can try it with 3 per archer but this usually ends in heartache). Block Mansa off.

Early techs: up to you, sometimes I skip bronzeworking in favour of the oracle, sometimes I go for bronzeworking asap so I can whip quechas for cash. Pottery is a must have. Don't get distracted by things like animal husbandry too soon though, I don't care how many cows you have :P, trade for it later.

Try and get a library built in a city with a corn or pigs and run 2 scientists asap, in ideal circumstances this GS will be used to build an academy in your capital (or future capital)

After that there are a million different ways to play.
Try and get a Great Engineer for mining inc.
Try and get Oxford in your capital asap.
Try and get Bureau asap.
Try and settle the mining inc resources in the new world (on terra map) before the AI get there, liberate the colony and just demand their resources (Dynamic plays with no vassals and keeps the cities without colony maintainaince instead, up to you, he's the master of the low/med difficulties though and I always listen when he speaks).
It's ok to try and get the Oracle and Mids, don't cry if you fail though, the game goes on. I don't remember the last time I got the GLib, but I do vaguely remember enjoying it.
Try and get MoM and Taj, golden ages are great if you're not an idiot like me. It's ok to save up your GP for 2000 years for a later golden age.

Trade tech lots, forget the wtfbbq limit. Worst case scenario you gift the AI settlers and astronomy so they set up a colony on the new world with brand new zero'd trade limit and all their masters tech.

Try and pop astronomy from a hut in the new world. On standard size map you're almost guaranteed to get it if you get there in time, on tiny you're about a 50/50 chance.

ok, I'm rambling now, I'll try and come back later to tidy it up.

-edit- On standard size map a fast space race is bringing in 10,000 beakers per turn. On tiny it will be around 5,000 per turn.
2,000 is ok for a OCC :P.
 
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Kamino did it by chosing AI who don't start with a scout, playing a huge map where maint costs are lowered, killing as many AI as possible asap and popped every hut on the map.

This results in massive amounts of cash, workers, settlers and free tech. Then you just have to play perfectly for 400 turns.


Try my suggestions in the my previous post, get used to winning around 1500AD and re-evaluate what Kamino did.

I've been meaning to do a full write-up with pictures and Venn diagrams of a medium level space colony game (had a chat to Dynamic about doing a shared one but he's busy with other things). If there's any interest I'll go ahead and do it. If there's even more interest in a Deity one I'll do that too (I'd ask Ironhead to do one as he's better, but he doesn't post on the forums as far as I know). There will have to be extra interest in a diety one though because I quite often have a brain meltdown in the middle of a game and do something stupid that destroys the game (although if people are happy with a non first place finish I guess it wouldn't matter so much).
 
You said: "why you don't just explain to me how he did it rather than making an argument about if he cheated or not?"

I'll answer this the same way you did ;)


Q: why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
Q:why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
Q:why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
Q:why you don't just explain to me how he did it rather than making an argument about if he cheated or not?
A:Because you said that what he did was impossible without cheating
..
..
.
.
.

I gave you the summary. :lol:

lols

:lol::lol:
 
PaulisKhan,

I have question, do you build research in your cities?
In my case when I am trying to get early lunch I switch most of my cities to producing research or wealth after having 12-14 cities. I set my cities to research if I am at 80% without losing money, or to wealth if I am at 50% so that I be able to move to 70%.

is this a valid strategy or is it just waste for hammers that can be used for more expansion? Which is better settling down or expanding more?
?
 
Yay, finally a topic I can talk about! :P

The strategy is different (and yet somehow the same) at every level (which is why I still enjoy playing HoF at all levels). If you share your typical playing level we can give better suggestions.

My latest submission
http://hof.civfanatics.net/civ4/game_info.php?show=playerlog&dsply=0&entryID=15938

1522AD Standard Deity Terra map, marathon speed.

How many turns would that be?

Clearly slower game speed woul lead to earlier victory dates, so IMO the #of turns is a more meaningful statistic.

My best effort so far was 1825AD, emperor, normal map, standard speed, 275/440 turns. Was in Vanilla though. I think my play was suboptimal especially in the post-industrial era. I would speculate that 200 turns victory with a landing circa 1500AD should be possible.
 
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