Earth 2012AD

Do you mean like this for the first suggestion?

Spoiler :
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Now there is the no cities in Asia or Australia problem again. Also, it crashes if I try to play a game with more than 18 civs. Apparently "An unhandled win32 exception occurred in Civ4BeyondSword.exe [4628]." Could the problem be with the mod itself?
 
This time I played with more than 18 civs and it worked. Also, any suggestions with the worldbuilder file are welcome, because I have no idea what the problem is. It is especially confusing when every city east of about 30 degrees E is missing. I guess I will upload this to the downloads database soon.
 
You should alwys have Python exceptions enabled when you're modding! Nothing is worse than making a mistake and not having an indicator that something went wrong!

Okay, there's an error, seems one of the cities cannot be initialized. There's sadly no mentioning which city it could be.
BUT I've checked the WB file, and I can see something which might cause the problem: You have barbarian cities.
The barbarian player is always the last possible player. So in vanilla civ, you have the players from 0 to 17. And the barbarian is 18.
But here you now have players from 0 to 49. And the barbarian is 50. But in your WB file you still have player #18 (which does not exist).
-> Open the file with a text editor, and replace the 18 in CityOwner=18 and UnitOwner=18 with 50. That should fix the problem.

...or wait, let me do it, so I can also check it works...'kay, it does, fixed version attached :).
 

Attachments

But here you now have players from 0 to 49. And the barbarian is 50.
hmmm .... So you can actually have 51 players, where 1 is barbarian.

I forgot about this. Time to add some more barbarian cities to my map. :D
 
Is there a way to make the WB file save to the mod automatically? It is tiring to have to change the file save location each time, and the first few times I didn't know I had to do it and lost that work, because of text editing in the mod file.
 
Not really, so I leave it where it is saved. You can create a shortcut to your worldbuilder folder on your desktop and then edit the actual worldbuilder file via notepad++ and add the path to the mod folder e.g. for mine I have added "ModPath=Mods\The Road to War - Historical 2".

What I then do is right-click on the saved worldbuilder file and open with Civilization 4. I then starts the game and loads the mod automatically.

I save very frequently and changed the file name each time, while I am editting the scenario. Once I feel I have finished it I then copy it to the mod folder directly.
 
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