Earth challenge (huge size)

Egypt
Deity
Epic
Cultural 1300AD
Score: 142,225 / 2063

EARTHC2.jpg
 
^ I did some silly things in my game, like turning off research after adopting Free Speech (when I should have turned it off after Mass Media, which I ended up doing ~10t later, realizing I needed the extra +50% bonuses from Broadway/RocknRoll/Broadcast Towers) however I also got fairly lucky with getting pretty much every wonder except for MoM, Stonehenge, Chichen Itza, Great Lighthouse, Great Wall, Notre Dame and Angkor Wat in addition to 2 early (pre 1600BC) and 1 late religion. If Mansa would've spread one of his religions to me, the game would've gone much faster.
 
Wow, a lot of results over night! :yeah:

We mostly have unlinked scores yet, so the ranking list in the first post doesn't make a lot of sense yet.

If you want to work the system: make sure you play with a civilization which (according to you) has a too low average. The more people who work the system, the more valid the ranking lists become. :)
 
Wow, a lot of results over night! :yeah:

We mostly have unlinked scores yet, so the ranking list in the first post doesn't make a lot of sense yet.

If you want to work the system: make sure you play with a civilization which (according to you) has a too low average. The more people who work the system, the more valid the ranking lists become. :)

I see...you're literally allowing the "best civ" to be somewhat dynamic, same with the worst. Pretty impressive approach given the age of the map...players are going to have to prove it :goodjob:.

I've started my run of this by the way, first video being here:

http://www.youtube.com/watch?v=-dGBe9uyuL4&feature=channel_video_title
 
I'll be sending in the first Khmer win. It's far from a perfect game, and I played on Prince, but somebody has to start off :).

1942 Spaceship victory with Khmer @ 25768 points.

Spoiler :

It took me a bit of thinking to set up my first few cities. In the end I decided to put the first two cities rather close to eachother, then focus on getting some settlers out rather fast to take two sites up north, before China would claim them. I ended up with these 4 cities to start with:

civ4screenshot0105.jpg


After that, I noticed that with the correct placement of cities, and Surya's Creative trait, it'd be possible to block all access routes to Australia up until Optics, leaving all of Australia for the Khmer. I focused on that, and managed to get the block in like this:

civ4screenshot0106.jpg


Note that the city ruins in the far right of the screen used to be a city of mine. I put it there just for blocking purposes, and later it got razed by Montezuma. I didn't bother rebuilding it.
I didn't notice any civ expanding towards Australia, but in the end India got two settlers past my cultural borders before I noticed. My plan also resulted in losing the Phillipines to China, but had I closed borders with them earlier, I could've prevented it. Sloppy playing right there.

At that point in time, the world grouped on Asoka, so I declared as well and took the two cities they had in Australia, which were his last cities. Around this time, Mansa Musa got killed by a Julius/Shaka/Catherine attack. Egypt got two cities in Australia after that as well because I lost a naval battle with two settlers for those sites against all odds.

I decided that it'd be wise to focus on getting to Computers first, and getting the Internet. Since there's no trading allowed, every tech I get for free is really welcome. Along the way, I reached Liberalism first. While going through the Rifleman - Infantry line towards Computers, Monty decided to attack my Australian cities. I was just able to fight him off, and since I was gearing up for war anyway (I was preparing to attack China), I decided to go after Monty. This was probably not the wisest of decisions, since an overseas battle against a unitspammer isn't particularly easy. I did pull it off in the end, but it took quite a long time. In the end, Julius and Ramesses stepped in. I negociated a peace treaty with Monty in exchange for one of his last two cities, then Ramesses took the last one a turn later.
I had declared on Sitting Bull by then, who was weakened by war as well and took him out easiliy since my army was just way too advanced. Tanks against Longbowmen, that kind of stuff.

Up until then, Egypt was keeping up with me in game score, and China and Zulu were pretty close. But then I finished the Internet, getting about 7 techs right away and 4-5 more during the rest of the game, causing me to just run away with it. I built a complete Spaceship and launched it in 1930 AD. No other civ was anywhere close to another winning condition when it arrived at 1942 AD. Some graphs and stats, and a minimap showing my empire. In the end it consisted of most of North America, a part of South East Asia (our starting location), all of Indonesia and all of Australia and New Zealand minus two small Egyptian cities:

civ4screenshot0102.jpg


civ4screenshot0103.jpg


civ4screenshot0104t.jpg


My normalised score was 23815, my true score 4121. I'm rather new to Prince, so I'm happy with the win anyway :). I played with a plan during the entire game, and though I messed up on using the block in the end, everything else worked out as planned. And I love it when a plan comes together. I think the Khmer make for a fairly difficult starting position, but after you get some cities set up right there is a lot of land to expand into and a lot of interesting options to win the game.

Edit: I almost forgot to add, I got the Vedic Archer event rather at the beginning of the game, or at least I think it was that. I didn't see an event, yet a stack of 5 or something Barbarian Archers attacked my capital somewhere along the way. I had some Axemen and held on, but I can see how that could be gamebreaking.
 
Hmmm, im inspired to try this now, sigining in. I might play as Rome and rerun with mongolia and mabey inca. Mabey Emperor/Epic, should be fun!
 
Looks interesting to play with all the civs in historical positions, I will start a game as the Vikings.

Edit: Just one question, how do I load the worldbuildersave?
 
Looks interesting to play with all the civs in historical positions, I will start a game as the Vikings.

Edit: Just one question, how do I load the worldbuildersave?

I unziped it to the desktop, then doubleclicked it...
 
Looks interesting to play with all the civs in historical positions, I will start a game as the Vikings.

Edit: Just one question, how do I load the worldbuildersave?

on win7 default path to put the save is here

C:\Users\username\Documents\My Games\Beyond the Sword\Saves\WorldBuilder

hit play a scenario once you are in the game
 
Is this the same map as Earth18 only with different civs? Is it bigger or smaller?
I believe they have done some slight geographical changes and moved most of the resources around to be in their right positions
 
There's a problem on this map with certain civ's dying to barbarians and another civ taking their land and becoming far too powerfull.

With me it was the Kmer who died to barbs ( i assume ) and China became a 20 city monster around 500 AD. There is no way to stop China because I was in the Americas. This means China will win a space race not too far after 1000 AD and forces me to go space myself ( wanted to go domination ).

In my opinion culture and space should be disabled, their too easy for the AI with all this good land and tons of room. On the higher levels the AI can pull off a culture win on a different continent and there isn't much you can do about it.
 
^ The way I got around that was really warring early and picking and choosing your targets carefully. Certain civs (Pacal, Khmer, India, Mongolia) are easy war targets early normally due to their starts and religious-preference, so I found you could kill them early on Deity with only a handful of Swords and Cats. In addition to that, I found the AI settles their second starting settler later, giving the human a nice early advantage. However, you're right - certain other civs can become monsters and hard to stop. In my India game, Egypt got the 2nd religion and spread it throughout the world, settled up all the way to Europe and was a beast. China has access to the Japanese islands, and Australia where they normally settled Hangzhou (5th city I believe) in a something absurd 5th food resource site on Japan. Because of the land and a weak, barb-hounded Mongol civ they do well. Zulu can become beast as well if Egypt doesn't do too hot, as I've had a game where they take out India, Egypt and Mali. Lastly, Inca and Monty can become huge due to Monty easily conquering all of North America and Inca conquering all of south america. There are balance issues, but I think the map is easily playable and not too too lobsided.
 
Eh, do the higher level AIs have techs added already (archery and such?)
 
Back
Top Bottom