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Earth Fantasy Mod(EFM)

Discussion in 'Civ3 - Completed Modpacks' started by unartis, Apr 13, 2020.

  1. Fortis1

    Fortis1 Prince

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    What was the cause? I also remembered that the unit with no Default animation in the .ini will cause a crash.
     
  2. unartis

    unartis Prince

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    Hi @Fortis1
    I looked into the ini file, which was different from the rest (marked in red inside the frame), after I replaced the file the error was fixed.
    Zombie Elephant.INI On the left is the first part of the first faulty ini file, on the right is the repaired:
    Zombie_elephant_2file copy.jpg
     
    Fortis1 likes this.
  3. unartis

    unartis Prince

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    Hi All, I didn't consider the global warming epic game icon in the menu box to be appropriate for the mod so I made a little graphic change to match the game mod.
    I will post this graphical change in update 1.45:

    I made a magic staff with dragon eye for the menu box:
    standard menubox:
    New_menubox_01.jpg
    global warming level 1:
    New_menubox_02.jpg

    global warming level 2:
    New_menubox_03.jpg
    global warming level 3:

    New_menubox_04.jpg
     
    Last edited: Feb 16, 2021
    Fortis1 likes this.
  4. unartis

    unartis Prince

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    New _Earth_Fantasy_Mod_Beta1.45_patch.zip available.
    patch information:
    Earth fantasy Beta 1.45.biq:
    New menu box and global warming
    -change: the resource must be located within the city radius, it can only be built. It affects the following buildings:
    Bailey Castle, Wooden Fortress, Stone Castle, Pirate Tavern,
    Hunters Hut, Forester's Hut, Lumberjack Hut, Dwarf Goldsmith Master House.
    Grave: (you will need a freshly buried tomb instead of stone),
    Hunters Hut: (you will need a wild boar instead of hardwood)
    -Multiple units received sound (no sound was set for many units)
    I downloaded the sounds from the websides:
    https://www.zapsplat.com and https://freesound.org
     
    Last edited: Feb 16, 2021
  5. unartis

    unartis Prince

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    New _Earth_Fantasy_Mod_Beta1.45A_patch.zip available.
    patch information:
    Some audio files I didn't put in the previous beta patch (1.45) in the _Sounds directory, I'll replace this in this patch.
     
    Last edited: Feb 18, 2021
  6. unartis

    unartis Prince

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    I am not planning a significant change in EFM, I intend to correct any errors I find. After I finalize the mode, the beta will disappear!

    Which will change according to my plans:
    First idea:
    A chaos wizard people will enter this mod, on a second map, it will be a human wizard, but it will strengthen the dark side
    Second idea:
    I plan to have another 3rd map on which each race starts with 3 cities, they won’t be able to build settlers at the beginning of the game. Instead of cobwebs set up for barbarian camps, there will be nests where different eggs are produced, these will be able to be transported to the cities by military units, which will be an extra income for the all species, this will be the EFM Egg War map.
     
  7. unartis

    unartis Prince

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    New _Earth_Fantasy_Mod_Beta1.45B_patch.zip available.
    patch information:
    Audio bug fixed:
    Sneak.INI, Dunedain_WoodsmanCIV.INI
     
    Last edited: Feb 28, 2021
  8. unartis

    unartis Prince

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    Hi All,
    Has anyone been able to edit the cursor file so that it is not incorrect?
    I tried to edit the cursor file, but if i edited then the transparency background shows up (which is cyclamen colored), i have already edited several transparent background files which was ok but it doesn't want to be good.

    original cursor file:
    EFM145_cursor_original.jpg

    edited cursor file:
    EFM145_cursor_new.jpg
     
  9. unartis

    unartis Prince

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    In the end, I was able to solve it in one way, pasting it into the resources.pcx file that made the background transparent.
     
  10. unartis

    unartis Prince

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    I created a new biq file in which the dark wizards were represented: Dark Megoria
    will be released in beta patch 1.46 soon:
    146_Dark Megoria-dark wizard.jpg
     
  11. unartis

    unartis Prince

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    New _Earth_Fantasy_Mod_Beta1.46_patch.zip available.
    patch information:
    Added new civilization: Dark Megoria(dark wizard)
    Added new biq file: Earth fantasy Beta 1.46+civ.biq
    Added new cursor
    Elf Swordsman.INI bug fixed
    Supplemented by Civilopedia.txt and PediaIcons.txt
     
    Last edited: Mar 6, 2021
  12. unartis

    unartis Prince

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    New _Earth_Fantasy_Mod_Beta1.46A_patch.zip available.
    patch information:
    Dark Megoria government bug fixed
    Wise One.ini sound setting
     
    Last edited: Mar 15, 2021
  13. unartis

    unartis Prince

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    New _Earth_Fantasy_Mod_Beta1.47_patch.zip available.
    patch information:
    New types of government for dark wizards: Dark Magocracy, Dark Mage Empire
    Earth fantasy Beta 1.47+civ.biq

    New map available: Earth Fantasy Mod - Eggs War

    In 1200, the game begins for all races. It starts in the Middle Ages 200 years away from the basic mod. Each civilizations starts with 3 cities and one settler. Settlers can only be built by civilizations after the development of logistics.
    Instead of barbarian camps, there are eagle nests that produce eagles first, but after a while they will also have eggs in them.
    Added new biq file:
    Earth fantasy Beta 1.47+Eggs_War.biq
     
    Last edited: Mar 15, 2021
  14. unartis

    unartis Prince

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    I have finalized the beta, beta 1.48 is equivalent to EFM 1.0
     
  15. unartis

    unartis Prince

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    New EFM_1.00.zip available.
    mod information:
    Maps in this Mod:
    Earth Fantasy Mod 1.00.biq(Earth fantasy Beta 1.47.biq)
    Earth Fantasy Mod 1.00+civ.biq(Earth fantasy Beta 1.47+civ.biq)
    Earth Fantasy Mod 1.00+Eggs_War.biq(Earth fantasy Beta 1.48+Eggs_War.biq)
    Earth Fantasy Mod 1.00+Eggs_War_GH.biq(Earth fantasy Beta 1.48 - Eggs_War_GH.biq)
    EFM Random Map 1.00.biq(EFM Random Map Beta 1.48.biq)

    Folders in this mod:
    Earth fantasy
    Earth fantasy 1
    Earth fantasy 2
     

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