Ok I have some time now.
I e-mailed it to the address in your profile. Well hopefully I did, my hotmail account has been a little squirrelly lately. Just let me know here if you don't get it and I'll try again.
I got the email. I'll have a look at it this weekend.
Playing as the Timurids, seeking trade with Majapahit (1209 AD), he keeps flip-flopping from the diadem to the turban. Maybe the images are mislabeled so that he changes eras instead of expressions?
I'll make sure to fix this. Thanks
Hey!
I'm back but not quite yet. Finally started playing the game with Indus at Emperor difficulty, East Asia map

It goes as usual for this level - I'm behind the top civs by 3-4 techs. The map has a lot of natural barriers so that all civs seem to be fitting in their proper borders (not that I know them), myself included.
I've been fighting defensive wars all the time, Mughals and Mauryans attacked me 2 times. I got one Mauryan city that they managed to build southwest of my borders. I amassed a big army to attack Mughals and take their two cities to the south, declared war and got promptly owned since they have both iron and elephants and I don't, so I'm back to defense... screenshot included.
Don't have much to report besides graphical stuff:
- Mughal, Kara Khitai and Kambujedesa diplomacy leaderheads have transparency issues (black borders, transparent pixels n stuff)
- Qin (Zhou) Spearman has the offset screwed up so it appears above all other units, almost the tile above. It's the problem with the original unit - you can get the fixed version from WH mod.
- The Great Granary requirement isn't in the pedia
Thanks for the report and the screenshot.
-Yes I'm aware of this, didn't really bother to fix it in the first place, but I'll get it done.
-Thanks, I didn't know about the fixed version.
-I'll add it then.
Can't believe I made that error (at least the way I did it

) - try this pcx (attached below).
Might have something for the Timurids soon, can't quite get the crown right for Tamerlane but I think I'm getting reasonably pleased with the industrial era here - I'll start another thread for previews
HERE
Thanks for the fix. I'll soon be over in the other thread to comment on the head.
I've been playing Goryeo at Monarch on the historical map, and here are some things I've noticed:
1) My workers have the option of building a radar tower.
2) The Nam Viet were identified as the Yuezhi when they tried to contact me to negotiate peace.
3) Some units don't seem to have sounds associated with them yet. I need to write down which ones to make sure, but I think the Hwarang Archer is one of them.
1) Will be fixed, thanks for reporting. It should be named Garrison.
2) That's rather strange.

Exactly where did this happen?
3) Yeah I know, I'll try and get a list together.
Some general comments on Goryeo (aka the Koryo):
1) They start in a very constrained area, with the Jin capital so close to the Korean peninsula, and so much rough terrain (including volcanos) in the area. As a result, it is really tough to expand (few decent city sites in reach) in the early game, though if you can get the closest copper deposit it's possible to conquer Jin cities to reach other useful resources like Wood and Horses.
2) The general resource picture in the area is decent, with Stone in the city radius of the capital helping construct some wonders and buildings.
3) I don't like the way the Turtleship is the only tribal UU. I'm not thrilled about ship UUs in the first place, and having their UU so late in the tech trees (end of the third age? fourth? I don't recall) is a severe disadvantage. I'd personally prefer if it were the Hwarang Warrior, both because I prefer land UUs for triggering a golden age and because it reached earlier in the tech tree.
4) The use of "bushi" as a flavor unit for the iron swordsman unit is a bit anachronistic, since that term is Japanese (meaning "warrior" or "armsman") and is basically another term for "samurai". The "wuhuan horsemen" is also anachronistic, this time because it is a Chinese term for a people incorporated into the Han military. Even "hwarang" is somewhat anachronistic, because it refers to a group that were part of the kingdom of Silla, but as a predecessor state that's much closer.
5) The starting capital really shouldn't be Hanyang (Seoul). During the Goryeo era, that city was named Namgyeong, and it only became the capital after the overthrow of the Goryeo Dynasty (with the establishment of the Joseon/Choson Dynasty). At the founding of the Goryeo Dynasty, the capital was Cheorwon, though within a year the capital was moved to Songak. Once the three kingdoms were all unified, the capital was moved to Kaesong.
6) An elite guard unit of the 12th century Goryeo you could also use for flavor or as a UU is the Tobang.
Overall, a fun mod to play!
1-2) But Korea never expanded much. I want to limit them a bit, instead making them an obvious builder civ. I may have to add some more resources to make the peninsula more attractive.
3) UU's don't matter so much since they already get some pretty decent midway units. The Hwarang Archer being one of them.
4) I'll have to use Bushi untill I get a replacement.
5) I think it should for the reasons already discussed.
6) I'd love to add such a unit, but I need the graphics.
Great mod! qin is a lot of fun to play as... im sure you know that lol. but i had the same problem as Malkor. when building that stupa of sanchi, my game CtD's. i however dont get any message. i figured it must not have been referenced right in the pediaicons, or the editor, but i checked and both seem fine. any ideas? also (as someone else said) i cant built wokers now that i can build wuhuan horsemen.
I really can't figure out why the game crashes with SoS, anyone have any ideas?????
The worker thing will be fixed, don't worry.
also, the red fortress spawns ghazis instead of armies...
Thanks, I'll have that fixed.
The Yin & Yang of Wonder Splashes:
I thought Zhou Tong & His Students might do for "Military Academy"; next to it is my offering for "Sri Sammat Shikarji".
Download Here
On The Gripping Hand:
Is a Mudra of Enlightenment a Tech or a Wonder?
Download Here
What wonder splashes do you still need? The eras are getting redone.
Cool thanks.

I still haven't figured out if I can fir the Mudra in somewhere.
Here's my WIP on the era splashes. I worked on & posted Era 4 as the full-size example because placement of the titles was restricted by the need to cover up some calligraphy. Its palette has been reduced to 256 colors. Eras 1-3 shown 50%, obviously; their palettes have not been reduced. The other image is an example of the inspiration for the style of the titles.
I like the sample, but I think the pink colour is a bit too bright. I'd like it to stand out some more. Maybe add a dark frame to it?
I'm also experiencing a crash the turn I should build the Stupa of Sanchi, with no error message. Attached is the save of my previous turn, in case it comes in handy.
Thanks, I'll have a look.
Splashes for "Great Bath", "Mahabodhi Temple", and "Qutub Minar".
Download Here
The Bath is from a CGI reconstruction; I can't do much about the fuzziness of the original. With the other two I've tried out some manipulations to make them look more "graphic" than "photographic". If you don't care for the look let me know and I can try again from the original images.
From the original list I had of the needed splashes these are left:
- Treasury
- Kutch Reservoirs
- Baray
- Heavenly Mandate
I don't know which, if any you've already got from other sources. Kutch Reservoirs are almost impossible to find a graphic of. I can post a poor, out of focus, aerial-view reconstruction - maybe someone with some actual CGI skill could use it as inspiration.
Awesome thanks! I think they are great.
The ones that Ogedei are making, you shouldn't worry about, since I presume he'll be making splashes for them too.
