East Asia Mod testing

Great mod! qin is a lot of fun to play as... im sure you know that lol. but i had the same problem as Malkor. when building that stupa of sanchi, my game CtD's. i however dont get any message. i figured it must not have been referenced right in the pediaicons, or the editor, but i checked and both seem fine. any ideas? also (as someone else said) i cant built wokers now that i can build wuhuan horsemen.
 
Again thanks for the comments. I will make sure to reply to it all on thursday. Keep it comming. :)
 
Fair enough, Ogedai. I wasn't questioning the use of "Goryeo" at all (just noted the alternate spelling for that and Joseon because some sources use one and some the other). There is certainly a logic behind using Hanyang/Seoul as the capital, as well.

I'm also aware that "bushi" did not only refer to samurai, I just provided that info for context (and the modern generic usage) in my main point which is that the term doesn't fit in with a Korean civilization. The Chinese origin of the term doesn't make it less anachronistic for Korea, though. :) It's certainly a viable place-holder, but barring a Korean connection I'm not aware of something else should probably take it's place in the final mod if possible, since that would better maintain the flavor.
 
The Korean term should be "무사" (Musa). It's basically "Bushi" in Korean and has the same meaning (the Hanja characters, at least). :)
 
The Yin & Yang of Wonder Splashes:

I thought Zhou Tong & His Students might do for "Military Academy"; next to it is my offering for "Sri Sammat Shikarji".

yinyangjm0.png


Download Here



On The Gripping Hand:

Is a Mudra of Enlightenment a Tech or a Wonder?

mudrapreviewqw7.png


Download Here




What wonder splashes do you still need? The eras are getting redone.
 
Here's my WIP on the era splashes. I worked on & posted Era 4 as the full-size example because placement of the titles was restricted by the need to cover up some calligraphy. Its palette has been reduced to 256 colors. Eras 1-3 shown 50%, obviously; their palettes have not been reduced. The other image is an example of the inspiration for the style of the titles.

erasprototypego6.jpg
 
Splashes for "Great Bath", "Mahabodhi Temple", and "Qutub Minar".

3templespreviewro2.png


Download Here

The Bath is from a CGI reconstruction; I can't do much about the fuzziness of the original. With the other two I've tried out some manipulations to make them look more "graphic" than "photographic". If you don't care for the look let me know and I can try again from the original images.



From the original list I had of the needed splashes these are left:
  • Treasury
  • Kutch Reservoirs
  • Baray
  • Heavenly Mandate

I don't know which, if any you've already got from other sources. Kutch Reservoirs are almost impossible to find a graphic of. I can post a poor, out of focus, aerial-view reconstruction - maybe someone with some actual CGI skill could use it as inspiration.
 
Ok I have some time now.

I e-mailed it to the address in your profile. Well hopefully I did, my hotmail account has been a little squirrelly lately. Just let me know here if you don't get it and I'll try again. :)
I got the email. I'll have a look at it this weekend.

Playing as the Timurids, seeking trade with Majapahit (1209 AD), he keeps flip-flopping from the diadem to the turban. Maybe the images are mislabeled so that he changes eras instead of expressions?
I'll make sure to fix this. Thanks

Hey!
I'm back but not quite yet. Finally started playing the game with Indus at Emperor difficulty, East Asia map :goodjob: It goes as usual for this level - I'm behind the top civs by 3-4 techs. The map has a lot of natural barriers so that all civs seem to be fitting in their proper borders (not that I know them), myself included.

I've been fighting defensive wars all the time, Mughals and Mauryans attacked me 2 times. I got one Mauryan city that they managed to build southwest of my borders. I amassed a big army to attack Mughals and take their two cities to the south, declared war and got promptly owned since they have both iron and elephants and I don't, so I'm back to defense... screenshot included.

Don't have much to report besides graphical stuff:
- Mughal, Kara Khitai and Kambujedesa diplomacy leaderheads have transparency issues (black borders, transparent pixels n stuff)
- Qin (Zhou) Spearman has the offset screwed up so it appears above all other units, almost the tile above. It's the problem with the original unit - you can get the fixed version from WH mod.
- The Great Granary requirement isn't in the pedia
Thanks for the report and the screenshot. :)

-Yes I'm aware of this, didn't really bother to fix it in the first place, but I'll get it done.
-Thanks, I didn't know about the fixed version.
-I'll add it then.

Can't believe I made that error (at least the way I did it :crazyeye:) - try this pcx (attached below).

Might have something for the Timurids soon, can't quite get the crown right for Tamerlane but I think I'm getting reasonably pleased with the industrial era here - I'll start another thread for previews HERE :)
Thanks for the fix. I'll soon be over in the other thread to comment on the head. ;)

I've been playing Goryeo at Monarch on the historical map, and here are some things I've noticed:

1) My workers have the option of building a radar tower.

2) The Nam Viet were identified as the Yuezhi when they tried to contact me to negotiate peace.

3) Some units don't seem to have sounds associated with them yet. I need to write down which ones to make sure, but I think the Hwarang Archer is one of them.
1) Will be fixed, thanks for reporting. It should be named Garrison.

2) That's rather strange. :confused: Exactly where did this happen?

3) Yeah I know, I'll try and get a list together.

Some general comments on Goryeo (aka the Koryo):

1) They start in a very constrained area, with the Jin capital so close to the Korean peninsula, and so much rough terrain (including volcanos) in the area. As a result, it is really tough to expand (few decent city sites in reach) in the early game, though if you can get the closest copper deposit it's possible to conquer Jin cities to reach other useful resources like Wood and Horses.

2) The general resource picture in the area is decent, with Stone in the city radius of the capital helping construct some wonders and buildings.

3) I don't like the way the Turtleship is the only tribal UU. I'm not thrilled about ship UUs in the first place, and having their UU so late in the tech trees (end of the third age? fourth? I don't recall) is a severe disadvantage. I'd personally prefer if it were the Hwarang Warrior, both because I prefer land UUs for triggering a golden age and because it reached earlier in the tech tree.

4) The use of "bushi" as a flavor unit for the iron swordsman unit is a bit anachronistic, since that term is Japanese (meaning "warrior" or "armsman") and is basically another term for "samurai". The "wuhuan horsemen" is also anachronistic, this time because it is a Chinese term for a people incorporated into the Han military. Even "hwarang" is somewhat anachronistic, because it refers to a group that were part of the kingdom of Silla, but as a predecessor state that's much closer.

5) The starting capital really shouldn't be Hanyang (Seoul). During the Goryeo era, that city was named Namgyeong, and it only became the capital after the overthrow of the Goryeo Dynasty (with the establishment of the Joseon/Choson Dynasty). At the founding of the Goryeo Dynasty, the capital was Cheorwon, though within a year the capital was moved to Songak. Once the three kingdoms were all unified, the capital was moved to Kaesong.

6) An elite guard unit of the 12th century Goryeo you could also use for flavor or as a UU is the Tobang.

Overall, a fun mod to play!
1-2) But Korea never expanded much. I want to limit them a bit, instead making them an obvious builder civ. I may have to add some more resources to make the peninsula more attractive.

3) UU's don't matter so much since they already get some pretty decent midway units. The Hwarang Archer being one of them.

4) I'll have to use Bushi untill I get a replacement.

5) I think it should for the reasons already discussed.

6) I'd love to add such a unit, but I need the graphics. ;)

Great mod! qin is a lot of fun to play as... im sure you know that lol. but i had the same problem as Malkor. when building that stupa of sanchi, my game CtD's. i however dont get any message. i figured it must not have been referenced right in the pediaicons, or the editor, but i checked and both seem fine. any ideas? also (as someone else said) i cant built wokers now that i can build wuhuan horsemen.
I really can't figure out why the game crashes with SoS, anyone have any ideas?????

The worker thing will be fixed, don't worry.

also, the red fortress spawns ghazis instead of armies...
Thanks, I'll have that fixed.


The Yin & Yang of Wonder Splashes:

I thought Zhou Tong & His Students might do for "Military Academy"; next to it is my offering for "Sri Sammat Shikarji".

yinyangjm0.png


Download Here



On The Gripping Hand:

Is a Mudra of Enlightenment a Tech or a Wonder?

mudrapreviewqw7.png


Download Here




What wonder splashes do you still need? The eras are getting redone.
Cool thanks. :D I still haven't figured out if I can fir the Mudra in somewhere.

Here's my WIP on the era splashes. I worked on & posted Era 4 as the full-size example because placement of the titles was restricted by the need to cover up some calligraphy. Its palette has been reduced to 256 colors. Eras 1-3 shown 50%, obviously; their palettes have not been reduced. The other image is an example of the inspiration for the style of the titles.

erasprototypego6.jpg
I like the sample, but I think the pink colour is a bit too bright. I'd like it to stand out some more. Maybe add a dark frame to it?

I'm also experiencing a crash the turn I should build the Stupa of Sanchi, with no error message. Attached is the save of my previous turn, in case it comes in handy.
Thanks, I'll have a look.

Splashes for "Great Bath", "Mahabodhi Temple", and "Qutub Minar".

3templespreviewro2.png


Download Here

The Bath is from a CGI reconstruction; I can't do much about the fuzziness of the original. With the other two I've tried out some manipulations to make them look more "graphic" than "photographic". If you don't care for the look let me know and I can try again from the original images.



From the original list I had of the needed splashes these are left:
  • Treasury
  • Kutch Reservoirs
  • Baray
  • Heavenly Mandate

I don't know which, if any you've already got from other sources. Kutch Reservoirs are almost impossible to find a graphic of. I can post a poor, out of focus, aerial-view reconstruction - maybe someone with some actual CGI skill could use it as inspiration.
Awesome thanks! I think they are great. :goodjob:

The ones that Ogedei are making, you shouldn't worry about, since I presume he'll be making splashes for them too. :)
 
Sorry YP, but I don't recall the details of the Yuezhi/Nam Viet diplomacy mix-up I noted. I'll keep better track of things like that in the future.
 
The Mudra was just a bonus - already half done, & in the folder where I keep the Asian graphics I'm working with.
I like the sample, but I think the pink colour is a bit too bright. I'd like it to stand out some more. Maybe add a dark frame to it?
I debated back & forth on the brightness. I'll try making a version both paler & with a border to set it off - hopefully something postable by the weekend. Once it looks right it'll be simple to do the other eras & upload the set.
 
Got some free time to work on this that I wasn't expecting. How's this? - Palette reduced with the older version for comparison:

era4test2ae9.jpg


Maybe now it's too white? I'm trying to avoid having it blend too much into the background. What if I swapped colors - give the age name the pale pink (so it would pop out) & the mod title the more neutral brown?
 
I actually like that sand/pink colour a lot. I think you should stick with that. :)

Another thing I notice now is the frame on the "Medieval" box. It seems it's wider on the left.
 
I actually like that sand/pink colour a lot. I think you should stick with that.
Then I'll go with it.
Another thing I notice now is the frame on the "Medieval" box. It seems it's wider on the left.
You're right; thanks for spotting that. It'll be fixed in the final version.
 
All four eras with the current color scheme for the titles:

PREVIEWS


Still adjustable, but if you like them download here. One thought I have is maybe making the "era" title boxes variable length, depending on the word length. That would be fairly simple, since I have versions saved with things in separate layers.


EDIT:
New version in post 83. download db has the latest version (not the version previewed in this post).
 
I agree that it would be better if the boxes had a variable length. Otherwise it doesn't look natural.

I got another idea. Is it possible you could darken the pics a little? So the first era is darker than the next and so on. That way when you progress the image (sort of) lightens up.
 
I agree that it would be better if the boxes had a variable length. Otherwise it doesn't look natural.
That's a straightforward & relatively quick task.
I got another idea. Is it possible you could darken the pics a little? So the first era is darker than the next and so on. That way when you progress the image (sort of) lightens up.
A little trickier, but probably doable. I'll work on it this weekend.
 
It would be cool if you could work it out.

I don't mean very dark btw, just a few shades per era, just so it is noticeable.
 
I agree that it would be better if the boxes had a variable length. Otherwise it doesn't look natural.
Done and awaiting your approval on the changing brightness for add on.
I got another idea. Is it possible you could darken the pics a little? So the first era is darker than the next and so on. That way when you progress the image (sort of) lightens up.
I don't mean very dark btw, just a few shades per era, just so it is noticeable.
In an ideal world you could virtually stand over my shoulder and say, "make that a little lighter ... oops, too far" and we could get it done in one go. How's this look?

yinyangsamplerol4.jpg
 
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