Virote_Considon
The Great Dictator
Perhaps for Burma and Indus, you could remove their bonus grasslands around their starting locations? That should weaken them a bit...
I agree. But I'm not sure what to give them, they already have a bunch of resources and cool units. I think their trait combo may just be weak.
If only Japan would get some earlier contatcs, they would be fine in the hands of the ai. Isolated civs always do much better in the hands of a player. Maybe they could start with a watch tower on the mainland or something.
Did you notice that the Plateau gives +2 trade when roaded?
urma is a bit too powerfull, I agree. But it's that damn agri trait! I might make the start location for Burma a bit worse, that might balance out thing a little.
I had a couple of successful games as the Timurids on random maps, so I know it is possible to dominate with the nomads.
If only Japan would get some earlier contatcs, they would be fine in the hands of the ai. Isolated civs always do much better in the hands of a player. Maybe they could start with a watch tower on the mainland or something.
Not a bad idea, I'll do that.Perhaps for Burma and Indus, you could remove their bonus grasslands around their starting locations? That should weaken them a bit...
I sort of suspected that, thanks for clarifying.Warning about my domination victories report : It was max-aggressivity games where the sadistic player created alliance in the purpose of genocides. When Indus won in second era, only 9 civ survived and all civ but Indus were in war and devastated... it's certainly not representating.
Yes, the goverments pose a challenge. I think it makes for a more interesting game in the end.Not a critick but a remark : Damn, your govs are frustating. Empire is a pain in the ass. This gov is excellent only when you have hospital (in the last era) and during the game, only best than despotism when you don't invade other countries. Unlike a lot of mod, the choice between the first discovered gov and the second is'nt obvious.
I actually tried this, but making the west of the Mughals better, only makes Indus expand in that direction, which means Indus get's even stronger! It won't work.I think starting locations is the problem. They're very closer neighbour and grey colonize all of interesting indian subcontinent territories but the copper mountain at the West (Mughals takes this). You could give an incitement for Green to create towns in the West first (thus, Blue could breath and create towns more easely and Indus could'nt colonize at their East).
Actually they don't, just because their borders are close doesn't mean they get contact. Japan can only establish contacts via boat.In facts, Japan encounter Goryeo soon (Gories build in first a north town for copper, in second a coastal town in the south and this town give contact with Jap) but for a long time it's the only civ known by Japs, until other civs constuct boat and visit them.
I agree. Just have to figure out how.In Asia map, nomads have poor but vast territories and they're neighbour (so, nomad civ kill nomad civ before indian or chinese civ finish the annihilation). A difficulty could be to restore nomad power in Asia map without penalize other civs in random maps.
Yeah something like that.Perhaps a scout unit in Korea?
Ehm, you did change it, but no of the things I suggested.How is this?(The background is only there for the time being)
Your original preview was better. It didn't have that odd golden fur thing, and the crown looks even more plastic with the new color. Besides you didn't really do anything with the eyebrows or the pixelation.