East Asia Mod testing

Like this?:

Burmese6.jpg
 
Once upon a time Blue Monkey asked me to do some bamboo trees for him. I started the project, and came upon this Mod. One thing led to another, and I put together a whole bunch of terrain including asian trees, new Jungles, and some new mountains. I hope someone here can find a use for it.

Link here.

Excellent Mod, Yoda Power!
 
Why Indus Kicks A** (based on one partially played game):

Military: Defensive Advantages -
  • The map edge as a defensive barrier to the west
  • The Himalayas to north inhibiting aggression by the Timurids
  • Strong defensive UU available from the start

Economic: Rapid growth & production from the get go combined with a fertile start location:
  • Industrious trait - fast workers & enhanced production = more buildings / units.
  • Agricultural trait - more food + faster workers + starts game with farming (irrigation)= quicker city growth + ability to build many settlers & spread out for exponential growth & resource domination.
  • Extensive Flood Plains near start location with adjacent hills add to food / production / growth.
  • Near immediate access to key resources such as stone, copper, cotton & cattle.

Golden Age: 3 separate ways to trigger an early Golden Age available at or close to start:
  • UU - available from start (+ default unit produced by AI) - GA trigger
  • Great Granary can be built from start - accelerates growth + GA trigger
  • Kutch Reservoir - can be built after researching a minimum of 4 techs (or gained tech from goody hut) - GA trigger
 
Once upon a time Blue Monkey asked me to do some bamboo trees for him. I started the project, and came upon this Mod. One thing led to another, and I put together a whole bunch of terrain including asian trees, new Jungles, and some new mountains. I hope someone here can find a use for it.

Link here.
Excellent Mod, Yoda Power!
That's pretty nice, although I prefer the current graphics which have been enhanced to fit the mod.


Sandris has just made a bunch of Chinese Units: LINK
And a Ancient Indian Horseman: LINK
Yeah I just saw them. :goodjob:

Why Indus Kicks A** (based on one partially played game):

Military: Defensive Advantages -
  • The map edge as a defensive barrier to the west
  • The Himalayas to north inhibiting aggression by the Timurids
  • Strong defensive UU available from the start

Economic: Rapid growth & production from the get go combined with a fertile start location:
  • Industrious trait - fast workers & enhanced production = more buildings / units.
  • Agricultural trait - more food + faster workers + starts game with farming (irrigation)= quicker city growth + ability to build many settlers & spread out for exponential growth & resource domination.
  • Extensive Flood Plains near start location with adjacent hills add to food / production / growth.
  • Near immediate access to key resources such as stone, copper, cotton & cattle.

Golden Age: 3 separate ways to trigger an early Golden Age available at or close to start:
  • UU - available from start (+ default unit produced by AI) - GA trigger
  • Great Granary can be built from start - accelerates growth + GA trigger
  • Kutch Reservoir - can be built after researching a minimum of 4 techs (or gained tech from goody hut) - GA trigger

Military: Actually the mountains is a disadvantedge since the Timurids can move in them and Indus cannot. I agree about the UU, but I don't think that is what makes them so strong.

Economic: You are right, it's a very strong trait combo. I might want to move some of the resources to the east of India, so Maurya get's them instead, that might even things out a bit.

GA: Yep, they get an ealy GA, but that doesn't have to be an advantedge.
 
That's pretty nice, although I prefer the current graphics which have been enhanced to fit the mod.

While I'm certainly not interested in 'pushing' this at you (being aware, among other things, that terrain graphics are an individual preference, which varies from individual to individual), I invite you to take another look at what I've done. I used your graphics as a template, so, for instance, if you take a look at the screenshots I posted of it, you'll see that your LM hills are where they should be. My goal was not to subvert your work, but rather to enhance it, so I welcome any suggestion you might have that would make my terrain more compatible to yours. I repeat, I'm a HUGE fan of this mod, and it is not my intention to antagonize you, or imply that your work is less than exceptional.
 
The point I was making was the synergistic combination leading to vastly accelarated growth / production. The growth is so rapid that I used population to accelerate production every turn in at least 2-3 cities, often many more. I can use border cities as "honey pots" whilst the larger cities internal to the empire pump out units in overwhelming force that reach the front rapidly via roads the fast workers have previously laid out. Granted it's only one game, but the Timurids were very slow to come across, and by then I had worker gangs building me several routes through. I've even smashed the Mauryans with my civ under "Empire" governance since a substantial part of the population can entertain, and just about the time that gets undoable the city is ready to sacrifice some population to pump out another cutting edge unit.

On a separate note: I keep thinking that a South Pointing Chariot ought to be a wonder.
 
Without having to read through every post in this thread, can anyone tell me if this has happened to them? I started the mod as the Qin, ordered my nomad to build a city, and it was instantly announced that I had suffered a humiliating conquest defeat 36 seconds into the game.
 
Without having to read through every post in this thread, can anyone tell me if this has happened to them? I started the mod as the Qin, ordered my nomad to build a city, and it was instantly announced that I had suffered a humiliating conquest defeat 36 seconds into the game.
Double check that you have not set the game to use king units.
 
Blue Monkey, that seems to have been the problem. I must have clicked on regicide by mistake before starting because I was very careful to touch nothing the second time and it worked fine. Thanks! So far the mod looks great.
 
Hello, I just wanna pop in and say I tried it out a bit, and the first thing I noticed was that although Mysticism requires Stone Working, this isn't reflected on the adviser screen.

This mod really looks promising! :goodjob:
 
Not that I don't want to make the Burmese guy for you Yoda, but have you seen the second era of this leaderhead: http://forums.civfanatics.com/attachment.php?attachmentid=66371&d=1093568892

Couldn't it be used?
No, if I wanted to use it, I would have used it for Sri Vijaya anyway.

Hello, I just wanna pop in and say I tried it out a bit, and the first thing I noticed was that although Mysticism requires Stone Working, this isn't reflected on the adviser screen.

This mod really looks promising! :goodjob:

Whops, thanks!
 
Now we're talking. Now we just need to find a new background. ;)

I'll see what I can come up with.
 
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