With the early rush concluded I rush out workers and 4 more settlers on top of the 2 barb cities I take. This secures me a lot of good land, a whole pile of happiness resources, and most importantly Iron. First GS is used for an academy in the capital, which is already cottages with overlapping cities helping to grow the commerce. Went for music and won the GA, who was stockpiled for the right moment.
With the marble I am able to snag the Parthenon, TGLib, and MoM in that order, and I also get a sh____________t ton of fail gold from the Sistine Chapel (at least 700 if my memory serves). Built the NE in the capital (where I built the GLib for obvious synergy) and the HE in Bombay after prebuilding both for marble-boosted failgold. At some point I was also able to make a trade for stone with Hammy very cheaply, which allowed me to pre-build the University of Sankore in two cities for another huge return. Shwadegon Paya was also nearly completed for failgold.
All this gold happened to come just in time for the rush to Lib. GA was used for a twelve turn golden age. The switch to Hindusim/Pacifism was made and the capital started pumping out the points. Aside from the first one that built the Academy, I bulbed philosophy, 1x education, 1x liberalism, and 2x printing press. Two Great Merchants were also sent to the ToA for upgrade gold. With philo bulbed long before anybody else was there, Lib was never in question so it was a no-brainer to bribe Hammy on Toku for an extra sweet protective-on-protective suicide-fest that kept them both busy for a good hundred turns.
Lib'ed Military Tradition of course and had a stack of pre-built Elephants and Horse Archers ready a la cseanny. So it looks like this in 960AD:
Notice that he's built a very valuable shrine the same turn I'll declare war

How considerate. Pacal is the obvious first target because a) he is a wimp who caps easily and doesnt stockpile a ton of units b) he is the only neighbour not kept busy with fruitless warbribes and c) he is a top-tier techer and would undoubtedly reach rifling before any of the others.
He bribes Bismark on me, who eventually manages to get a small handful of units to me. This is excellent...I kill his units and he gives me gold for peace. I also manage to cheaply bribe Charlie against Hammy/Gandhi, then if I recall Bismark declared on Charlie just to even things out
From there it's essentially a chain-cap while I make my way through replaceable parts and rifling. Charlie is next because his stack is out in the open attacking Hammy, and also because he is a huge problem once he reaches rifling and upgrades all his CG/drill units. Then it's Bismark because, well, my units are already there and everybody else is at war. At this point rifling is in and I have enough gold to upgrade almost my entire stack to cavalry in time to declare on Hammy/Gandhi. Gandhi only had four cities, which i took within 3 turns to make his master Hammy vassal immediately. Gandhi dead, Pacal+Charlie+Bismark+Hammy vassaled, and only Toku left.
Unfortunately Toku has beelined steel and has a toooon of CG/drill unit from his long war against Hammy/Gandhi. On the plus side, Hammy was attacking one of Toku's cities right along my borders until the very turn I was able to get a big stack of cavalry in place. I take the opportunity to attack at 40% cultural defense instead of 85% and poach a bunch of Tokus units out in the open. Just a couple turns later Toku offers me this:
This could not have come at a better time. It saves me a couple turns on steel (which none of my vassals had yet), and buys me time because Toku now has railroad and has started to upgrade a bunch of machineguns. Over the next 10 turns I manage to have my vassals research scientific method, physics, military science, electricity, communism and biology. All of which I am able to trade/broker amongst them. On the first turn I am able to cancel the peace treaty with Toku I have -50% spies plus two stacks of cannons in place as well as 8 airships and about 75 cavalry. It doesnt take long, just 3 turns:
Stats sorted by units produced, buildings and improvements:
6 great scientists, 2 great merchants, 25 cannons, and about 100 cuirs/cav.
Stats sorted by units killed:
Somewhere around 300 units killed for 60 lost including the opening rush which accounted for 17 of those losses. Never faced rifles or even cuirs, and Toku's cannons did not have the chance to attack me once.