Current Position
The war with the Mongols is going well and our our treasury stands at 181.
On the down side:
At 100% science we are -44/pt
at 60% science we are -17/pt
at 50% science we are -13/pt
at 40% science we are -6/pt
We are currently paying 9/pt for Units and are also building 2 more swords, an archer and a chariot.
In short I don't think that pressing on with the Mongolian war is sustainable at this time.
Moving Forward.
Extort Maths from the Mongols if we can (just getting our units out of there will save us 4/pt).
I know in another thread (on the barb swords NW of BW) I advocated posting the 2 non-BW warriors to prevent barbarians in the north, but we might be better served disbanding them and letting our chariots prevent barbs for a while. (Russian spy is really an explorer who's job is done, warrior4 has no experience so not much point keeping to upgrade) . When we decide to go back to war (or our culture expands sufficiently) the chariots can make it to the front quickly enough.
If we are ending the war serious consideration needs to be made on whether we need the extra 4 units we are currently building at the moment. (I'd argue that we probably don't given that every unit we build at the moment costs us 1/pt)
Currency needs to be a research priority in that it would give us a minimum +8 gold per turn from the additional trade routes in each city before we even built a market.
If we're ending the war, we'd probably be better served with a lighthouse in Auda City than the barracks that are currently being built. We could then utilise the coast tiles to generate cash and keep it growing. This would also free up the worker (after the pasture) to work on connecting and upgrading our 4 size 1 cities in the south.
The war with the Mongols is going well and our our treasury stands at 181.
On the down side:
At 100% science we are -44/pt
at 60% science we are -17/pt
at 50% science we are -13/pt
at 40% science we are -6/pt
We are currently paying 9/pt for Units and are also building 2 more swords, an archer and a chariot.
In short I don't think that pressing on with the Mongolian war is sustainable at this time.
Moving Forward.
Extort Maths from the Mongols if we can (just getting our units out of there will save us 4/pt).
I know in another thread (on the barb swords NW of BW) I advocated posting the 2 non-BW warriors to prevent barbarians in the north, but we might be better served disbanding them and letting our chariots prevent barbs for a while. (Russian spy is really an explorer who's job is done, warrior4 has no experience so not much point keeping to upgrade) . When we decide to go back to war (or our culture expands sufficiently) the chariots can make it to the front quickly enough.
If we are ending the war serious consideration needs to be made on whether we need the extra 4 units we are currently building at the moment. (I'd argue that we probably don't given that every unit we build at the moment costs us 1/pt)
Currency needs to be a research priority in that it would give us a minimum +8 gold per turn from the additional trade routes in each city before we even built a market.
If we're ending the war, we'd probably be better served with a lighthouse in Auda City than the barracks that are currently being built. We could then utilise the coast tiles to generate cash and keep it growing. This would also free up the worker (after the pasture) to work on connecting and upgrading our 4 size 1 cities in the south.

not the ability to make markets