1st off, we have a bunch of military, and horses connected, so all military builds are re-routed to Horsemen, all barrackless warriors strongly reconsidered.
Pre-Turn: Archers and warriors changed to worker, granary, horsemen depending.
IT: Phew, Spanyard dude boy leaves our place unscathed.
T1: I really have no clue about where we should settle those dudes in the galley, and there is a very nice spot with 2 games right by so I drop them off the coast and go explore the shore we see up in the north.
Image from the future:
IT: Vikings settle for one of the 2 games
T2: Seoul Horsemen->Settler, horses sent west for barb patrol.
IT: Survive barb attacks.
T3: Hyangsan worker->harbor, Found Ulsan:Barracks, PyongSong and Inch'on: harbors.
T4: CoL->Republic; we now have the FP threshold. We have avg/avg/strong(vs spain) military, I guess we can plan on taking advantage of it soon enough with horses, before republic will kick in.
IT: Spot a chinese warrior attacking a viking town. Perhaps we could pick China as little brother and help them defeat the evil red bearded ones.
T5: Settler out of Seoul headed north for the goody hut, along with some obsolete warrior that likes snow.
T6: Barb patrolling. I still have not traded CoL, because I don't know how much we could have for it - all the techs we see are IW and mysticism ... perhaps they are up construction, polytheism, monarchy ... who knows(well, not monarchy, that we can know).
IT7: Isa demands us out, which we abide, and our barb patrolling horse becomes elite.
T8: Found Taejon, last non-tundra city spot east of the Seoul river.
T9: Bella demands CoL, we say no, she says ok. Loser. Mao would not pay much for CoL, but Bella and Ragnar would give both IW, Myst and their gold. I won't risk China discovering it before we make our cash out of it, so:
CoL to Spain for IW, Myst and 71 gold.
All 3 have construction, so I buy for CoL, 168+6gpt - it won't get cheaper.
CoL to China for 54 gold.
Now Bella and Mao are up Polytheism, chances are they both research Monarchy as we speak.
There are 3 irons on the map: one ours, one Viking, one Chinese. None roaded.
T10:
PingPong will need to be microed this way: On your first turn, lux up and work the 2f 1g grassland tile to get 4 food, then change to the roaded forest tile by the river(1f2s2g) for 2 turns. With the chop, you'll be smoothly making a 3 turn settler out of it on the population growth.
We need a couple more settlers to fill the west peninsula and we'll be good to go. Incense will be roaded in 2 or 3 turns. Our iron is on a hill in the desert.
Roster:
eldar <- On Deck
Whispers to Horses
Beorn
MM <- Up