elder scrolls mod development thread

I know, I know, but the tribunal held much power in the past (I'm referencing "last year of the first era"). Maybe I'm biased toward Vivec :lol::lol::lol: . Anyway, adding leaders later is not a big deal - Symmachus, barenziah or helseth could fit.
Guilds, well, I remember thinking about it and realizing they will be difficult to fit into the corporations model. But, I'll maybe think again.


Great People would be a nice feature and would go a long way to add depth to the mod.

Hope to see this released soon, smortt, you're not the only one that does not have Skyrim or Civ V yet. ;)


I can release an alpha version right now (or, quite soon), if it's not for the graphics!!!!! I need someone to make unit graphics (mostly)... noone seem to volunteer.

My Great people lists (input/ suggestions/ corrections are appresiated):

Great spies (mostly thieves, sadly; plus I'm still unsure whether espionage'll be in ):

Spoiler :

Springheel Jak
Gray Fox
Colin Vineben
Letine Arese
Arcus
Khasha
Remar Vel
Radhasa
Marall
Lady Brisienna
Caius Cosades
Jauffre
Baurus
Corda
Miramor
Cassyr Whitley
Eno Hlaalu
Goren Andarys
Dunsalipal Dun-Ahhe
Lucien Lachance
Gentleman Jim Stacey
Tiram Gadar
Elmussa Damori
Clerk Skye
Marguerite Diel
Saveri Faram
The Agent


generals:

Spoiler :

Saint Felms
Makela Leki
Nerevar
Pelinal Whitestrake
Gaiden Shinji
Amiel Richton
Uriel V
Reman Cyrodiil
Camoran Usurper
Snow Prince
Symmachus
Titus Mede
Aiden Direnni
A'tor
Bolvyn Venim
Lord Bridwell
Cyrus
Derik the Tall
Frandar Hunding
Fasil Umbranox
Juilek Cyrodiil
Jurgen Windcaller
Lysirius
Mansel Sesnit
Nerevarine
Warhaft
Ysgramor
Eddar Olin
Tertius Ione
Thules the Gibbering
Takar
Cuhlecain
Morihaus
Ulfric Stormcloak
Tullius
Legate Rikke
Gormlaith Golden-Hilt
Saint Alessia
Potema



engineers (them I lack the most; do you have any ides for more?):
some of them are really stretching it, but, well...
Spoiler :

Kagrenac
Yagrum Bagarn
Vuhon
Luel
Radac Stungnthumz
Aryon
Shalidor
Taris Rendil
Bthuand Mzahnch


merchants (I used travellers, shop owners, presumably rich family heads, whatever):
Spoiler :

Topal the Pilot
Saint Rilms
Saint Delyn
Rolard Nordssen
Alexandre Hetrard
Nchunak
Dram Bero
Natalia Dravarol
Elante of Alinor
Palonirya
Lord Atrius
Lord Vanech
Orvas Dren
Velanda Omani
Ixtah-Nasha
Iniel Sintav
Severius Atius
Tamika
Gaston Surilie
Fathis Ules
Nilphas Omellian



great mages
Spoiler :

Sotha Sil
Vanus Galerion
Saint Seryn
Iachesis
Morian Zenas
Mynista Skeffington
Saint Meris
Turala
Celarus
Sargenius
Jagar Tharn
Mannimarco
Seif-ij Hidja
Gothren
Neloth
Dratha
Therana
Erer Darothil
Asliel Direnni
Jovron Direnni
Pelladil Direnni
Sul
Annaig Hoinart
Umaril the Unfeathered
Zurin Arctus
Hethoth
Welloc
Divayth Fyr
Ocato
Ancotar
Trebonius Artorius
Hannibal Traven
Martina Floria
Bralsa Andaren
Sinderion
Selene of Shagrath
Azra Nightwielder
Frathen Drothan
Gedna Relvel
Ria Silmane
Sage Tjurhane Fyrre
Lazarum



artists:
Spoiler :

Weltan
Destri Melarg
Uthilla Abuhk
Casmyr Kreestrom
Rythe Lythandas
Quill-Weave
Casta Scribonia
Waughin Jarth
Tavi Dromio
Reven
Agronak gro-Malog
Kieran the Bard
Nesmyt
Baloth-Kul
Zershishi Mus-Manul
Anthil Morvir
Crassius Curio
Ampyrian Brum



prophets:
Spoiler :

Marukh
Veloth
Rid-Thar-ri'Datta
Saint Aralor
Saint Roris
Saint Olms
Saint Llothis
Tholer Saryoni
Xarxes
Sage Eraintine
Saint Jiub
Errandil
Taheritae
Urvwen
Cuilean Darnizhaan
The Prophet
Mankar Camoran
Nibani Maesa
Gilvas Barelo
Esbern

 
Try updating the thread title, something like "elder scroll mod almost ready - need graphics!"

Maybe this could do your project more visibility ;)

Keep up the good work
 
status:
- refining & balancing traits & unique improvements for some civs.
- finding existant graphics for units.

still to do (myself):
- revise religions
- think about undead & daedric units

still to do (need help):
- graphics for world wonders & movies (some vanilla and downloaded wonders fit nicely, others I lack)
- graphics for units
- graphics for leaderheads (not sure yet whether static ones will be better)
- graphics for something else I'm not spoiling yet.
- graphics for flags
 
tech tree :

Note there are some civilization - specific technologies in red. There are other, invisible technologies.
Also, ignore the spaceship parts in later techs.

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buildings (ignore the religious buildings, they will be soon revised; plus there are couple of "fake" buildings - anti-mage and mage trainer, which are not buildable and exist only for specific bonuses):


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wonders (national wonders are complete, including some civ-specific; most of world wonders still need new graphics):


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promotions (many new, not only for mages):


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I don't know if you have thought of this but, space race victory could be the equivalent of the Dwarven mystery. Some how the Dwarves left to another dimension or planet. Whatever discovery they made could be made into a victory type for this mod. So I guess you could call it "Transcendence Victory" or something like that. Just an idea.
 
I was in the middle of making my own little scenario on tamriel, and for religions I had:

Christianity: 9 Divines
Buddhism: 8 Divines (Thalmor forced the Empire to follow this)
Islam: The Yokudan (redguard homeland, still followed in hammerfell) pantheon + swordsinger mysticism.
Hinduism: Argonian Hist Worship
Taoism: The Khajiit Pantheon, Similiar to 9 Divines but different enough to warrant another religion imo.
Judaism: Daedra heavy worship and the Tribunal
Confucianism: Orcish Malacath Worship

I didn't really change units or buildings as I have no prior modding experience, but I had the map with factions completed, at least an early state of it.
 
Are you still working in this?
Do you want to join the effort?
Or if anybody else wants to help, I need mostly graphics, but I need also to write all kinds of texts, descriptions, civilopedia entries for a lot of stuff.

Regarfing religions, I am still unsure, but I'm inclined to have 2 pre-defined religions (for argonians and bosmer), and 5-7 other, tech-researchable religions (for now it's 2 aedric "pantheons", daedra, tribunal, monoteism(alessian order), ancestral spirits).

I have no prior modding experience
That makes both of us!
But I'm making progress nonetheless
 
I got caught up because for some reason I can't edit the Scenario save then continue making world builder edits (it fails to save). Long story short I lost about 3 hours of editing the civs in the save, then about 1 hour of worldbuilder edits before realising I couldn't save anymore.

Also are you using the Tamriel map that was put on this forum a while ago, because I've edited Skyrim to be closer to the games map and I also have a version with Vvardenfell destroyed or undestroyed.

And when I suggested religions I thought it was going to be a more predefined scenario, mine was based at the beginning of the events in Skyrim, with Skyrim split in two (Whiterun is barbarian :P), Morrowind desolate and under Argonian control with the Dunmer restricted to Soltheim (Gave them the Telvanni Islands because I felt bad), and I included Yokuda and the Maormer because screw continuity in a world of magic, I want my sword wizards and snake riders. :D
 
Yeah, I'll use the map made by -sr (there are too different sized versions), though I still need to edit it, at least to add new resources.
my "scenario" is as base civ4 - each race starts at "their" province with one city, supposedly at the start of the Merethic era (when time became linear).
The map has yokuda and pyandonea, though in the first version the civs are only the games' races. !


- predefined scenarios of different times\ wars can are of course be added later.
- eventually I plan on having a mapscript for random balanced maps. It'll require bosmer to start in forests, argonians in jungle, etc. But... that's distant future. For now it's just one or 2 maps.

....
Currently I'm browsing big mods for unit graphics (ffh2, rise of manking).
 
I kinda just went with random resources then redistrubited them to give semi-monopolies for some, eg skyrim is full of silver (thalmor have one or two), elsweyr is full of "sugar" :P (I wish I could mod properly) while pyandonea has 3-4 sugar (regular kind).

-sr's map is great except he missed the desert in northern pyandonea, skyrim needs updating since its based on pre oblivion maps so even the mountains are all out of position but I would assume you want morrowind untouched to prevent imbalance.
 
Do you want to edit both -sr's maps for me? Or you already did that? Could you send it to me later?
I mean terrain, mountains, deserts, etc. Resources I'll add later, because I have many new ones.
And I don't have Skyrim... but I'll bear that silver in mind

The map is one of the last things on my "to do" list, but eventually I'll need to do it.
 
Good news :thumbsup:


What about magic system?

Considering you're already using FFH as a source (like I suggested) you could have a look into to find interesting work.

For istance both FFH & TES have magic schools, so FFH ones could be edited to represent TES lore ones.


I think things like this could add more depth to the project with minor work. Let me know
 
Not really using, just trying to find some graphics there and use them...
And I don't really know their magic system.
Mine is pretty basic: there is some dozen magic techs, which enable some buildings, units, promotions.
Mages (just 4 units, plus special ones for some sivs) are weak but can potentially become very powerfull by getting a lot of promotions (fire3+shock3--> master of destruction; which is extremely powerfull). 7 promotions seems a lot, but is reachable if you specialize (mages college+battlespire national wonder+ being altmer, etc).


Anyway! I plan to finish the resources and improvements this weekend; and then to re-think about units and unit graphics.
(sadly, reall life tends to interfere)
 
Okay, after learning some nifty WBS editing techniques (Copy and paste :lol: ), here you go!

This is only the large one, I never even downloaded his small version sorry, never really enjoyed short civ games. :p
 

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thank you very much!!!! :D:D:D

I'll use it.

This is only the large one, I never even downloaded his small version sorry, never really enjoyed short civ games. :p

Me too!

It's just that my computer is too bad for big maps (another obstacle for this mod!)
And, of course, when I'll get a new computer (not soon) I'll probably get civilizaion 5 and Skyrim... so that's the other side of the coin
 
I'm thinking of adding ashlands terrain, I'm not sure if thats a good idea.

Shouldn't there be more snow and tundra in Skyrim? Is it somewhat consistent now with skyrim the game? And don't worry about balance, the nords will manage.

I'll replace the jungles in elseweyr and valenwood for forests because jungls in this mod are really only the black marsh ones - hostile and swamp-like, only good for argonians, difficult to chop.
 
Maybe the north coast should mainly be tundra, but once you get skyrim you will see the terrain is actually pretty varied (probably more plain than grassland), the only other area that should maybe be plains and tundra only is the area in eastern skyrim with the 3 lakes and hills in the middle, other than a few patches around the lakes, that valley is sorta hot springs/geothermal vents, so I don't really know what could represent it.

The main reason I kept it that way is because Skyrim gets split East/West in the civil war, and the West has a LOT more farmland, so I thought the east should get some grassland to make up for it, yet I suppose sheep/deer could offset it a bit more.
 
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