Eltain
Deity
Minigame 1: Zanomar's origins
PRICES GUYS
Updates and stories from before the ether:
Pre-game: I:I
Pre-game: I:II
Pre-game: I:III
Pre-game: I:IV
Pre-game: I:V
Pre-game: I:VI
Pre-game: I:VII
Pre-game: I:VIII
Pre-game: I:IX
Pre-game: I:X
Pre-game: I:XI Special
Pre-game: II:I
Pre-game: II:II
Pre-game: II:III
Pre-game: II:IV
Pre-game: II:V
Pre-game: II:VI
-A Mahaki Night by Eltain
-On the Boyking of Ari by Eltain
-Aspects of the Wengi; Wengi Statues by nutranurse
Pre-game: II:VII
-Sha-Taaug, of the Ogres by merciary
Pre-game: II:VIII
-Something wicked this way comes. By merciary
-Midnight sun madness? By Gem Hound [non-canon]
Updates for Minigame-1: Zanomar's Origins.
M1: Update 1: Issith arrival.
M1: Update 2: Swiech Arrival.
M1: Update 3: Earthquake. Zapha-nav | Ratville conflict.
-M1-3: Crushed or starved from glory. -Terrance.
M1: Update 4: Gurkish arrival. Population explosion.
M1: Update 5: Gurkish raids. Walls of Zanomar.
M1: Update 6: The Ratway is finished.
-M1-6: New Beginnings, or The Ratway -Terrance.
M1: Update 7: The Collosus rises. Zanomar expands, Krutargg invade.
-M1-7: On Arkhassi Polytheism -Eltain
M1: Update 8: Bridge of Zanomar finished. Second Zapha-nav | Ratville conflict.
M1: Update 9: End of the world. Intermediary period between Minigame 1: Zanomar's Origins phase 1 and phase 2.
Spoiler Map turn 0 :

Spoiler PHASE 1 :
Rules:
1.1: I have pre-planned natural caverns and events. You will be given no warning and no knowledge of them until they are discovered or happen.
1.2: Each player will receive 2 + 1d6 EP every turn. The mod receives 4 EP per turn.
1.3: During a turn, a player may only build either Issith -or- Swiech constructions, but may change the next turn. The mod is exempt from this rule.
1.4: At a TBD turn, we will transition to phase 2 of the minigame.
1.5: Fractions may not be banked. Any unused fractions will be spent willy nilly by me to fill out your orders or forefeit.
Turn 1 specific rules:
2.1 player will be chosen by popular vote to plan the original Issith settlement. You cannot vote for yourself, and the mod will not vote except as a tie breaker.
2.1.1-The chosen player will be given 25 EP and can only spend it on Issith items.
2.1.2-The settlement must be on the second level, and have at least one staircase.
2.2: At the end of turn 1, EP will be given to players via RNG.
Turn 2 specific rules:
3.1: Swiech constructions become available.
3.2: To simulate mass immigration, I request that you build Swiech constructions.
1.1: I have pre-planned natural caverns and events. You will be given no warning and no knowledge of them until they are discovered or happen.
1.2: Each player will receive 2 + 1d6 EP every turn. The mod receives 4 EP per turn.
1.3: During a turn, a player may only build either Issith -or- Swiech constructions, but may change the next turn. The mod is exempt from this rule.
1.4: At a TBD turn, we will transition to phase 2 of the minigame.
1.5: Fractions may not be banked. Any unused fractions will be spent willy nilly by me to fill out your orders or forefeit.
Turn 1 specific rules:
2.1 player will be chosen by popular vote to plan the original Issith settlement. You cannot vote for yourself, and the mod will not vote except as a tie breaker.
2.1.1-The chosen player will be given 25 EP and can only spend it on Issith items.
2.1.2-The settlement must be on the second level, and have at least one staircase.
2.2: At the end of turn 1, EP will be given to players via RNG.
Turn 2 specific rules:
3.1: Swiech constructions become available.
3.2: To simulate mass immigration, I request that you build Swiech constructions.
Spoiler PHASE 2 :
Rules:
1: Players will declare themselves as either Human (pick any applicable you like), Issith, Swiech or Krutargg factions. They will be given appropriate starting funds and units, TBD by me, privately. No going back, period.
2: They will provide faction names and "basic gyst" stories. "This group of people want this monarch or this to happen".
3: Each player will have "population" units from which they derive income, and "soldier" units which will defend the population. Wacky hijynx ensue as the players fight for supremacy. Form alliances, draw income from portages both above and below the falls, control the "farming zones", industry, population, exact vengeance, have fun.
1: Players will declare themselves as either Human (pick any applicable you like), Issith, Swiech or Krutargg factions. They will be given appropriate starting funds and units, TBD by me, privately. No going back, period.
2: They will provide faction names and "basic gyst" stories. "This group of people want this monarch or this to happen".
3: Each player will have "population" units from which they derive income, and "soldier" units which will defend the population. Wacky hijynx ensue as the players fight for supremacy. Form alliances, draw income from portages both above and below the falls, control the "farming zones", industry, population, exact vengeance, have fun.
PRICES GUYS
Spoiler PHASE 1 :
Constructions:
Issith:
Issith Temple Room: 4 EP
Issith Large Den Room: 5 EP
Issith Barracks: 5
Issith Den Complex: 3 EP
Issith Food Storage: 0.3 EP
Issith Connecting Tunnel: 0.5 EP
Issith Sun Rock: 2 EP
Issith Other
Swiech:
Wengi Grand Temple Room: 10 EP
Swiech Large Den Room: 5 EP
Swiech Guard Room: 2
Swiech Den Complex: 3 EP
Swiech Food Storage: 0.2 EP
Swiech Connecting Tunnel: 0.5 EP
Swiech Other
Staircase: 1 point. (connects 2 levels. requires pre-existing construction on both.)
Issith:
Issith Temple Room: 4 EP
Issith Large Den Room: 5 EP
Issith Barracks: 5
Issith Den Complex: 3 EP
Issith Food Storage: 0.3 EP
Issith Connecting Tunnel: 0.5 EP
Issith Sun Rock: 2 EP
Issith Other
Swiech:
Wengi Grand Temple Room: 10 EP
Swiech Large Den Room: 5 EP
Swiech Guard Room: 2
Swiech Den Complex: 3 EP
Swiech Food Storage: 0.2 EP
Swiech Connecting Tunnel: 0.5 EP
Swiech Other
Staircase: 1 point. (connects 2 levels. requires pre-existing construction on both.)
Spoiler PHASE 2 :
Phase 1 constructions are still possible in phase 2, but cost three times as much as normal.
Units:
Swiech soldiers: o.5 EP
Issith soldiers: 1 EP
"Human" soldiers: 1 EP
Krutargg soldiers: 3 EP
Units:
Swiech soldiers: o.5 EP
Issith soldiers: 1 EP
"Human" soldiers: 1 EP
Krutargg soldiers: 3 EP
Spoiler Updates :
Updates and stories from before the ether:
Pre-game: I:I
Pre-game: I:II
Pre-game: I:III
Pre-game: I:IV
Pre-game: I:V
Pre-game: I:VI
Pre-game: I:VII
Pre-game: I:VIII
Pre-game: I:IX
Pre-game: I:X
Pre-game: I:XI Special
Pre-game: II:I
Pre-game: II:II
Pre-game: II:III
Pre-game: II:IV
Pre-game: II:V
Pre-game: II:VI
-A Mahaki Night by Eltain
-On the Boyking of Ari by Eltain
-Aspects of the Wengi; Wengi Statues by nutranurse
Pre-game: II:VII
-Sha-Taaug, of the Ogres by merciary
Pre-game: II:VIII
-Something wicked this way comes. By merciary
-Midnight sun madness? By Gem Hound [non-canon]
Updates for Minigame-1: Zanomar's Origins.
M1: Update 1: Issith arrival.
M1: Update 2: Swiech Arrival.
M1: Update 3: Earthquake. Zapha-nav | Ratville conflict.
-M1-3: Crushed or starved from glory. -Terrance.
M1: Update 4: Gurkish arrival. Population explosion.
M1: Update 5: Gurkish raids. Walls of Zanomar.
M1: Update 6: The Ratway is finished.
-M1-6: New Beginnings, or The Ratway -Terrance.
M1: Update 7: The Collosus rises. Zanomar expands, Krutargg invade.
-M1-7: On Arkhassi Polytheism -Eltain
M1: Update 8: Bridge of Zanomar finished. Second Zapha-nav | Ratville conflict.
M1: Update 9: End of the world. Intermediary period between Minigame 1: Zanomar's Origins phase 1 and phase 2.