Erik Mesoy
Core Tester / Intern
With all respects to this thread, I hereby open the second of its kind.
For the very very short version, skip to post 5.
The Year is 38 APT (=After Peace Treaty.)
Nigh on two generations of Men have passed since the elven Mages of Kaleh intervened in the war of Orcs, Trolls, Humans and Dwarves, forcing both sides to negotiate.
After war threatened to tear the world apart, an uneasy peace has been restored, which has lasted... until now. War threatens to break out everywhere.
In the Paldian Isles, Lord Rohk has declared himself ruler of all the isles, and has already convinced two to his side.
On Grindor, the merchants are setting up blockades, backstabbing, murdering and poisoning- all usual tricks of the trade, but they now go to such an extreme as to warrant a war.
And in the land of Gwili, the Orcs and Dwarves are skirmishing at the borders, muttering over their ale and conspiring to break the peace...
You are the heroes, visited in a dream by Celanru, Archmage of Kaleh. Your first quest is to... (fill in noble quest here.)
End story, skip to rules.
The nature of this: First, invent a heroic quest. Once more than 3 chars have completed theirs, go help the others.
Then, I will mod you onto a quest to find the Sceptre, which the mages need to restore the peace.
What you will do afterwards: I'll give you a list of choices. Pick freely.
For the very very short version, skip to post 5.
The Year is 38 APT (=After Peace Treaty.)
Nigh on two generations of Men have passed since the elven Mages of Kaleh intervened in the war of Orcs, Trolls, Humans and Dwarves, forcing both sides to negotiate.
After war threatened to tear the world apart, an uneasy peace has been restored, which has lasted... until now. War threatens to break out everywhere.
In the Paldian Isles, Lord Rohk has declared himself ruler of all the isles, and has already convinced two to his side.
On Grindor, the merchants are setting up blockades, backstabbing, murdering and poisoning- all usual tricks of the trade, but they now go to such an extreme as to warrant a war.
And in the land of Gwili, the Orcs and Dwarves are skirmishing at the borders, muttering over their ale and conspiring to break the peace...
You are the heroes, visited in a dream by Celanru, Archmage of Kaleh. Your first quest is to... (fill in noble quest here.)
End story, skip to rules.
- No Spamming! Only RP about the Sceptre Quest here.
- No flamming! Respect the other people here in the world.
- No arguing! Role-playing is permitted but actual arguing is not permitted.
- I will add rules if they are needed.
- No overpowered things. Of course nobody would say "I jump 5 miles into the air and drop an atom bomb on the orcs", but I also want you to avoid things like "I go crazy and invoke the mightiest magic in the world to destroy the enemy army".
- Anyone who does not abide by the rules (3 strikes) will be asked to leave the RP.
- You may speak for other characters, but not their actions, or important dialogue points.
The nature of this: First, invent a heroic quest. Once more than 3 chars have completed theirs, go help the others.
Then, I will mod you onto a quest to find the Sceptre, which the mages need to restore the peace.
What you will do afterwards: I'll give you a list of choices. Pick freely.