The problem here is probably that you made round 1 too short. I've seen this frequently in this kind of games. It's better to have a long first round (in number of turns) and then have fewer and fewer turns for each consecutive round. Having a short first round like this means you're bound to get only small differences between saves and players feel that they are in an equally good position even if they're not counted among the top three in votes. A slightly longer round 1 would help in this regard I think as the differentiation would be greater.
We discovered that in the Monarchist Cookbook right away. There is a lot of dialogue in the Bismark and Bullpen threads about it. I agree. I feel its better to set up rounds as "how long to PLAY". A 20 turn round in the 1700 takes a LOT longer than playing 4000 BC to 1 AD.
I would rather the first round to to 500 BC. That should be enough time for players to have a more determined path of progress (chasing wonders, REX, or Axe Rush).
I think you are quite correct. The implications of the site of the copper city played no part in my voting decision. You may also be right that having the correct location for the copper city is more important than the other considerations that have been mentioned. You have certainly argued this very strongly. However, at the moment and based on my experience, I am not yet convinced. Perhaps, whichever save is chosen, you could also play your save till the next review point and show us that we were wrong.
Incidentally, I am not saying that your turnset is bad - its certainly a lot better than mine.
RJM
I know no one is saying my set is bad, and in fact, I am 100% positive it was "Top 5" for most. No worries there, I have no egomania about my abilities in this game. I will say that I have played dozens of GLH-based games, choosing every single leader, and JUST played through the GLH + GL (my favorite Wonder Combo, GLH for cash, GL for Lib race and Academies).
I guess my point is this. If you think the 3rd city belongs on the Copper site for the reasons mentioned, then you should have voted for 3 saves that have that city. Copper or Ivory is the key choice here, not "Marble or Copper".
Given that as as one of the more important features, then all the saves with a city near the Copper should be in your top 5, as long as they have no glaring weakness (like no Masonry, no Sailing). Yet many voted for saves with the Copper City, and with the Ivory city.
I guess I am suggesting some of the votes are inconsistent, thats all. Some people didnt even mine the Hill on the river by Istanbul first, it gets a Commerce in addition to the 1F3H, but they hill not on the river, 1N of Istanbul was Mined. A minor thing, really, but if we are picking such minor nits as "2 less Warriors", isnt "mined the right hill in the Cap" just as reasonable?
/shrug, maybe I judge saves differently from some of you. I have been playing this format a LONG time, being a charter member of the original MC Club. We had these kinds of discussions back then.