Spoiler :
890AD (T204)
Boat next to Hammi's island, do not know if we already knew them or not.
3 MDI managed to kill the lone regular hop and eliminate Alex. Wonder if he sent out any units in the galley I saw? He had dropped a sword earlier. Got 11 gold as well. So no peace allowed now with Ghandi.
3rd and 4th each whack 2 spears and we take Bombay and now can make horses. No gold, 1 slave.
MDI at Madras kills archer and goes elite.
IBT:
Probably missed a few things as Gil tried to make an alliance. Many Russians died (Gil). This is not really good as that suggests too many units came out of the towns and they may be vulnerable now.
Japan joined the fight against Russia.
IBT:
Russia lost a few units to Sumer.
910AD (T206)
boat sees Konigsberg.
2nd kills 2 spears and takes Bangalore. It had at least a galley in it. This put Ghandi as an OCC afaik. I am not sure of the spirit of the game. To me this is perfect as I do not want to go after Gil right now. He has a town on the island that I have 2 towns on.
He has towns next to several of mine. I would prefer to go after Russia next. They have sent quite a few units out and should be getting thin. I also see that there is a 11 turns to go peace deal with Gil anyway.
IBT:
looks like 8 Russian units died and 2 of Gil's.
970AD (T212)
Couple of MDI take down Hyderabad and eliminate Ghandi.
Start on Invention and switch build of units to knights.
990AD (T214)
Arabs also want alliances against Russia. So they still have Sumer, Japan as well. India is gone, but they were at war with Russia.
IBT:
Well not unexpected and I had taken some steps to be bepared, but not really enough. Russia made peace with Sumer and demanded Silk. I refused and got the DOW. I think I won all the fights, but one. I think 5 attacks occurred, but all were single units. I lost a huge stack of workers to a knight coming out of Russia. Not an issues as the army will take them back.
1000AD (T215)
kill off the 7 Russians in the borders.
kill 3 in Yakutsk and raze it for 0 gold and 2 slaves. BTW captured back the slaves.
1010AD (T216)
It takes 2 galleys, but we sink a Russian galley by Bangalore.
Kill 2 more knights.
IBT: (1020AD must have missed some recordings)
Gil wants to sign a new peace deal. I do it and then turn off the renegotiate option. I did not expect him to want a new deal.
1030AD (T218)
MDI from Salonika kills knight and takes no damge and goes elite, sweet.
Another MDI retreats a knight and Neo1 MDI finishes the job.
1st kills knight near Sal...
I leave the musket alone as it is in the jungle and can do no harm. May as well wait for it to get on a road.
4th kills knight as we approach Novgorod.
1040AD (T219)
eMDI kills the musket.
knight barely kills knight by Sal...
Use 2 MDI and 2 armies to raze Norgorod. 6 gold, 1 treb and 4 slaves.
1050AD (T220)
took 2 mdi to kill a knight. Army killed an MDI near Sal..
IBT:
Lovely Theo want to trade Rep for Monarchy (as I reread this it must have been Republic) and 350g, yeah right.
Someone starts Megel.
knight swoops in an kills an mdi.
1060AD (T221)
knight kills the knight.
Found Karabuk to stop those incursions.
knight kills knight next to Karabuk.
3rd kills one there.
4/5 MDI kill 2/3 musket there, cover with army.
Three settlers nearing Karabuk to replace Russian towns.
1090AD (T224)
3 armies kill off 3 muskets and raze Yet.... 6 slaves and gold.
1100AD (T225)
start Gun
knight kills lb.
1st kills musket as it escorts a settler.
another knight kills a lb.
1120AD (T227)
knight kills 2/3 musket by Karabuk.
Found Cankiri
Typicl AI, building Copes while it is being eaten alive.
IBT:
lb retreats one of my knights.
1130AD (T228)
kill 3 in Khabarovsk and raze it. 7 slaves and a treb.
kill 3 near Cankiri.
kill 3 muskets and capture Moscow. 1 treb and 1 slave.
Settlers in place to found 2 next turn.
1140AD (T229)
Found Iskenderun
Found Tunceli
kill 2 knights and a musket next to Moscow.
1150AD (T230)
1 knight and 1 musket, must be getting gassed.
1170AD (T232)
start Chem last turn.
kill mdi by Tunceli.
kill musket next to Moscow and it was escorting a settler?
1180AD (T233)
kill knight next to Moscow.
1190AD (T234)
barely kill another knight and go elite.
1200AD (T235)
Found Sivas
kill musket next to Tunceli.
1210AD (T236)
kill 2 and take Bryansk.
1220AD (T237)
kill 2 and capture Smolensk.
1230AD (T238)
eKnight kills 2/3 musket cleanly and gets a leader. Form 5th.
1240AD (T239)
kill 1 and take Kransnoyarsk.
kill knight by Moscow and 5th blocks the choke.
kill 2 and capture Yaroslavl. We have closed off all the area to the choke now.
Will send armies to St Pete and start closing out Cathy.
I see Gil made Newtons on one of the small islands?
1255AD (T241)
start Metal
cleared all our jungle.
1260AD (T242)
3 armies kill 3 muskets and take St Pete.
I traded Spices to Gil for 150 gold and world map. Wanted to stop pushing that galley around the map.
1265AD (T243)
kill LB next to St Pete.
kill 3 muskets and take Orenburg.
trade Gun for Theology with Hammi.
trade 2 techs to Theo for Republic, just to not have it missing in case other deals arise and to get her closer to others.
1270AD (T244)
kill knight next to Orenburg.
kill 2 muskets in Rostov and take it. Grab two workers nearby.
1275AD (T245)
kill 2 and capture Vladivostok.
1280AD (T246)
Rome want 85 gold, so they DoW. I suspect they have Nav now. I know Gil is already sporting rifles.
start MT
5th kills 2 and takes Kazan.
4th grabs a worker enroute to Tver.
Cathy has 2 towns akaik.
1285AD (T247)
4th kills pike and takes Tver. Been shifting troops to the other end to get ready for Gil. He has some cavs and some rifles for sure.
Gil has 13 towns spread around. Rome has 27 afaik.
1300AD (T250)
4th and 5th kill 2 muskets and a lb and takes the last town. Now I am not sure of the rules. Do I have to DOW immediately? Does the rule of no rep breaking override the DOW? I am not sure how to proceed. What I do is no breaking trades is on the highest level, so I am not going to DOW. I will try to provoke Gil next turn and see how it goes.
1305AD (T251)
Gil is not annxious to DOW as the advisor claims we are stronger. Given that the AI does not do a good job of factoring in our armies and our superior tactics I would expect we are mucher better than Sumeria. I even slapped a town right next to him and that usually causes trouble.
1310AD (T252)
start Ed
1320AD (T254)
I tried to get him to DOW by demanding his troops leave, but that did not work 2 turns ago. So I decided to decalre as I did not want to wait for the trade to end and I will not make any per turn deals anyway. I may make straight up trades, but none for x turns.
So I DOW and a Sip kills a musket and I find we are in a GA. I had not known the GA had not been used. A tip off the hats to the players for that. Basicaly the game is in the bag as I am poised to roll a number of towns this turn.
BTW Rome landed 2 cavs and I whacked them.
5th kills 2 rifles and we raze Magaden for 2 slaves and a cannon. I use the cannon on a Roman caravel.
1st finishes last unit and takes Sumer. It had 13 units and took 17 units plus the army. It has KT iirc.
3rd clears a path to Umma and we kill off 5 units using 9, not counting the 3rd. It has Sistine. Got 6 cannons. Not tracking the gold.
I just checked Sumer and it has Bach, Newton and KT. So it was Copes on the island town. That makes more sense as it must have taken a long time.
Grabbed many workers wandering around my land.
2nd and 2 Sips take Kish. It had at least one boat.
Bad-tibra had only 1 rifle and I nearly got it with a Sip, both went red and I died. Second Sip captures it.
Kill a few wandering units and leave a LB at 1hp as I do not want to be exposed.
I have 2 island towns about to fall.
1325AD (T255)
4 units kill 2 and we take Zabalam.
MDI kills a LB next to Hyderabad.
2 mdi kill 1 musket and take Kisurra.
I forgot to count the boats in these towns. One had several animations flashes.
Whoops, I did not realize that all nations had not been met. I did not track whom I met in what order.
I think it is currently:
Sumeria
Japan
Arabia
*****
Babylonia
Germany
Rome
Byzantine
Going with this list as it is the only one I have.
Toss in 3 armies and 11 units to take down Ur and its 10 defenders. It has Pyramids, Colossus, GLB, Sun Tzu, Magellan an MoM.
Going to get some techs during the IBT.
Lagash had 2 defenders and was no problem. Japan is next on the list, but I need a lot more boats. They are very backward, but I am sure they have lots of junk like spears and horses piled up. I can see most tiles have horses on them. 2 cannons were in Lagash and they must have been ours orignially.
IBT:
got many techs from the GLB. Got a free tech.