Premise In our second installment of the Emperor Tutorial series we will be covering the fundamental tenets of the Cottage Economy. Our first game, The Pyramids based SE went really well so the plan is to stick to that template. The focus here is going to be less on "best ball" practices and more on step by step analysis. I do encourage people to take each save and play along to see how they do but I will be playing something of a "control" game to try and keep on task and to clearly show the strategies and tactics in use. Hopefully it's not the only game being played (and hopefully better players than me feel like contributing as well) but it's alright if I end up doing this solo. My CE is not as strong as my SE so I am not anticipating a pre-industrialism win this time but you never know. Regardless I do intend to show a safe and strong path to a CE victory at this difficulty level. Process I see this being something of an iterative process. Each segment will take roughly 3-4 days to play and discuss as outlined below: I'm going to play through some of the game and provide detailed analysis of my decisions along the way. Other people can also play along and see how far they get. The newer (to Emperor) players can try and follow along and implement the strategy I outline and see how they do compared to me. People are welcome to wildly deviate and we can discuss the merits of such an approach but the goal of the series is to stick to one economic strategy per game. We will compare/contrast/analyze the decisions made along the way. Just because I chose to do something doesn't make it "right". We will decide on a path for the next segment and then off we go to implement it. Rinse/Recycle The basic premise of the CE is simple. Build cottages in capital, tech CS and turn on Bureaucracy to race to Liberalism and eventually Democracy, and win. We will not be looking for a Great Lighthouse for a TRE, nor the 'mids for Representation. Early war is not out of the question though if the opportunity is there but our real focus is going to be on the economy. We will be playing Darius I You can't ask for a better/easier leader to learn CE with. Organized and Fin will take a load off when it comes to keeping a strong Rex going. His UU is in the "insanely strong" category as well. He starts with Hunting/Agriculture which is ok (I hate hunting, but Agg is good). The UB is about the only thing not worth jumping and cheering for but it's by no means weak and completely worth building everywhere once we get to it. The map is Standard/Epic. Larger and smaller maps have their charm but standard seems to fit most people's needs. Epic I find is simply more forgiving when learning. The first segment will play from 4000BC->1000BC and we will be looking to start the next segment Thursday evening to be played over the weekend. Please keep any discussions beyond the opening and starting strategy/goals in spoiler tags for any late comers. Immediate Game Goals (4000BC->1000BC): Scout for a potential rush target. Get either horses or metal by 2000BC for barb defense (need horses by 2500BC if rushing) Start building cottages by 2000BC, sooner if possible. Prioritize river tiles. Try to get a 10XP unit either fighting barbs or in the rush so we can build HE. If we choose to rush we probably need to have already taken an enemy capital by 1000BC. If we don't rush we should have at least 4 expansions and be blocking off territory from the AI to set up a solid Rex for the next segment. Here's our map. I've attached the save game. I will say right now this is a favorable map that I hand-picked to facilitate the tutorial. Its a fractal map. No huts, no events. Yes the goal was to have favorable conditions since we are learning.