Bleys
Deity
No worries mate. The very, very best advice I can give on how to play Civ IV is "Read the forums". You will pick up stuff like this as it starts to gain importance in your games.So many little points that I'm completely ignorant about. I see your point about AI tech rate though, as that would certainly be daunting.
Huts can be fun, especially at lower levels. At Noble and Prince, one "trick" is to start with another Scout or Warrior, then go for a Worker, JUST to go find more huts. I actually used to do that quite a bit, but its a very cheesy thing because as you go up in levels of difficulty, it will actually hurt you.
Personally, as I said, I enjoy huts and events. I have basically decided that I will keep huts on despite the danger of having the AI get out to a blazing start, because the gold/map/tech I get from the 2 or 3 I will find is worth it (to me). Others have different opinions and thats one of the biggest beauties of this game. There are no "absolutes" in Civ. There are usually a number of different "right answers", and while some may be more "right" than others, that doesnt make less perfect choices "wrong". The biggest key is to HAVE FUN. So if building the Mids every game, or turning off Huts, or WBing in Stone and Marble in your BFC at 4000 BC is fun, by all means, go for it.
Sorry for the off-topic derail feral, this is shaping up to be a fun series and I am looking forward to future rounds. I hope we do a TRE next, lots of great leaders for that one, Willy, Hannibal, Vicky, Washington, Mehmed, Ragnar, Joao, heck any leader with FIN (water tiles are stronger), IND (GLH helper), ORG (Courthouses and LHs), EXP (Granaries and Harbors) is very playable. Other good traits for that style of game are IMP (for REXing, since you likely will make your own settlers), CHA (mostly for the Happiness bonus, since you want bigger cities ASAP), CRE (again, the doubled buildings), and even PHI (SE tasctics can be really strong with this economic system, since you will have less cottagable land, and more food+commerce tiles, i.e. Fish instead of Corn, Clams instead of Wheat, which make an SE thrive). Its a fun system and not difficult to play at all. TRs arent really micro-manageable, they just happen, so you have more time to focus on other things like exploring and REXing (always get an extra Work Boat or 2 our early).
Oh, one other off-topic thing, for EmperorFool, is that dot-map you have from the stuff you're working on for BUG? Looks awesome mate, you guys deserve a credit on the Box, and BUG should be offered as an in-game choice of UI's.


invested in
... which is awesome ... and worst case is you just get the wonder. Win-win really if you don't have anything better to do. That said on emperor there's ALWAYS something to be doing.
as possible come Bureaucracy. The proper abuse of Bureaucracy is our key to an early Liberalism. This means a Granary, health and food resources, and likely Monarchy.
Your tech progress to this point is impressive, but I'm thinking it's not due to an efficient CE, but more likely due to keeping costs low with a small empire and military, and major tech trading skill.
/
available). This start was screaming for a high priority on Monarchy since it provides no early
available, and lots of high cottage city sites available (including the capital obviously).
/turn out of the free scientists when you're running Rep., but the real value of GL to a CE is in the extra scientist-flavored GPPs. A CE wants GSs for bulbing and academies, but they're hard to get with only 6 scientist GPPs per city.