I feel so sad when I upgrade the CC to knights. I feel like, in a lot of situations I'd rather have the CC. That 5 move is just so fast, and the knights are only a little bit stronger.I can attest to that with my current game, even though I did start out doing wonders and Patronages. Then I rushed and nothing can stop 4 Comp Cav, nor just now upgrading them to Knights.
I feel so sad when I upgrade the CC to knights. I feel like, in a lot of situations I'd rather have the CC. That 5 move is just so fast, and the knights are only a little bit stronger.
How does 10 Strength and 3 move sound? Would that make them balanced?
I personally have no problem with Horseman being so strong. They are the only 'Ancient' unit with a direct counter. The trouble is that the AI doesnt make very good use of that counter. In MP games, it's pretty easy to defend yourself against the early Horseman. Heck even well managed Warrior strikes with city bombardment can make it costly.
I do agree that a city attack penalty wouldnt be out of whack though. Taking cities should not be the role of Horseman...![]()
Personally, I think horses are a great tech path because they seem to compare fairly well to both iron units and gunpowder units until things start to merge again in the industrial era. If they weren't viable, I think people would be complaining about having to always find, get and/or fight over iron deposits instead of being able to invest in the top half of the tech tree.
The horseman as shipped does not have a city attack penalty
It does have a no defensive bonus penalty, but they can easily out run counter attacks
Tell that to Jenghis Khan.