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Enhanced User Interface v1.29i

could you pls check the instructions for the Mac are OK now ?

Cheers
With pleasure -- but the ReadMe file in the EUI v1.29h.zip version I have just downloaded from this site is from 2014, and is therefore out of date. Have you posted a new version of the instructions elsewhere?

Cheers.
 
Hi,

The instructions for Mac are incorrect. i cannot comment on the Mac App Store version because I do not have that. However, for the Steam version the following are the correct paths:

The main DLC folder is now located at:

/Users/<username>/Library/Application Support/Steam/steamapps/common/Sid Meier's Civilization V/Civilization V.app/Contents/Assets/Assets/DLC/

**Note that the TWO nested Assets folders in the path is not a mistake**.

The Text folder is now located at:

/Users/<username>/Library/Application Support/Sid Meier's Civilization 5/Text/

And note that *Civilization 5* is not a mistake. Why it is different from the application (Civilization V) I cannot guess.

Edit: in case the Library folder is hidden, there are instructions here for how to access it: https://www.macworld.co.uk/how-to/show-hidden-files-mac-3520878/

Cheers.
 
Last edited:
Hey,
first of all I'd like to thank you for creating this amazing mod, it's really improved my civ experience. That being said I've got a minor issue with multiplayer gameplay.
I'm running Civ 5: Game Version 1.0.3.297 with all DLC's on Steam on PC.
Whenever friends or I try to join a multiplayer lobby via Steam with EUI v1.29h installed we get booted into our own Staging Room and it shows that the host disconnect, while the host sees that the new player disconnected.
Note that if only the host uses EUI everything works fine.
Here's a Lua log of trying to join a multiplayer lobby via Steam:
Spoiler Log :

[27208.187] Initializing Lua 5.1.4
[27281.921] MainMenu: IsHotLoad false GameStarted false
[27282.109] MainMenu: Modding.ActivateDLC
[27282.109] MainMenu: SystemRestoreUI MainMenu 0 0
[27282.109] MainMenu: SelectMenu 0
[27322.203] JoiningRoom: ActivateAllowedDLC
[27322.203] MainMenu: Modding.ActivateDLC
[27322.218] MainMenu: SystemRestoreUI StagingRoom 0 0
[27322.218] MainMenu: Queing popup StagingRoomScreen
[27322.546] StagingRoom: Loading Staging Room Screen
[27322.656] StagingRoom: ActivateAllowedDLC
[27323.640] MainMenu: SystemRestoreUI MainMenu 0 0
[27323.640] MainMenu: SelectMenu 0
[27323.656] MainMenu: SystemRestoreUI StagingRoom 0 0

The easiest fix I've found is simply deleting the FrontEnd folder as suggested in the manual when trying to fix compatibility issues. This fixes the connection issue.
I also tried deleting only specific files inside the folder but that broke the connection process entirely.
Anyway if there's any way to fix this besides deleting the folder I'd greatly appreciate a heads up.
 
Whenever friends or I try to join a multiplayer lobby via Steam with EUI v1.29h installed we get booted into our own Staging Room and it shows that the host disconnect, while the host sees that the new player disconnected.

It might be a timing issue, could you check whether the attached candidate version fixes the issue ?

If not, please post the lua.log for both the host and the joining player both using this version.
 

Attachments

  • EUI v1.29i candidate.zip
    2.3 MB · Views: 2,825
If not, please post the lua.log for both the host and the joining player both using this version.
Thanks for the fast response, still doesn't work tho.
Spoiler Host Lua Log :

[20891.625] Initializing Lua 5.1.4
[20942.468] MainMenu: IsHotLoad false GameStarted false
[20942.468] MainMenu: Modding.ActivateDLC
[20942.468] MainMenu: SystemRestoreUI MainMenu 0 0
[20942.468] MainMenu: SelectMenu 0
[20945.531] MainMenu: SelectMenu 2
[20947.187] MainMenu: GotoLobby 0
[20947.187] MainMenu: Queing popup LobbyScreen
[20949.000] MainMenu: SystemRestoreUI MultiplayerSetup 0 0
[20949.000] MainMenu: Queing popup MPGameSetupScreen
[20962.000] MPGameSetupScreen: HostInternetGame true true
[20962.250] JoiningRoom: ActivateAllowedDLC
[20962.281] MainMenu: SystemRestoreUI StagingRoom 0 0
[20962.281] MainMenu: Queing popup StagingRoomScreen
[20962.312] StagingRoom: Loading Staging Room Screen
[20962.328] StagingRoom: ActivateAllowedDLC
[20964.015] MainMenu: SystemRestoreUI StagingRoom 0 0

Spoiler Joining Player Lua Log :

[20557.812] Initializing Lua 5.1.4
[20637.296] MainMenu: IsHotLoad false GameStarted false
[20637.859] MainMenu: Modding.ActivateDLC
[20637.859] MainMenu: SystemRestoreUI MainMenu 0 0
[20637.859] MainMenu: SelectMenu 0
[20648.859] JoiningRoom: ActivateAllowedDLC
[20648.875] MainMenu: Modding.ActivateDLC
[20648.875] MainMenu: SystemRestoreUI StagingRoom 0 0
[20648.875] MainMenu: Queing popup StagingRoomScreen
[20649.281] StagingRoom: Loading Staging Room Screen
[20649.406] StagingRoom: ActivateAllowedDLC
[20650.984] MainMenu: SystemRestoreUI MainMenu 0 0
[20650.984] MainMenu: SelectMenu 0
[20651.000] MainMenu: SystemRestoreUI StagingRoom 0 0


Changed the Steam name and ID's here don't know if you even need it. If you want the one for the joining player as well let me know.
Spoiler Host Net Connection Debug :

[20947.281] DBG: STEAM: RequestLobbies
[20947.281] DBG: RequestLobbies filters =
[20947.281] DBG: assets_hash, YouCantTellMeWhatToDo!
[20947.281] DBG: game_version, 403694 FINAL_RELEASE
[20947.281] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[20947.578] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[20947.578] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[20947.578] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[20947.578] DBG: GameListUpdate: Action(3) LobbyID(3) LobbyType(2) SearchType(0)
[20947.578] DBG: GameListUpdate: Action(3) LobbyID(4) LobbyType(2) SearchType(0)
[20947.578] DBG: GameListUpdate: Action(3) LobbyID(5) LobbyType(2) SearchType(0)
[20947.578] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[20962.250] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [123456789]
[20962.250] DBG: I am also the host (Scytr) [123456789]
[20962.250] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[20964.000] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [123456789]
[20964.000] DBG: I am also the host (Scytr) [123456789]
[20964.000] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[20974.156] DBG: STEAM: P2P Session Request from (Player [987654321:1:1])
[20978.281] DBG: Connection request received from (Player [987654321:1:1]): Size = 0x14C
[20978.281] DBG: FireWire Link Created: 1
[20978.281] DBG: Connection response sent to (Player [987654321:1:1]): Size = 0xF4
[20978.593] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [123456789]F
[20978.593] DBG: I am also the host (Scytr) [123456789]
[20978.609] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[20978.609] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [123456789]
[20978.609] DBG: I am also the host (Scytr) [123456789]
[20978.609] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[20978.968] DBG: Connection closed with (Player [987654321:1:1])
[20978.968] DBG: FireWire Link Closed: 1
[20979.250] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [123456789]
[20979.250] DBG: I am also the host (Scytr) [123456789]
[20979.250] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
 
still doesn't work
  1. there's something I don't understand (I lack multiplayer experience): how can the joining player join without apparently (according to lua.log) going through the game's multiplayer menu and lobby screen ? is there another lobby directly inside the steam overlay or somewhere else ? If so, does the join issue also happen when the joining player uses the game's lobby ?
  2. the Net Connection Debug files for both the host and joining player, for both the EUI join failure case and non-EUI join success case, might help...
 
If so, does the join issue also happen when the joining player uses the game's lobby ?
Going through the multiplayer menu works, and afterwards private play is possible as well.
Here are the working logs from public multiplayer:
Spoiler Host Lua Log :

[20140.078] Initializing Lua 5.1.4
[20205.437] MainMenu: IsHotLoad false GameStarted false
[20205.531] MainMenu: Modding.ActivateDLC
[20205.531] MainMenu: SystemRestoreUI MainMenu 0 0
[20205.531] MainMenu: SelectMenu 0
[20290.171] MainMenu: SelectMenu 2
[20291.453] MainMenu: GotoLobby 0
[20291.453] MainMenu: Queing popup LobbyScreen
[20293.734] MainMenu: SystemRestoreUI MultiplayerSetup 0 0
[20293.734] MainMenu: Queing popup MPGameSetupScreen
[20301.750] MPGameSetupScreen: HostInternetGame true true
[20301.953] JoiningRoom: ActivateAllowedDLC
[20301.984] MainMenu: SystemRestoreUI StagingRoom 0 0
[20301.984] MainMenu: Queing popup StagingRoomScreen
[20302.125] StagingRoom: Loading Staging Room Screen
[20302.187] StagingRoom: ActivateAllowedDLC
[20303.234] MainMenu: SystemRestoreUI StagingRoom 0 0

Spoiler Host Net Connection Debug :

[20291.500] DBG: STEAM: RequestLobbies
[20291.500] DBG: RequestLobbies filters =
[20291.500] DBG: assets_hash, YouCantTellMeWhatToDo!
[20291.500] DBG: game_version, 403694 FINAL_RELEASE
[20291.500] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[20291.781] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[20291.781] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[20291.781] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[20291.781] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[20301.953] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [987654321]
[20301.953] DBG: I am also the host (Scytr) [987654321]
[20301.953] DBG: GameListUpdate: Action(4) LobbyID(3) LobbyType(2) SearchType(0)
[20303.234] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [987654321]
[20303.234] DBG: I am also the host (Scytr) [987654321]
[20303.234] DBG: GameListUpdate: Action(4) LobbyID(3) LobbyType(2) SearchType(0)
[20311.859] DBG: STEAM: P2P Session Request from (Player [123456789:1:1])
[20316.015] DBG: Connection request received from (Player [123456789:1:1]): Size = 0x14C
[20316.015] DBG: FireWire Link Created: 1
[20316.015] DBG: Connection response sent to (Player [123456789:1:1]): Size = 0xF4
[20316.375] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [987654321]
[20316.375] DBG: I am also the host (Scytr) [987654321]
[20316.375] DBG: GameListUpdate: Action(4) LobbyID(3) LobbyType(2) SearchType(0)
[20316.406] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [987654321]
[20316.406] DBG: I am also the host (Scytr) [987654321]
[20316.406] DBG: GameListUpdate: Action(4) LobbyID(3) LobbyType(2) SearchType(0)


Spoiler Joining Player Lua Log :

[19818.937] Initializing Lua 5.1.4
[19881.015] MainMenu: IsHotLoad false GameStarted false
[19881.140] MainMenu: Modding.ActivateDLC
[19881.140] MainMenu: SystemRestoreUI MainMenu 0 0
[19881.140] MainMenu: SelectMenu 0
[19921.421] MainMenu: SelectMenu 2
[19942.609] MainMenu: GotoLobby 0
[19942.609] MainMenu: Queing popup LobbyScreen
[19945.046] Lobby: JoinMultiplayerGame 0 true true
[19949.921] JoiningRoom: ActivateAllowedDLC
[19949.921] MainMenu: SystemRestoreUI StagingRoom 0 0
[19949.921] MainMenu: Queing popup StagingRoomScreen
[19950.078] StagingRoom: Loading Staging Room Screen
[19950.109] StagingRoom: ActivateAllowedDLC
[19951.156] MainMenu: SystemRestoreUI StagingRoom 0 0

Spoiler Joining Player Net Connection Debug :

[19942.640] DBG: STEAM: RequestLobbies
[19942.640] DBG: RequestLobbies filters =
[19942.640] DBG: assets_hash, YouCantTellMeWhatToDo!
[19942.640] DBG: game_version, 403694 FINAL_RELEASE
[19942.640] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[19942.921] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[19942.921] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[19942.921] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[19942.921] DBG: GameListUpdate: Action(3) LobbyID(3) LobbyType(2) SearchType(0)
[19942.921] DBG: GameListUpdate: Action(3) LobbyID(4) LobbyType(2) SearchType(0)
[19942.921] DBG: GameListUpdate: Action(3) LobbyID(5) LobbyType(2) SearchType(0)
[19942.921] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[19945.250] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[19945.250] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)
[19945.250] DBG: Connection request sent to (Player [123456789:1:1]): Size = 0x14C
[19949.718] DBG: Connection response received from (Player [123456789:1:1]): Size = 0xF4
[19949.718] DBG: FireWire Link Created: 1
[19951.140] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[19951.140] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)
[19951.140] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[19951.140] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)
[19995.406] DBG: Checking Steam lobby migration, lobby owner is (Scytr) [987654321]
[19995.406] DBG: Setting the lobby owner from me to Player [123456789]
[19995.406] DBG: Failed to change the Steam lobby host!
[19995.406] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)


is there another lobby directly inside the steam overlay or somewhere else ?
Private games aren't visible in the multiplayer menu. To join you need to right click on a friend on Steam, who is hosting or in a private staging room, and press "Join Game".


Net Connection Debug files for both the host and joining player
I know this isn't what you asked for but here are logs of it first not working then joining a public lobby with the player and then a private one successfully.
Note that this is EUI v1.29h as once it was fixed in v1.29i we couldn't reproduce the bug even after restarting and reinstalling the mod.
Furthermore if you have no interest in fixing this very weird bug I totally understand. If you do and want any further logs let me know.
Spoiler Host Lua Log :

[287854.421] Initializing Lua 5.1.4
[287894.125] MainMenu: IsHotLoad false GameStarted false
[287894.171] MainMenu: Modding.ActivateDLC
[287894.171] MainMenu: SystemRestoreUI MainMenu 0 0
[287894.171] MainMenu: SelectMenu 0
[287896.375] MainMenu: SelectMenu 2
[287897.203] MainMenu: GotoLobby 0
[287897.203] MainMenu: Queing popup LobbyScreen
[287898.093] MainMenu: SystemRestoreUI MultiplayerSetup 0 0
[287898.093] MainMenu: Queing popup MPGameSetupScreen
[287903.062] MPGameSetupScreen: HostInternetGame true true
[287903.296] JoiningRoom: ActivateAllowedDLC
[287903.328] MainMenu: SystemRestoreUI StagingRoom 0 0
[287903.328] MainMenu: Queing popup StagingRoomScreen
[287903.375] StagingRoom: Loading Staging Room Screen
[287903.406] StagingRoom: ActivateAllowedDLC
[287903.875] MainMenu: SystemRestoreUI StagingRoom 0 0
[287948.875] MainMenu: SystemRestoreUI MultiplayerSetup 0 0
[287948.875] MainMenu: Queing popup MPGameSetupScreen
[287950.421] MPGameSetupScreen: HostInternetGame true true
[287950.718] JoiningRoom: ActivateAllowedDLC
[287950.750] MainMenu: SystemRestoreUI StagingRoom 0 0
[287950.750] MainMenu: Queing popup StagingRoomScreen
[287950.750] StagingRoom: ActivateAllowedDLC
[287951.171] MainMenu: SystemRestoreUI StagingRoom 0 0
[287973.859] MPGameSetupScreen: HostInternetGame true true
[287974.093] JoiningRoom: ActivateAllowedDLC
[287974.125] MainMenu: SystemRestoreUI StagingRoom 0 0
[287974.125] MainMenu: Queing popup StagingRoomScreen
[287974.125] StagingRoom: ActivateAllowedDLC
[287974.578] MainMenu: SystemRestoreUI StagingRoom 0 0

Spoiler Host Net Connection Debug :

[287897.218] DBG: STEAM: RequestLobbies
[287897.218] DBG: RequestLobbies filters =
[287897.218] DBG: assets_hash, YouCantTellMeWhatToDo!
[287897.218] DBG: game_version, 403694 FINAL_RELEASE
[287897.218] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[287897.500] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[287897.500] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[287897.500] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[287897.500] DBG: GameListUpdate: Action(3) LobbyID(3) LobbyType(2) SearchType(0)
[287897.500] DBG: GameListUpdate: Action(3) LobbyID(4) LobbyType(2) SearchType(0)
[287897.500] DBG: GameListUpdate: Action(3) LobbyID(5) LobbyType(2) SearchType(0)
[287897.500] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[287903.296] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287903.296] DBG: I am also the host (Player) [123456789]
[287903.296] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[287903.859] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287903.859] DBG: I am also the host (Player) [123456789]
[287903.859] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[287932.890] DBG: STEAM: P2P Session Request from (Scytr [987654321:1:1])
[287936.968] DBG: Connection request received from (Scytr [987654321:1:1]): Size = 0x14C
[287936.968] DBG: FireWire Link Created: 1
[287936.968] DBG: Connection response sent to (Scytr [987654321:1:1]): Size = 0xF4
[287937.250] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287937.250] DBG: I am also the host (Player) [123456789]
[287937.250] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[287937.296] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287937.296] DBG: I am also the host (Player) [123456789]
[287937.296] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[287938.468] DBG: Connection closed with (Scytr [987654321:1:1])
[287938.468] DBG: FireWire Link Closed: 1
[287938.750] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287938.750] DBG: I am also the host (Player) [1203456789]
[287938.750] DBG: GameListUpdate: Action(4) LobbyID(6) LobbyType(2) SearchType(0)
[287948.109] DBG: STEAM: RequestLobbies
[287948.109] DBG: RequestLobbies filters =
[287948.109] DBG: assets_hash, YouCantTellMeWhatToDo!
[287948.109] DBG: game_version, 403694 FINAL_RELEASE
[287948.109] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[287948.109] DBG: STEAM: RequestLobbies called while pending request is outstanding.
[287948.390] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[287948.390] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[287948.390] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[287948.390] DBG: GameListUpdate: Action(3) LobbyID(3) LobbyType(2) SearchType(0)
[287948.390] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[287950.718] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287950.718] DBG: I am also the host (Player) [123456789]
[287950.718] DBG: GameListUpdate: Action(4) LobbyID(4) LobbyType(2) SearchType(0)
[287951.156] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287951.156] DBG: I am also the host (Player) [123456789]
[287951.156] DBG: GameListUpdate: Action(4) LobbyID(4) LobbyType(2) SearchType(0)
[287964.187] DBG: Connection request received from (Scytr [987654321:1:1]): Size = 0x14C
[287964.187] DBG: FireWire Link Created: 2
[287964.187] DBG: Connection response sent to (Scytr [987654321:1:1]): Size = 0xF4
[287964.453] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287964.453] DBG: I am also the host (Player) [123456789]
[287964.453] DBG: GameListUpdate: Action(4) LobbyID(4) LobbyType(2) SearchType(0)
[287964.500] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287964.500] DBG: I am also the host (Player) [123456789]
[287964.500] DBG: GameListUpdate: Action(4) LobbyID(4) LobbyType(2) SearchType(0)
[287971.281] DBG: Connection closed with (Scytr [987654321:1:1])
[287971.281] DBG: FireWire Link Closed: 2
[287974.093] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287974.093] DBG: I am also the host (Player) [123456789]
[287974.093] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)
[287974.562] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[287974.562] DBG: I am also the host (Player) [123456789]
[287974.562] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)
[288004.234] DBG: Connection request received from (Scytr [987654321:1:1]): Size = 0x14C
[288004.234] DBG: FireWire Link Created: 3
[288004.234] DBG: Connection response sent to (Scytr [987654321:1:1]): Size = 0xF4
[288004.500] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[288004.500] DBG: I am also the host (Player) [123456789]
[288004.500] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)
[288004.546] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[288004.546] DBG: I am also the host (Player) [123456789]
[288004.546] DBG: GameListUpdate: Action(4) LobbyID(0) LobbyType(2) SearchType(0)

Spoiler Joining Player Lua Log :

[21193.625] Initializing Lua 5.1.4
[21255.421] MainMenu: IsHotLoad false GameStarted false
[21255.578] MainMenu: Modding.ActivateDLC
[21255.578] MainMenu: SystemRestoreUI MainMenu 0 0
[21255.578] MainMenu: SelectMenu 0
[21268.109] JoiningRoom: ActivateAllowedDLC
[21268.109] MainMenu: Modding.ActivateDLC
[21268.109] MainMenu: SystemRestoreUI StagingRoom 0 0
[21268.109] MainMenu: Queing popup StagingRoomScreen
[21268.343] StagingRoom: Loading Staging Room Screen
[21268.421] StagingRoom: ActivateAllowedDLC
[21269.421] MainMenu: SystemRestoreUI MainMenu 0 0
[21269.421] MainMenu: SelectMenu 0
[21269.437] MainMenu: SystemRestoreUI StagingRoom 0 0
[21274.343] MainMenu: Modding.ActivateDLC
[21274.343] MainMenu: SystemRestoreUI MainMenu 0 0
[21274.343] MainMenu: SelectMenu 0
[21275.671] MainMenu: SelectMenu 2
[21279.734] MainMenu: GotoLobby 0
[21279.734] MainMenu: Queing popup LobbyScreen
[21294.906] Lobby: JoinMultiplayerGame 1 true true
[21295.312] JoiningRoom: ActivateAllowedDLC
[21295.312] MainMenu: SystemRestoreUI StagingRoom 0 0
[21295.312] MainMenu: Queing popup StagingRoomScreen
[21295.312] StagingRoom: ActivateAllowedDLC
[21296.312] MainMenu: SystemRestoreUI StagingRoom 0 0
[21302.484] MainMenu: Modding.ActivateDLC
[21302.484] MainMenu: SystemRestoreUI MainMenu 2 0
[21302.484] MainMenu: SelectMenu 2
[21335.359] JoiningRoom: ActivateAllowedDLC
[21335.359] MainMenu: Modding.ActivateDLC
[21335.359] MainMenu: SystemRestoreUI StagingRoom 0 0
[21335.359] MainMenu: Queing popup StagingRoomScreen
[21335.359] StagingRoom: ActivateAllowedDLC
[21336.359] MainMenu: SystemRestoreUI MainMenu 2 0
[21336.359] MainMenu: SelectMenu 2
[21336.359] MainMenu: SystemRestoreUI StagingRoom 0 0

Spoiler Joining Player Net Connection Debug :

[21263.484] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[21263.500] DBG: Connection request sent to (Player [123456789:1:1]): Size = 0x14C
[21267.953] DBG: Connection response received from (Player [123456789:1:1]): Size = 0xF4
[21267.953] DBG: FireWire Link Created: 1
[21269.421] DBG: Connection closed with (Player [123456789:1:1])
[21269.421] DBG: FireWire Link Closed: 1
[21279.781] DBG: STEAM: RequestLobbies
[21279.781] DBG: RequestLobbies filters =
[21279.781] DBG: assets_hash, YouCantTellMeWhatToDo!
[21279.781] DBG: game_version, 403694 FINAL_RELEASE
[21279.781] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[21280.000] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[21280.000] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[21280.000] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[21280.000] DBG: GameListUpdate: Action(3) LobbyID(3) LobbyType(2) SearchType(0)
[21280.000] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[21292.890] DBG: STEAM: RequestLobbies
[21292.890] DBG: RequestLobbies filters =
[21292.890] DBG: assets_hash, YouCantTellMeWhatToDo!
[21292.890] DBG: game_version, 403694 FINAL_RELEASE
[21292.890] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[21293.156] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[21293.156] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[21293.156] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[21293.156] DBG: GameListUpdate: Action(3) LobbyID(3) LobbyType(2) SearchType(0)
[21293.156] DBG: GameListUpdate: Action(3) LobbyID(4) LobbyType(2) SearchType(0)
[21293.156] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[21295.140] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[21295.140] DBG: GameListUpdate: Action(4) LobbyID(1) LobbyType(2) SearchType(0)
[21295.140] DBG: Connection request sent to (Player [123456789:1:1]): Size = 0x14C
[21295.140] DBG: ERROR: Unexpected connection packet received from (Player [123456789:1:1]): Size = 0x20
[21295.171] DBG: Connection response received from (Player [123456789:1:1]): Size = 0xF4
[21295.171] DBG: FireWire Link Created: 2
[21296.296] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[21296.296] DBG: GameListUpdate: Action(4) LobbyID(1) LobbyType(2) SearchType(0)
[21296.296] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[21296.296] DBG: GameListUpdate: Action(4) LobbyID(1) LobbyType(2) SearchType(0)
[21301.734] DBG: Connection closed with (Player [123456789:1:1])
[21301.734] DBG: FireWire Link Closed: 2
[21301.734] DBG: STEAM: RequestLobbies
[21301.734] DBG: RequestLobbies filters =
[21301.734] DBG: assets_hash, YouCantTellMeWhatToDo!
[21301.734] DBG: game_version, 403694 FINAL_RELEASE
[21301.734] DBG: GameListUpdate: GAMELISTUPDATE_CLEAR
[21302.000] DBG: GameListUpdate: Action(3) LobbyID(0) LobbyType(2) SearchType(0)
[21302.000] DBG: GameListUpdate: Action(3) LobbyID(1) LobbyType(2) SearchType(0)
[21302.000] DBG: GameListUpdate: Action(3) LobbyID(2) LobbyType(2) SearchType(0)
[21302.000] DBG: GameListUpdate: Action(3) LobbyID(3) LobbyType(2) SearchType(0)
[21302.000] DBG: GameListUpdate: Action(3) LobbyID(4) LobbyType(2) SearchType(0)
[21302.000] DBG: GameListUpdate: GAMELISTUPDATE_COMPLETE
[21335.187] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[21335.187] DBG: Connection request sent to (Player [123456789:1:1]): Size = 0x14C
[21335.187] DBG: ERROR: Unexpected connection packet received from (Player [123456789:1:1]): Size = 0x20
[21335.218] DBG: Connection response received from (Player [123456789:1:1]): Size = 0xF4
[21335.218] DBG: FireWire Link Created: 3
[21336.359] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
[21336.359] DBG: Checking Steam lobby migration, lobby owner is (Player) [123456789]
 
Deleting WorldView.lua fixes the "can't move units" problem. Weird fix since there is no code in that file, but with LEKmod installed and WorldView.lua deleted, everything seems to work as expected. Fixes @crobartie 's problem.
 
Hi there,

I encountered a problem with the feature that stops the game from proceeding to the next turn when a worker unit finishes an improvement. My Archaeologist that was conducting a dig on a Jungle tile couldn't proceed to the menu to choose either an Artifact or a Landmark no matter how many tiles I click "Next Turn". This problem does not appear with tiles that don't have a feature on them, i.e. Jungle, Forest or Marsh. Here's an image of what it looks like:

Spoiler :


The solution was to disable the EUI feature in the menu; then the game could proceed normally:

Spoiler :


Thanks for your great work with this mod!
 
Deleting WorldView.lua fixes the "can't move units" problem. Weird fix since there is no code in that file, but with LEKmod installed and WorldView.lua deleted, everything seems to work as expected. Fixes @crobartie 's problem.

Turns out that was a poor solution. A better solution playing with LEKmod is to rename Civ 5\Assets\DLC\Lekmod\UI\InGame.lua to something like InGame_.lua_ to disable it, but open it in a text editor, then copy the last lines with all the

> ContextPtr:LoadNewContext("Aesthetics0_OpenerAndFinisher")

stuff, then paste that into Civ 5\Assets\DLC\EUI\InGame\InGame.lua at the very end. Everything seems to work as intended.

EDIT: PS: The paths are suggested, not exact.
 
Whenever friends or I try to join a multiplayer game via Steam (right click on a friend on Steam, who is hosting or in a private staging room, and press "Join Game") with EUI v1.29h installed we get booted into our own Staging Room and it shows that the host disconnect, while the host sees that the new player disconnected
with the feature that stops the game from proceeding to the next turn when a worker unit finishes an improvement. My Archaeologist that was conducting a dig on a Jungle tile couldn't proceed to the menu to choose either an Artifact or a Landmark no matter how many tiles I click "Next Turn"

hopefully both bugs are fixed in the attached candidate version, could you please check ?

Cheers
 

Attachments

  • EUI v1.29i candidate 2.zip
    2.3 MB · Views: 3,951
The problem is solved now
Thanks for checking
Some of the tooltips are missing in the settings
Copy the updated EUI_text_*.xml file(s) to the ...\Sid Meier's Civilization 5\Text folder and delete the cache folder from ...\Sid Meier's Civilization 5\ before launching the game
 
Hey bc1 thanks for the awesome mod been using it for years. I was wondering if there was any way to disable the transparent black background behind the diplomacy list or delete lua file. Thanks for the help.
 
bc1 updated Civ5 Enhanced User Interface v1.29i
  • fix player disconnect when trying to join a multiplayer game via Steam (hopefully!)
  • fix proceed to next turn when archaeologist digs a Jungle tile (fix confirmed)
  • add option to skip policy choice confirm
  • add city razing or resistance turns on city banner
  • make a few other minor improvements
 
bc1 updated Civ5 Enhanced User Interface v1.29i
  • fix player disconnect when trying to join a multiplayer game via Steam (hopefully!)
  • fix proceed to next turn when archaeologist digs a Jungle tile (fix confirmed)
  • add option to skip policy choice confirm
  • add city razing or resistance turns on city banner
  • make a few other minor improvements

Ty for this mod! But i got issue: when you hover your mouse on top (information about happiness, culture, golden age), Information about it will be always appear on your mouse(as an example if you hover your mouse on city, or something else - information about happiness, culture, golden age will close information about what you need right now. Can u fix it??
 
Hi, I want to say thank you for such a wonderful mod. But there is one problem. When switching to the screen of some city-states, for example "Geneva", the game crashes.
 
i recently got a new computer with windows 11 installed and, as it's my first time using the software i'm a little confused about where things should go

my documents folder is completely empty, apart from a onedrive link, so i have no idea where to copy the text file to since my games folder apparently doesn't exist
 
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