Aristos
Lightseeker
On second revision, the city view is still a little laggy as compared to the base game. Better, but still noticeable.
Are you on the "good" 1.11 DLC version ? Do you have lua.log garbage ? What are your hardware specs ?On second revision, the city view is still a little laggy as compared to the base game. Better, but still noticeable.
2. It's only me or all other player also too easily overlook new resources messages? I mean when you research new technology and are new resources available in your empire. I think without this mod I didn't overlooked them, it could be good that here will be also so.
3. Is it possible to improve or make from schratch filter/finder of resources in your empire/whole world? Right now there isn't easy to find some particular resource withour manually checking whole world.
4. I miss some note when you obtain some new resource via cultiral expansion of your border.
5. In features for this mod there is this one: "CityBanners: city banner mouseover shows resources within city plots - red not hooked up, green hooked up." Is this still valid?
Never was one. Wasn't even a cultural expansion notification without UI mods.
Yes, unless you have some other mod that overwrites CityBanner. It's working fine in my current game with bc1's latest (1.11) EUI.
Are you on the "good" 1.11 DLC version ? Do you have lua.log garbage ? What are your hardware specs ?
Some future version may have an option panel to enable features, sorry but it's not a priority ATMcan the tile coloring representing the worked tiles be "optional"?
I haven't changed anything with the infopanel (yet), doesn't this also happen in the base game ? bugs me too.Oh, another mini-bug: whenever a new technology is researched, and we pick the next one, the left top corner popup goes back to "show Technology", even if we set it to "show nothing". It should stay in that state even after researching a tech.
There are yields loops in many places in the DLC, the fix wasn't going to work anyways.I tried manually patching as Thala said to fix weird yield, and plot tips disappear
Thanks for the report, I will look into itin city view under production choose research (blue icon), exit from city view and enter again. If you have "show queue" checked, you can't switch to something else
The resouce quantities available within existing city borders appear on the city banner tooltip, only for game version 1.0.3.144 and only if the Brave New World extension is active. There is nothing special with resources within the city screen in the current EUI versionwithout any red marked resources in cityscreen ...
Does not look like I can do much about this, the graphics engine is in the executable (not the DLL, so we have no source code) and I have no idea why it would behave differently with/without the specific CityView.lua EUI filethe lag is especially noticeable when the engine has to move to center on a city while opening the city view
Does not look like I can do much about this, the graphics engine is in the executable (not the DLL, so we have no source code) and I have no idea why it would behave differently with/without the specific CityView.lua EUI file![]()
well actually they are, since I can't see any lag on my machine, I would have to know how "crummy" a machine I would have to test on to see this happenmachine stats are really not relevant here
well actually they are, since I can't see any lag on my machine, I would have to know how "crummy" a machine I would have to test on to see this happen![]()
function OnUnitNameRClicked()
-- Rename this unit
OnEditNameClick();
end
Controls.UnitNameButton:RegisterCallback( Mouse.eRClick, OnUnitNameRClicked );
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-- Unit Name clicked event handler
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function OnUnitNameClicked()
-- Rename this unit
UI.LookAtSelectionPlot(0); -- but go there first
OnEditNameClick();
end
Controls.UnitNameButton:RegisterCallback( Mouse.eLClick, OnUnitNameClicked );
function OnUnitPortraitClicked()
-- go to this unit
UI.LookAtSelectionPlot(0);
end
Controls.UnitPortraitButton:RegisterCallback( Mouse.eLClick, OnUnitPortraitClicked );