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Enhanced User Interface v1.30l

For those who want to un-bundle notifications, this method works well for me.

In file UI_bc1\NotificationPanel\NotificationPanel.lua, notification types are defined as

Code:
-------------------------------------------------
-- List of notification types we can handle
-------------------------------------------------
local g_notificationNames = {}
local g_notificationBundled = {}
for k, v, w in ([[
	NOTIFICATION_POLICY				SocialPolicy
	NOTIFICATION_MET_MINOR				CityState		B
	NOTIFICATION_MINOR				CityState		B
	NOTIFICATION_MINOR_QUEST			CityState		special
	NOTIFICATION_ENEMY_IN_TERRITORY			EnemyInTerritory	B
	NOTIFICATION_REBELS				EnemyInTerritory	B
	NOTIFICATION_CITY_RANGE_ATTACK			CityCanBombard		B
	NOTIFICATION_BARBARIAN				Barbarian		B
	NOTIFICATION_GOODY				AncientRuins		B
        ....

The "B"s and "special" at the end of some lines indicate bundle. Delete these "B"s (and the "special" for NOTIFICATION_MINOR_QUEST) un-bundle the corresponding notification.

BTW, this method doesn't work with the CBP. I suppose you may need to change the notification lua file in the CBP mod.

Enjoy
 
Hello,

First, thanks for this amazing mod, now I cannot play the game without it :).

Now here are some feedback after a few games with it :
  • The prices to buy units or buildings (with gold or faith) are wrong when you don't have enough to buy them (it displays much less than the "real" price)
  • Could you add an option to prevent the unit type to be automatically selected and added to the unit list (bottom left panel) when you have a new unit ? I sometimes use it to keep an eye on some units but it's annoying to remove the unit each time I get a new one.
  • Can you add an option to disable the sorting of the unit list by distance to current unit : it's confusing to see the order constantly change, especially when you're trying to check all units of a type.
  • Is it possible to be able to resize the city panel (top left) ? If not I'll just disable it...
  • Can you make the top panel visible when on a leader screen : it helps to have all these information (income, resources, happiness...) when negociating with another civilization.
  • When there are more than 6 aircrafts in a city (or maybe only when there are 10 units : it doesn't seem to happen with 6 or less, but it's frequent with 10), sometimes the units icons doesn't show up (you click on the number and nothing appears) or only the current selected unit icon is displayed.
(BNW, no other mods, steam version, windows 10 64 bits)

I'll try to do some screenshots of some of those issues.

Thanks !
 
Hello,

  • The prices to buy units or buildings (with gold or faith) are wrong when you don't have enough to buy them (it displays much less than the "real" price)
  • Could you add an option to prevent the unit type to be automatically selected and added to the unit list (bottom left panel) when you have a new unit ? I sometimes use it to keep an eye on some units but it's annoying to remove the unit each time I get a new one.
  • Can you add an option to disable the sorting of the unit list by distance to current unit : it's confusing to see the order constantly change, especially when you're trying to check all units of a type.
  • Is it possible to be able to resize the city panel (top left) ? If not I'll just disable it...
  • Can you make the top panel visible when on a leader screen : it helps to have all these information (income, resources, happiness...) when negociating with another civilization.
  • When there are more than 6 aircrafts in a city (or maybe only when there are 10 units : it doesn't seem to happen with 6 or less, but it's frequent with 10), sometimes the units icons doesn't show up (you click on the number and nothing appears) or only the current selected unit icon is displayed.

First one has caught a few people recently - note the number is in red, so it's the amount of extra cash/faith you still need. If you don't like this feature instructions for removing it were recently posted.

I tried removing the sorting from the unit list but it didn't really help with visiting all your workers (for example). The one that's currently selected is removed from the list (or I guess it's the large one highlighted at the bottom) so the list still moves around a bit, especially if it needs to scroll.

Agree that having the top panel visible of the leader screen would be useful, but I suspect there are complications...
 
First one has caught a few people recently - note the number is in red, so it's the amount of extra cash/faith you still need. If you don't like this feature instructions for removing it were recently posted.

Ohhhh !! Right !
Didn't see that. I like it, it's just that if you don't know what it means, it looks like it's random. Maybe it could be mentioned in the feature list.

I tried removing the sorting from the unit list but it didn't really help with visiting all your workers (for example). The one that's currently selected is removed from the list (or I guess it's the large one highlighted at the bottom) so the list still moves around a bit, especially if it needs to scroll.

Indeed, if the unit is removed from the list, it won't help much.
 
Followed the instructions to a T. Game crashes to desktop every time. No way I'm going through and moving each folder out of EUI to see what's wrong. If something doesn't work, it's not my job to fix it. I simply delete and move on to something that does work. 'A' for effort though, I guess.
 
Hello. I exclusively play Civ V in Strategic View Mode (press F11 in-game) as I have an old computer. I am using Community Patch Modpack v4/10beta with EUI (from @Gazebo and @Lynnes; scroll down and click on Beta Downloads link).

In the screenshots, the scout shows one, two and no icons. Other units have one button only. This bug is causing a lot of global unhappiness because of my OCD. :p

Screenshot 1: Scout garrisoned and selected (no icon)
Screenshot 2: Scout on alert and deselected (two icons)
Screenshot 3: Scout on alert and selected (one icon as God intended).

This bug is consistently reproducible across new games and old/saved games. It could be happening with other units; my games haven't progressed yet. I don't know whether this bug is with EUI, or whether it is cropping up in the modpack only (I haven't tried EUI by itself).

The savegame is also attached. Please let me know if I can provide more information in tracking this bug down.

PS: Thanks for your work on this excellent mod. :)
 

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Could you maybe put the strategic resources into a drop down menu of some sort? I find that near the end of the game I have so many that they splurge over into the GPT counter.
 
Bug: If I capture a city and choose not to Annex it at the time, I am unable to Annex the city later. The button just does not seem to work. It will remain permanently a puppet for me.
 
Hi ! This mod looks nice.
However, I don't like the highlighted hexagons when hovering a city with the mouse cursor.
Which directory should I delete so this effect doesn't happen anymore ?

And a question : what do the dark blue hexagons mean in the city view ?
 
Hi ! This mod looks nice.
However, I don't like the highlighted hexagons when hovering a city with the mouse cursor.
Which directory should I delete so this effect doesn't happen anymore ?

And a question : what do the dark blue hexagons mean in the city view ?

Welcome to the forums! :cool:

CityBanners folder for the first. Dark blue are tiles controlled by another city, with two different icons depending on if the other city is actually working the tile (circle type arrow if yes). You can click on the icon to transfer control to the current city (and the other city will no longer be able to work that tile).
 
Hey guys, I recently bought a 4k monitor and I have a problem with the interface that is too small now. Is there any workaround for this issue? It seems like the auto-interface-scaling isn't working..
 
Hey guys, I recently bought a 4k monitor and I have a problem with the interface that is too small now. Is there any workaround for this issue? It seems like the auto-interface-scaling isn't working..

Civ on 4k sounds awesome :cool:

As you posted here, are you only seeing this issue with EUI? Also I guess it's worth checking that you didn't tick Use Small Scale Interface at some point and forgot it.

As far as I know, there is no interface scaling, just a choice of two sizes. I know it uses the small one on my standard HD monitor, but I don't know how high the resolution needs to be before the larger interface kicks in (anybody?). Obviously it should do before 4k!!! I did wonder if, in fact, in always uses the small interface as it does for HD.

It would be a pity if you had to turn the resolution down to play civ :(
 
Civ on 4k sounds awesome :cool:

As you posted here, are you only seeing this issue with EUI? Also I guess it's worth checking that you didn't tick Use Small Scale Interface at some point and forgot it.

As far as I know, there is no interface scaling, just a choice of two sizes. I know it uses the small one on my standard HD monitor, but I don't know how high the resolution needs to be before the larger interface kicks in (anybody?). Obviously it should do before 4k!!! I did wonder if, in fact, in always uses the small interface as it does for HD.

It would be a pity if you had to turn the resolution down to play civ :(
Thanks for the hint. I will have a look at the game this evening. I didn't test the game without EUI, maybe this will work and we can find a solution for EUI then. I haven't checked "Use Small Scale Interface", but I noticed no difference between activating and deactivating the option to scale the UI in conjunction with the resolution.
 
Hello everybody,

I'm currently running the latest version of both Civ5 + UIE on an Ubuntu 15.10 machine.
The mod generally works as expected, but for some reason the game keeps randomly crashing every couple of turns, and always while it's the AI's turn. The game doesn't throw any errors - are there any kind of log files I could check to see which part of the mod is causing the issue?

Running the game without the mod works perfectly fine. I also tried to remove the unitpanel and minimap modules as suggested sometime earlier in this thread, but to no avail :(

Does anyone have an idea on how to narrow this down further? Can't play my beloved Civ without EUI :(
 
Ok I tested it again and there is no difference. It seems like the game is not scaling the UI if the resolution is larger than "whatever". So with or without EUI there is no difference by activating or deactivating the scaling option. If I remember, I am very sure that my 30" at 2560x1600 was able to scale the UI up. Maybe Civ 5 is only scaling the interface up to 2k resolution.

Here is a screenshot of the game, so it will always looks the same no matter what I do:
http://imgur.com/cyO8pHQ

Maybe you can see the problem. The font size is as small as hell. I stick to the monitor like glue if I want to read something on my 28". Would it be possible for the EUI Team to find a solution for 4k? I would suggest a UI increase in size by 100% for a 4k resolution. I don't know how the game recognizes the resolution and how it decides if it should increase the UI size, but doubling the UI for everything that has a res of 3840Xxxxx would be ok, imo.

EDIT:
Ok, If I set the resolution to 2k (2560x1440), the UI scaling will not work, too.
 
I have been using the EUI for a long time now and I really love it. Recently I started getting an issue where the tool tip timer gets seemingly set to zero so that wherever I move my mouse it is immediately showing a tool tip which gets really annoying. The simple workaround is to open the options panel, and then cancel without making any changes and the issue goes away. I have no idea what's triggering it, but it started happening a couple week ago. Has the mod been updated recently?
 
Estebanium,
The main problem with 4k Hi-Res factors is that Civ5 doesn't natively support it.. so by deduction, even EUI woudn't adapt to whichever scaling the basic engine has to provide for.

Although, not all hope is lost in case of 4k re-calibration... but most of the acrobatics must be performed via the VCard drivers and how some options could mimic a pure 4k rendering process -- virtually.
Not sure what Video-Card you have and if so, what your drivers could handle... i know NVidia has given indirect 4k provisions on their high-end cards though; http://www.geforce.com/whats-new/articles/geforce-344-48-whql-driver-released.


Link to video.
 
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