same 2me, but also more bugs comparing to previous version :/I only today installed the Enhanced UI, and I must say I really like the look and functionality it brings with it -- however, I have a big issue: I cannot move any units. It seems like my mouse clicking is not registered on the map; nothing happens when I try to move. It does not show the graphic that indicates number of moves to get to a tile. There's no reaction to my mouse clicking on the map.
The only way to make units move are by selecting auto-explore. Also, I am able to attack.
I don't receive any error message or the like.
Game version 1.0.3.279
DLC: All
Other mods: LEKMOD v20.2
The game works fine with only LEKMOD.
you dont see any tile tooltips at all, right? There are several settings for this. In the game settings itself is the delay for showing it. And I also saw somewhere a setting to not show any tooltip at all, not sure if it was also in the game settings, or if it was in the checkboxses next to the minimap.2 weeks ago when I used this mod for the first time, mouse pointer wasn't showing unique unit / building information when you first start a game. But that part is working when I downloaded EUI again today. It's just that tile information is missing.
See this post. https://forums.civfanatics.com/threads/enhanced-user-interface.512263/page-154#post-15600984Hi bc1
This may sound a bit stupid but what if there is no 'Aspyr' folder in 'Documents' on my Mac? Are the two .xml files required or can they be directed somewhere else or can I just name the folder tree which you mentioned in your instructions under point 6?
I have used and loved the mod a lot before the Catalina update but this iOS-update seems to have caused some issues. Without the mod Civ 5 ran just fine but with the mod Civ 5 consequently crashes and I'm left at the desktop. Thank you in advance and thanks for this awesome mod (when it worked for me)
Whenever I have tried to use the betas they have not worked for me, so I continue to use the old, stable version. On my system there is only one xml file in the Text folder. I don't know if the beta requires more files in that folder as I haven't tried it for a long time (at least a year or two). I get the impression that EUI uses quite a lot of computing resources (I may be mistaken): the computer tends to run very hot and I do tend to get crashes. For that reason I have taken to running the game under Windows on a Virtual Machine. It still runs with the fans working quite hard, but it never crashes. I might try the beta of EUI to see if it works better in the Windows environment. Cheers!Thanks mbbcam for your reply. Are you using a non-beta version of EUI? And in case of the 'Text' folder there seems to already exist an 'EUI_text_en_us.xml' file. Is there then supposed to be three .xml files in the 'Text' folder? Thanks for your help![]()
if you come up with a list...
int CvMapGenerator::pGenerateRandomMap(lua_State* L)
{
cvStopWatch stopWatch("CvMapGenerator - GenerateRandomMap()");
ICvEngineScriptSystem1* pkScriptSystem = (ICvEngineScriptSystem1*)lua_touserdata(L, 1);
lua_getglobal(L, "GenerateMap");
if(lua_isnil(L, -1))
luaL_error(L, "Cannot find map script entry point GenerateMap()");
pkScriptSystem->CallFunction(L, 0, 0);
return 0;
}
ok, thank you very much for your reply@Serp: sorry EUI is not working out for you... Although I will continue to fix things when they are identified, I don't want to take the time to debug stuff.
Please don't keep your hopes too high, it's possible the crashes are due to bugs in the game engine itself, over which we have no control (except to work around them).