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Enhanced User Interface v1.30j

I tried all the normal ways before trying to hold the M key down. If you press the M key it shows you the route you wish to go and how many turns it will take to get there, but hover over a worker and the range attack menu pops up. I have tried everything. I dont have any issues with the EUI switched off.

I can not say for sure, but maybe my composite bowman can capture a worker? Maybe its just an archer problem?
I can confirm that I am able to capture workers with both the archer and the composite bowman by using move mode. The attack damage prediction popup does show up when you hover the workers, of course, but they still move rather than attack.

You don't have any other mods, by any chance? Just saying, even if getting rid of EUI resolves the issue, it might be an incompatibility issue, rather than purely an EUI issue.

I do also have to mention (just in case) that I'm running the version 1.29h rather than most recent 1.29i (version history with download links), so there's a chance of a new bug... But I can't imagine I wouldn't hear someone complaining about such an annoying issue even once for the two years it's been out.
 
Thank you for looking at this. I have no other mods. It happened before and annoyed me so much I uninstalled the EUI, then no issues. But the EUI is worth having so I reloaded and encountered the same issue. I reloaded the turn and saved it, and tried many ways, each time the archer shot at the worker.
Curious.. I have no other mods. I am running on linux and its too much work, even if possible, to get other mods running. Could mine be an issue only in linux? I will try and capture workers with other bowmen when I get the opportunity.
I do get crashes while running the EUI which I never experienced without it.
I am running 1.29i.
I will persist, the screen info is worth the hassle (I think).
 
I just tried to capture a worker with a comp bow and there was no problem, worked ok.
Hmm, odd that it would be inconsistent... I was starting to think that it might be some OS-related issue with the way the user input is handled by the mod, since I'm playing under Windows rather than Linux, but I guess that just went out of the window. At this point it seems like a total crapshoot.

By the way, I believe for me the crashes went away when I turned off "City States Leader Icons" in the game's "Interface" options after noticing that meeting a city state can cause a crash (often while processing other players' turns due to the CS meeting you)
 
By the way, I believe for me the crashes went away when I turned off "City States Leader Icons" in the game's "Interface" options after noticing that meeting a city state can cause a crash (often while processing other players' turns due to the CS meeting you)

Excellent, thanks, I haven't had a crash since I switched this off. I am also capturing workers with units above Archer level, will be curious to see what happens in the future.
 
Excellent, thanks, I haven't had a crash since I switched this off. I am also capturing workers with units above Archer level, will be curious to see what happens in the future.
Do archers still not work, or have you simply not had the chance to capture anything with an archer since?
 
Do archers still not work, or have you simply not had the chance to capture anything with an archer since?
not had a chance to test Archers yet, next game maybe .. I will post the results either way sometime in the future, don't hold your breath :lol: i don't play so frequently these days and games take me a while to play over many days. Not having the system crash is a big step, as it is a much better playing experience with the EUI.
 
Hey, I've just started using EUI and I'm running into a bunch of missing strings. It seems like it should be a mod incompatibility but unless I'm blind all the mods I'm using are listed as compatible. "/My Games/Civ 5/Text" folder is empty.

Sin título.png


I believe I saw some other variations but the two shown in the screenshot are the most common and show up on every single building and unit.

My modlist is:
City Limits v. 7
Communitas Map v. 1
Diplomacy Values (BNW) v. 4
InfoAddict v. 22
Krakatoa Fix v. 100
R.E.D. Modpack v. 27
Really Advanced Setup v. 15
Reforestation v. 9

Game version is 1.0.3.279
DLC: Genghis Khan's Mongolia
 
Hey, I've just started using EUI and I'm running into a bunch of missing strings. It seems like it should be a mod incompatibility but unless I'm blind all the mods I'm using are listed as compatible. "/My Games/Civ 5/Text" folder is empty.

View attachment 686746

I believe I saw some other variations but the two shown in the screenshot are the most common and show up on every single building and unit.

My modlist is:
City Limits v. 7
Communitas Map v. 1
Diplomacy Values (BNW) v. 4
InfoAddict v. 22
Krakatoa Fix v. 100
R.E.D. Modpack v. 27
Really Advanced Setup v. 15
Reforestation v. 9

Game version is 1.0.3.279
DLC: Genghis Khan's Mongolia
Check the installation guide - I believe you need to copy a bunch of XML files to that Text folder you mentioned.
 
Check the installation guide - I believe you need to copy a bunch of XML files to that Text folder you mentioned.
Thank you! Clearly I *am* blind!

Edit: still getting some missing strings, and for some reason the text string for doing a trade mission was replaced by the text string for creating a golden age, so when you hover over the trade mission icon it says you'll create a golden age. (I didn't get a screenshot for this one.)

Sin título.png
 
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Thank you! Clearly I *am* blind!

Edit: still getting some missing strings, and for some reason the text string for doing a trade mission was replaced by the text string for creating a golden age, so when you hover over the trade mission icon it says you'll create a golden age. (I didn't get a screenshot for this one.)

View attachment 686787
The "VP" part of the missing text key implies it's Vox Populi-related (one of the biggest gameplay mods out there), and I believe Vox Populi requires it's own version of EUI, or, at the very least, some modifications to the mod. Can't really comment on that further as I have no personal experience with VP, though.

Edit: nevermind, has nothing to do with Vox Populi
 
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I think in this cas
The "VP" part of the missing text key implies it's Vox Populi-related (one of the biggest gameplay mods out there), and I believe Vox Populi requires it's own version of EUI, or, at the very least, some modifications to the mod. Can't really comment on that further as I have no personal experience with VP, though.
I think in this case VP refers to Victory Progress. Also, from the description of Eiffel I think this is Vanilla. Not sure why its not working though.
 
I think in this case VP refers to Victory Progress. Also, from the description of Eiffel I think this is Vanilla. Not sure why its not working though.
Oh yeah, you're right. Jumped the gun a bit here since EUI text keys start with "TXT_KEY_EUI...", so I assumed it it wasn't EUI-related.

After checking it out, seems like it's a EUI bug when playing vanilla or G&K; it's trying to reuse localized text from Brave New World ("TXT_KEY_VP_POLICIES" from "Assets\DLC\Expansion2\Gameplay\XML\Text\[locale_name]\CIV5GameTextInfos_InGameScreens_Expansion2.xml"), but obviously that only works in Brave New World and fails in vanilla (since vanilla has no reason to load localization files from expansions)
 
In the above cases, if I hover "start a golden age" then move to insta tech icon, tech icon will show golden age text. If I hover manufactory then swap to scientist and hover tech, it will show manufactory. The same applies in any combination.
Yep, turns out that's another bug related to BNW-exclusive things. Seems like quite a bit of stuff in EUI wasn't actually tested in vanilla, or if it was effectively playtested by players, it wasn't reported.

The behavior you described happens whenever the code that creates the tooltip crashes, so instead the last successfully generated tooltip is shown. In the great people actions case, it's due to the fact that the tooltips try to use functions that give the amount of science/production/city-state influence/Portuguese Nau unit XP for these actions, but those were only added in BNW.

All of this makes me think that there are probably other bugs that you simply haven't stumbled upon yet... But in case you're particularly bothered by the ones you've discovered, you could utilize these modifications (however, all the tooltip will show for most of these now is the descriptive text, no useful numbers):
Spoiler UI_bc1\zEUI\EUI_tooltip_server.lua :
Code:
        -- Sell Exotic Goods -- bnw only
        elseif actionType == "MISSION_SELL_EXOTIC_GOODS" then

            insert( toolTip, L"TXT_KEY_MISSION_SELL_EXOTIC_GOODS_HELP" )
            if isCiv5BNW and gameCanHandleAction then
                insert( toolTip, "----------------" )
                insert( toolTip, "+" .. unit:GetExoticGoodsGoldAmount() .. "[ICON_GOLD]" )
                insert( toolTip, L( "TXT_KEY_EXPERIENCE_POPUP", unit:GetExoticGoodsXPAmount() ) )
            end

        -- Great Scientist, bnw only
        elseif actionType == "MISSION_DISCOVER" then

            insert( toolTip, L"TXT_KEY_MISSION_DISCOVER_TECH_HELP" )
            if isCiv5BNW and gameCanHandleAction then
                insert( toolTip, "----------------" )
                insert( toolTip, "+" .. unit:GetDiscoverAmount() .. "[ICON_RESEARCH]" )
            end

        -- Great Engineer, bnw only
        elseif actionType == "MISSION_HURRY" then

            insert( toolTip, L"TXT_KEY_MISSION_HURRY_PRODUCTION_HELP" )
            if isCiv5BNW and gameCanHandleAction then
                insert( toolTip, "----------------" )
                insert( toolTip, "+" .. unit:GetHurryProduction(unitPlot) .. "[ICON_PRODUCTION]" )
            end

        -- Great Merchant, bnw only
        elseif actionType == "MISSION_TRADE" then

            insert( toolTip, L"TXT_KEY_MISSION_CONDUCT_TRADE_MISSION_HELP" )
            if gameCanHandleAction then
                insert( toolTip, "----------------" )
                if isCiv5BNW then
                    insert( toolTip, "+" .. unit:GetTradeInfluence(unitPlot) .. "[ICON_INFLUENCE]" )
                end
                insert( toolTip, "+" .. unit:GetTradeGold(unitPlot) .. "[ICON_GOLD]" )
            end
I guess for the happiness per policy bug, one could use the "TXT_KEY_SOCIALPOLICY_HEADING1_TITLE" localization key instead of "TXT_KEY_VP_POLICIES" in "UI_bc1\ToolTips\InfoTooltipInclude.lua".
 
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Does anyone know if EUI works with Rhye's and Fall? I don't want to bother him with a request to play it just yet, but I've noticed in the screenshots that no one has been using EUI. Could be coincidence, could be intended. Would be a little unfortunate if I couldn't use EUI with it.
 
coming back to CIV V, wanting to play my 3 fav mods; civ IV traits, artificial unintelligence and this UI mod also on steam deck;

just trying to figure out, how exactly extracting the mod files works on steam deck (linux) so the text is displayed correctly; it says lowercase extract i don't understand that part of the mod installation sadly

 
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My archer can not capture a CS worker, every time it switches to range attack mode and shoots it. I have tried holding the M key down, tried everything and still it switches to range attack. This does not happen without the EUI. Is there a setting I can change or is this a bug? Happened in 2 games now, so not an isolated problem. This is not operator error :lol: i can usually capture workers with archers.
This is because you're at peace with the CS. When you tell it you want to take the worker, the game declares war and then interprets your previous move to command towards a hostile as an attack. To avoid this, manually declare war first, THEN move to the tile with the worker. Older versions of EUI did not behave this way and it is an annoyance.
 
Been using EUI for YEARS. Been using 1.29i specifically for over a year. Steam started bugging, so I had to reinstall it. And so began my nightmare...

Spoiler screenshot :
temp.jpg


As I recall, this was a very common issue with an easy workaround. I just don't remember what it is! I've cleared the game's cache twice and made sure I had replace the text files as part of the installation. I've unchecked and rechecked citizen management in the options (at the title screen). I've been combing over this thread because I thought I remembered it getting posted all the time, but can't seem to find it. My game was working fine, I didn't get much sleep, and I have a 3 day weekend off from work. Please help me be able to play my favorite game that was working just fine until I had to reinstall Steam :mad:

Forgot to add that I loaded up an older save and found that every city functioned as normal except the most recently settled one, which appeared instead like this. Don't know if that helps to understand the problem.
 
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