@Dushku the linux instructions are for the Aspyr Linux version, but I don't currently use Linux, I got the instructions from Linux users.
Considering moving to Linux myself, but would want to use the Windows version of the game, so definitely interested by how it works out for you.
Do you want to use the Windows version for the purpose of developing (EUI)?
I'm here to report my findings. On my test laptop that is 12 years old (i7-4500), I was able to get things working, I think. I tried with 1.30m, whereas on my tower PC, I'm using 1.29i I think, so it wasn't a direct comparison. Was good enough for a proof of concept for me personally. That said, all I did was create a game and settle my capital. I have not played for any length of time, so I cannot speak to the bugginess/stability of the Aspyr Linux version of the game yet.
I do have a recommendation regarding the instructions. I would put step 7 ahead of step 6, or maybe merge them somehow. Because I did step 6 (move the files where they go) and then I saw step 7 say that Linux requires us to unzip to all lowercase. Which led me to doing step 6 again after deleting all the files I did the first time. I think that note should go before the instruction to place the files so that LInux users are only doing that step one time.
One more note regarding the Linux instruction for unzip: The zip file name was "EUI v1.30m.zip" which did not work with the given instructions because the terminal saw the space as a separator. When I renamed the file to "EUI_v1.30m.zip" it worked fine. And now that I'm typing this out, it occurs to me that if I had put the filename into quotes, it probably would've worked without the rename. Oops! I'm rusty with my command prompt lol.
I want to thank you very much for all your hard work. As I've said, Civ 5 is most of what I use my PC for and I would be lost without EUI. I even had my own published tweak for it for awhile. I was originally going to ask if my tweak could be included as an option, but I've noticed that in 1.30m, citizen worked plots are no longer colored at all! I hope I can get used to that change! My tweak made unlocked citizens color the plot differently so I could tell even quicker which citizens were locked in and which weren't. I think when I upgraded from 1.28 to 1.29, I was no longer able to figure out how to implement it, so I decided to just try and get used to it, since some of the upgrades features were worth more to me than my tweak.
Enjoy the rest of your day!