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Enhanced User Interface v1.30m

I see. I was confused by your Readme in the mod's files. In the first paragraph of Instructions it says: "make sure your game is up to date at version 1.0.3.144 (EUI DLC is incompatible with older game versions)".

As far as I know v 1.0.3.18 is newer than v 1.0.3.144, so I thought I can use the mod on it too.
 
My bad too, sorry Reinc and bc1 :(.
 
I find this mod really amazing, I don't know how I could have lived without.

The only part I don't use is the infopanel on the left. Something which might be useful is to make it foldable and sorted on unit rank - I'm always searching for my level 6 machine gun, and the normal military screen doesn't show ranks.

Another option would be to only show the great generals, so I can easily find those.
 
I find this mod really amazing, I don't know how I could have lived without.

The only part I don't use is the infopanel on the left. Something which might be useful is to make it foldable and sorted on unit rank - I'm always searching for my level 6 machine gun, and the normal military screen doesn't show ranks.

Another option would be to only show the great generals, so I can easily find those.
first version of unit ribbon ... Filtering / sort options are not yet implemented
The following is planned for next EUI version v1.23:
  • filter by unit type (several types can be selected)
  • filter by XP
  • filter by HP
  • show only units that got hit during other people's last turn
Cheers
 
The following is planned for next EUI version v1.23:
Awesome, I can't wait!

Maybe also possible to filter by something like 'current status': I can then select "fortify" or "sleep" and find that one triplane I put in some remote city and forgot about later (aka filter/sort on "units that didn't do anything useful the last XX turns")
 
Two more requests:
- Currently when you rebase an airplane, it's very difficult to see which cities are options; the yellow circle is very faint. Could that be enhanced?

- I find it difficult to see the difference between roads and railroads, both in normal and strategic view. Is there a way to make that more prominent?
 
Things like that can be done, but please note that EUI is nearing the end of its development cycle.
Current plans are limited to:
  • finish the left side units ribbon: add filters
  • maybe finish and add in the left side city ribbon if I get the time
  • finish the city view production queue selection: sort things by name (done in private build), and add filters (if I get the time)
With Civ BE due next month, unless game state is as sorry a mess as Civ V rollout, I will no longer be playing Civ V nor updating EUI. Perhaps there will be a Civ BE EUI, depending on what Firaxis has done with Civ BE UI...

Cheers
 
How I can to see : How many Technologies are already researched by each Civs ?
( with this Enhanced User Interface).

At standart interface I can click on Diplomacy icon and then mouse cursor point at Score.
After I see Technologies score and then it divide by 4.
( Example: if Technologies score = 120, then quantity of Technologies = 30 )

How I can to see Technologies score of each Civs with this EUI ?
 
How I can to see : How many Technologies are already researched by each Civs ?
( with this Enhanced User Interface).

At standart interface I can click on Diplomacy icon and then mouse cursor point at Score.
After I see Technologies score and then it divide by 4.
( Example: if Technologies score = 120, then quantity of Technologies = 30 )

How I can to see Technologies score of each Civs with this EUI ?
I only recently became aware this was possible with the default UI, so I removed EUI code that prevented civilization ribbon score mouse over tooltip from providing details for rival civs. It's already available in a beta I posted here some time ago.

Cheers
 
I only recently became aware this was possible with the default UI, so I removed EUI code that prevented civilization ribbon score mouse over tooltip from providing details for rival civs. It's already available in a beta I posted here some time ago.

Cheers

I use that beta (EUI v1.23beta1). Detailed Score for rival Civs work good. Thanks.
 
Imagine that... years of playing and only now I learn about that. :)

Anyways, this becomes part of the normally available info now, so why not just add a line to the leader tooltip... "Technologies: 30"?

You still owe me the power relative value... :)
 
Is there a way to edit the sound effect that plays when the borders expand? I'm not a very big fan of the current one and would like to change it, but couldn't find the location of the sound. Thanks! (great mod BTW, so much better than the vanilla ui.
 
I have two issues with this mod that actually affect gamplay:
1. You can purchase missionary with faith before you get a religion but already have a pantheon, this way the game crashes at a moment you hover on spread religion button with a mouse.
2. You can build or pusrchase a bomber before researching biology, but with a city-state giving you oil. Not sure if it is not possible without EUI.
 
Is there a way to edit the sound effect that plays when the borders expand? I'm not a very big fan of the current one and would like to change it, but couldn't find the location of the sound. Thanks! (great mod BTW, so much better than the vanilla ui.
The question has been asked before: I don't know the answer myself, but I do remember someone found and posted a solution in this thread a while ago
I have two issues with this mod that actually affect gamplay:
1. You can purchase missionary with faith before you get a religion but already have a pantheon, this way the game crashes at a moment you hover on spread religion button with a mouse.
2. You can build or pusrchase a bomber before researching biology, but with a city-state giving you oil. Not sure if it is not possible without EUI.
EUI asks the game core DLL if purchase is possible exactly the same way the default UI does:
1) missionary purchase requires a city majority religion (although a mod might mess that up)
2) base game feature, this can happen if city states have techs you don't have (such as biology) that allow resource harvesting (such as oil) which are granted when allied (regardless of your tech level)

Cheers
 
I have two issues with this mod that actually affect gamplay:
1. You can purchase missionary with faith before you get a religion but already have a pantheon, this way the game crashes at a moment you hover on spread religion button with a mouse.

That sounds like you're using one of the latest versions of whoward's DLL, which introduced this bug. (A fix is on its way, but not published yet.)
 
With Civ BE due next month, unless game state is as sorry a mess as Civ V rollout, I will no longer be playing Civ V nor updating EUI.

I hope you'll at least fix any newfound bugs. Your mod/DLC is amazing -- I especially can't imagine to play without the Civilization ribbon.

Perhaps there will be a Civ BE EUI, depending on what Firaxis has done with Civ BE UI...

The best they could do is look closely at what you have done with Civ5. :goodjob:
 
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