Hyronymus
Troop leader
- Joined
- Nov 25, 2003
- Messages
- 1,872
It is.Stupid question: will this mod be compatible with game version 1.0.3.18 ?
It is.Stupid question: will this mod be compatible with game version 1.0.3.18 ?
Please RTFM :Stupid question: will this mod be compatible with game version 1.0.3.18 ?
CheersCompatible ONLY with game version 1.0.3.144
That is incorrect: 1.0.3.144 is the last game version (and the only one available by automatic update through Steam)As far as I know v 1.0.3.18 is newer than v 1.0.3.144, so I thought I can use the mod on it too.
I find this mod really amazing, I don't know how I could have lived without.
The only part I don't use is the infopanel on the left. Something which might be useful is to make it foldable and sorted on unit rank - I'm always searching for my level 6 machine gun, and the normal military screen doesn't show ranks.
Another option would be to only show the great generals, so I can easily find those.
The following is planned for next EUI version v1.23:first version of unit ribbon ... Filtering / sort options are not yet implemented
Awesome, I can't wait!The following is planned for next EUI version v1.23:
I only recently became aware this was possible with the default UI, so I removed EUI code that prevented civilization ribbon score mouse over tooltip from providing details for rival civs. It's already available in a beta I posted here some time ago.How I can to see : How many Technologies are already researched by each Civs ?
( with this Enhanced User Interface).
At standart interface I can click on Diplomacy icon and then mouse cursor point at Score.
After I see Technologies score and then it divide by 4.
( Example: if Technologies score = 120, then quantity of Technologies = 30 )
How I can to see Technologies score of each Civs with this EUI ?
I only recently became aware this was possible with the default UI, so I removed EUI code that prevented civilization ribbon score mouse over tooltip from providing details for rival civs. It's already available in a beta I posted here some time ago.
Cheers
The question has been asked before: I don't know the answer myself, but I do remember someone found and posted a solution in this thread a while agoIs there a way to edit the sound effect that plays when the borders expand? I'm not a very big fan of the current one and would like to change it, but couldn't find the location of the sound. Thanks! (great mod BTW, so much better than the vanilla ui.
EUI asks the game core DLL if purchase is possible exactly the same way the default UI does:I have two issues with this mod that actually affect gamplay:
1. You can purchase missionary with faith before you get a religion but already have a pantheon, this way the game crashes at a moment you hover on spread religion button with a mouse.
2. You can build or pusrchase a bomber before researching biology, but with a city-state giving you oil. Not sure if it is not possible without EUI.
I have two issues with this mod that actually affect gamplay:
1. You can purchase missionary with faith before you get a religion but already have a pantheon, this way the game crashes at a moment you hover on spread religion button with a mouse.
With Civ BE due next month, unless game state is as sorry a mess as Civ V rollout, I will no longer be playing Civ V nor updating EUI.
Perhaps there will be a Civ BE EUI, depending on what Firaxis has done with Civ BE UI...