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Enhanced User Interface v1.30m

It is compatible but creates a visual glitch where every yield icons are displayed as food, but it's only visual and you could even play without fixing it. However it's true that it should be noted in the opening thread.

Yes, you have to delete YieldIconManager.lua and YieldIconManager.xml from the DLL mod. Those files will be located in different sub-folders depending on whether you use whoward's dll or the community patch dll but the fix is similar, just delete those 2.

AFAIK, what is lost is the ability to display additional yields not used by the base game but possibly used by mods. So if you use EUI and a mod that adds unusual tile yields, you will only see the base game yields.
thanks for this detailed answer :)
 
I found another bug while using other mods:

While using the EUI and Civ IV Diplomatic Features (v 10) the following happens:
When AI wants to buy a technology from you, the offer interface does not show a technology.

I already deleted the TopPanel.lua from CDF.
I guess the problem is the LeaderHeadRoot.lua. How do change it to make it work? Maybe copy one content to the other and delete one?

edit:
here is the thread I try to fix this issue:
http://forums.civfanatics.com/showthread.php?p=13773999#post13773999
 
I have played Civ 5 a lot and it stills surprises me every now and then, so I may be wrong, but so far I didn't know that there is a place in the game where you can instantly check exactly how many technologies every civilization has discovered and what exactly are the policies of every civ. This information is given away for all the civs in your mod at any time.
So now: either I never knew where to check it before, and it is present in the game (then sorry for stupid comment), or your mod provides more information than I would normally have.
The fact you didn't know about it at all shows how good vanilla interface is.
Policies are shown in the diplomacy overview window while the number of technologies is calculated off a score.
 
A thought just occurred to me: when a City State wants your religion, your religion's icon is displayed under the CS's city banner and on the score list. Is it possible to put the icon somewhere next to the CS in the Establish Trade Route screen when you're assigning the routes? Or is that screen even modable?

EDIT: Ok, lets try this again the right way:
A thought just occurred to me: when a City State wants your trade route, the trade route icon is displayed under the CS's city banner and on the score list. Is it possible to put the icon somewhere next to the CS in the Establish Trade Route screen when you're assigning the routes? Or is that screen even modable?
 
I will never play Civ without this mod. Ever.

For the record, the 3UC and 4UC (Unique Components) mods are perfectly compatible, since they don't touch the UI.
 
Hey people I have v1.0.3.18 on my PC and I am only using Infoaddict and I have this problem with the diplomacy tooltip:
Civilization_V_DX11_2015_04_20_10_15_08_87.jpg
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Here is the lua log:
View attachment Lua.rar


Also I cant see the diplomacy modifiers when I hover over the "friendly/neutral/guarded" icon in diplomacy.

I know the solution is probably given before but I searced the thread as extensively as I could and could not find it. Thanks in advance.
 
Nooby question but where is the limit growth option in the city view?

Top left, above the compounded city yields.

Hey people I have v1.0.3.18 on my PC and I am only using Infoaddict and I have this problem with the diplomacy tooltip:
Civilization_V_DX11_2015_04_20_10_15_08_87.jpg
[/url][/IMG]

Also I cant see the diplomacy modifiers when I hover over the "friendly/neutral/guarded" icon in diplomacy.
I know the solution is probably given before but I searced the thread as extensively as I could and could not find it. Thanks in advance.

EUI is compatible with version 1.0.3.144 and above. Update your game and the problem should go away.
 
I have watched some lets play which have used this mod. What button should I press to see all possile tiles for city before I settle it?
 
How can I access the standard diplomacy screen with this mod?

I mean the screen with the Civs and City States listed vertically, with the quests for city states showing, with buttons to declare war on civs, etc.
I'm NOT talking about that screen with civs on the left and city states on the right where quests are not visible.
 
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