Hi,I was wondering if there is a way to view the advisor panel besides the keyboard shortcut?
just a few days ago I wrote a small "guide" how to change colours,, see this and the following posts:I have a small request. When hovering over/viewing a city, the tiles you're working are shaded green and the tiles you're not working are shaded orange. Is it possible to make the tiles you're working different colors based on whether the tile is locked or not? Late game playing Tradition, when a new citizen spawns, it sometimes takes me a while to find which tile he's working. If it was like purple instead, it would stand out. It would also help bring attention to the fact that a worker isn't locked in case you accidentally click off of a growth notification.
just a few days ago I wrote a small "guide" how to change colours,, see this and the following posts:
http://forums.civfanatics.com/showthread.php?p=13894571#post13894571
Quappas also changed this, the lua to change is CityBannerManager.luaMy main goal was to make managing citizens faster and easier. To that end, mission accomplished. However, when I thought to ask, it occurred to me how this change would also make it easy to spot when I forgot to lock in a citizen tile. How easy would it be to make that purple hex still appear when not in city overview?
Either way, thanks so much for your efforts here![]()
I could not really figure out how to do it and i guess it is a bit complicated, but I thought I might ask anyways.Notifications are bundled by type: this means each notification icon may correspond to several notifications, and you need to left click to cycle through bundled notifications to see each one. Left click on a notification icon may also jump to the appropriate location on the map, this location corresponds to the next cycled notification. Right click on a notification icon dismisses all of the notifications bundled with the icon.
He ask about it in this post and my answer is in the following post, how to do it correctly![]()
http://forums.civfanatics.com/showthread.php?p=13897040#post13897040
Got it, thanks!I hope you don't mind, I made a 7z file with three files in it and instructions on how to backup/replace those files for those who want the feature I implemented but don't know how to do the coding:
http://www.mediafire.com/download/37ctxc6n9cz4e9p/EUI+unlocked+tile+different+color(2).7z
Readme provided. Refresher for those finding this post in isolation, this 7z will alter EUI 1.26 to provide the following effect of coloring unlocked citizens differently:
Spoiler :![]()
Hello Dushku, is it working in city view and also on city banner?
blue color would make more sense
Got it, thanks!I hope you don't mind, I made a 7z file with three files in it and instructions on how to backup/replace those files for those who want the feature I implemented but don't know how to do the coding:
http://www.mediafire.com/download/37ctxc6n9cz4e9p/EUI+unlocked+tile+different+color(2).7z
Readme provided. Refresher for those finding this post in isolation, this 7z will alter EUI 1.26 to provide the following effects of coloring unlocked citizens differently:
Spoiler :![]()
Spoiler :![]()
For whatever reason, when I have the Community Patch DLL enabled, all Yield Icons on the map are replaced as the Apples. Do you know why this may be? Hardly game breaking, but hard to maximize city production when I need to slowly hover over each tile.
read the opening post carefullyFor whatever reason, when I have the Community Patch DLL enabled, all Yield Icons on the map are replaced as the Apples. Do you know why this may be? Hardly game breaking, but hard to maximize city production when I need to slowly hover over each tile.
Please also note that you need to delete YieldIconManager.lua and YieldIconManager.xml from Community Patch (or any other mod using "DLL - Various Mod Components") whenever using with EUI (otherwise every tile yield icon is the little apple food icon)