Teproc
King
Looks like the few things I wanted are already there, I just somehow removed them then. I guess i'l download it again and try to be more careful this time. Thanks for the clarification !
This is nice for small screens, but i happen to use a 2560 wide screen
This bug has been reported time and again since the beginnings of civ v. EUI is lua only and has no access to the game's internal data structures, while a custom DLL such as the one you are using mayBug 1: Not sure if this bug is caused by this mod or civ v bnw itself, but I can't work the city tile on a city I just captured
EUI's raze and annex buttons do work under normal circumstances. Might be a consequence of the 1st bug, or a conflict with another modBug 2: the raze city and annex city button never work in the city view. This is 100 reproducable and other people just have to have reported it ...
This is a truly interesting find and should be pinned on the forum somewhereThe inability to work the core city tile happens to me without EUI on cities acquired through trade. I'd come to the conclusion it was tied to going into city view during AI turns (and EUI generally throws you into city view when the city is acquired during the trade causing it to appear more frequently). I've been avoiding it by never accepting cities I want to keep during peace deals on AI turns (I'll request them on my turn instead).
AFAIK this bug is also present is the game's DLL (CvDiplomacyAI.cpp), so there's no point in fixing just the UIOne other small thing I would like to see addressed is the negative counters for declarations of friendship and denouncements which appear when playing on game speeds slower than standard
EUI's raze and annex buttons do work under normal circumstances. Might be a consequence of the 1st bug, or a conflict with another mod
AFAIK this bug is also present is the game's DLL (CvDiplomacyAI.cpp), so there's no point in fixing just the UI
Cheers
This bug has been reported time and again since the beginnings of civ v. EUI is lua only and has no access to the game's internal data structures, while a custom DLL such as the one you are using may
Yes there is, when you define your mod as an XUG mod (X Unaltered Gameplay).
Made a testgame without any mod other than EUI. Annex button still doesn't work. What could this be? Also, as you can see in the screenshot, the button isn't even centered.
Thanks for taking the time to post your save game. Took a look, and did find minor game data corruption: the game core does not report the city plot as "worked". This does not show up without EUI because Firaxis's lua code sequence is a bit different, but only the cosmetics differ: EUI's code will be changed to also hide this game core bug.I just want to reiterate that this bug is caused by this mod. Once I remove the mod at any point (before the trade or after), the city tile is being worked on and raze + annex work. In the save, ask Arabia for peace and get those 2 cities. With the mod active, the city tiles won't be workable. I highly doubt that this exact bug exists in unmodded game.
This has been asked before, reply = simply use whoward's modHow about condensing promotions icons? (like whoward mod)
Yes, this is already on my todo listcan you make pressing "enter" take you to the screen or action being enforced?
As in: Production required, you press enter and it sends you to the city screen
A unit needs orders, hit enter and you get to move the unit (and centers the camera there)
could you please translate for us humans ?
I think what he's getting at is that this mod is popular mainly because it doesn't disable achievements. It's very nice to be able to play the game with a well-designed interface and still get achievements.
It would therefore seem silly to then require a mod, which does disable achievements, just to fix a minor but still irritating issue (the turn counters).
I would have to agree. Unless you know of a way to fix this bug without disabling achievements, I would like to see this fixed in EUI.
Until then, I will continue to be very very slightly disappointed in this otherwise brilliant mod.![]()
but only the cosmetics differ:
This has been asked before, reply = simply use whoward's mod