Resource icon

Enhanced User Interface v1.30m

Is it possible to disable the unit ribbon only (leaving the other UnitPanel features intact), since it gets pretty clogged up mid to late game and overlaps most of the top buttons in the unit commands column, not to mention that I never use it.

Also, is it possible to make it so that when I am buying tiles in a city, I don't have to re-enter buy mode after every tile purchase? This has been driving me crazy mid & late game ever since I started playing Civ V.
Any ideas anyone?

Also, can someone share v1.21 of the mod, in which there is no ribbon? I can't find previous versions anywhere.
 
Is there a way I can remove just the sound effect of the new border growth?

I love this mod! There's just one problem I'd like help fixing. The sound that plays when a city grows sounds very much like the call light at work (I'm a nurse). You can imagine I don't want to hear this noise at home. I can't figure out how to silence just that sound. Any tips?

How can I disable the border expansion sound effect? It's slowly killing me.

This sound has been driving me nuts as well. The fix is below:

Go to your steam folder,
<STEAM FOLDER>\steamapps\common\Sid Meier's Civilization V\Assets\Sounds\XML

you're looking for a file called 'NotificationSounds.xml'

Search for 'NOTIFICATION_CITY_TILE' in the file.

Replace the value 'AS2D_INTERFACE_CITY_TILE' with 'AS2D_PLACEHOLDER_BLANK'.

This removes the border growth/expansion sound.

Enjoy.
 
Why can't I see the exact scores other other civs with cities, land, population, wonders, etc? This is really becoming a deal breaker. >.<
 
Anyway, I do believe I've figured it out. Is it as simple as adding the "art" entry or is there something else I should be aware of?
great job figuring this out ;)
I have two suggestions of which I know at least the second have been asked before:
  • Graying out completed wonders in tech tree: CEP had a function which grayed out wonders in the tech tree that had already been completed. It made it easy to have an overview when planning Wonder Buildings.
  • Promotion Icon Flags: Once Again a freature from CEP (but based on an earlier mod). I know you've been asked about this one before and have said that you do not wish to provide info that the base game does not (I think). But IMHO this info should be there. For example you can already see if an enemy unit has the Drill promotion of you move the mouse over it - why not make it so that we can see the info easily without having to use these workarounds? Isn't that one of the purposes of making a better UI?
maybe someday if I find the time
I have a weird bug with 1.22a. Everything is fine with the previous version, 1.22. Basically, the old elements of UI pop up...
there is hardly any difference between 1.22 and 1.22a; make sure your 1.22a download is not corrupt and does include those zero sized files such as productionpopup.lua, their role is to prevent what you are seeing from happening
thx for the developer
thx for sharing

Cheers
 
How do I declare war in the newest version in multiplayer without attacking something or entering borders. I need to be able to do this to zone people from certain things like settlers, workers, and ruins. Please let me know!!!
 
How do I declare war in the newest version in multiplayer without attacking something or entering borders. I need to be able to do this to zone people from certain things like settlers, workers, and ruins. Please let me know!!!
Ran into this myself. In Civ V's interface options, you have to toggle the multiplayer score list. Otherwise, EUI's diplomacy sidebar will not work.
 
there is hardly any difference between 1.22 and 1.22a; make sure your 1.22a download is not corrupt and does include those zero sized files such as productionpopup.lua, their role is to prevent what you are seeing from happening

I'm having the same problem.

I've tried re-downloading multiple times, from different browsers, from a different computer, and even my phone, and those files are still zeroed, and it still happens.

I'm sort of at a loss at what to do lol.
 
Hello,

I've just noticed I didn't post my question in the right forum...
so, I copy it...

I've downloaded and tried this DLC which is a very good one, that makes it faster the view of the whole civilization.

I encountered a trouble yesterday and I don't know if it is linked with...

My academies didn't give me 4 more production points with the New Deal unlocked...
As you can see :
First image

Second image

I've never used New Deal policy before and I don't know if it is a game issue or a DLC issue...

Can you check if it is an issue of the DLC, please ?

Should it be a known game issue, can you tell me as well, please ?

By the way, the game is hosted by a friend through Internet.



Cheers
 
Well ! Never mind !
It should be correct...

The trouble is the translation of the civilopedia in French :
"Landmarks and Great Person improvements produce +4 of the appropriate yield"
has been translated by :
"+4 production bonus for Landmarks and Great Person improvments"

Sorry for that...

Your DLC rocks :banana:
 
I don't like some changes made by the latest version - and by "some" I mean one in particular. ;) The city banner displays city name with an incorrect colour, which in your mod appears to be darker and duller than the one I would expect from vanilla, and it causes a lot of aesthetic distress for me. Is it related to changing the tile overlay colour from yellow to orange? If you could point me to a place or the fragment of code with which I could revert the city banner to how it looked in previous versions, I would be most grateful. :)
 
Jan, i've just compared EUI files with Expansion2 versions (CityBannerManager.xml) and they mostly looked similar for any "coloring" assets and references.

There's always a possibility that bc1 actually fiddled a bit with some of the TXT-Label parameters but i have yet to detect any changes in both Team (Majors) & Other (CityStates) instances for their corresponding color schemas.

Maybe it's a simple illusion when tile overlays are active "behind" the banners as you seem to hint about. Or even when we mouse-over ON-OFF the banners and, then to the surrounding area which turns the tiles back to normal view.

EDIT; Upon further analysis i found this that might somehow explain the visual effect you've detected - if so, you've got a very sharp vision acuity;

Line #37 was rem'med by bc1 to remove the Left_HL background while the Right_HL (on Line #32) is still the same and active.
<!-- <Image Anchor="C,C" Size="32,32" Texture="Assets/UI/Art/Icons/CityBannerLeftBackgroundHL.dds" Hidden="0"/>

That may even be just a simple accidental Typo, btw.
 
Gee, i delved even deeper to find "altered" stuff between 1.21 & 1.22 and came across a tricky value in the LUA;

Line #873 (in v122) for LocalCityName is this;
local color = {x = primaryColor.x, y = primaryColor.y, z = primaryColor.z, w = 0.7}

While Line #871 (in v121) for the same code premise;
local color = primaryColor; color.w = 1

This may just be *IT*.
 
Wow, thank you for a quick reply :) I think the second solution solved my problem, and the difference in number (0.7 opposed to 1, which seems to be full brightness) explains why the city name appeared dull and dark when compared to vanilla colour. :)

if so, you've got a very sharp vision acuity;

I'm a digital painter, my vision is skewed towards colours due to this profession. ;)
 
Ran into this myself. In Civ V's interface options, you have to toggle the multiplayer score list. Otherwise, EUI's diplomacy sidebar will not work.

I still can't get it to work...chaning to multiplayer score list off or on does nothing...i need to be able to declare war
 
I still can't get it to work...chaning to multiplayer score list off or on does nothing...i need to be able to declare war
You didn't delete the "DiploList" directory of the mod, did you? Toggling that option should put circular portraits of all the leaders you've contacted on the right side of the screen. Click the leader, and you can make proposals...

Oh, wait. Declaring war isn't a proposal! Maybe there is a problem.
 
You didn't delete the "DiploList" directory of the mod, did you? Toggling that option should put circular portraits of all the leaders you've contacted on the right side of the screen. Click the leader, and you can make proposals...

Oh, wait. Declaring war isn't a proposal! Maybe there is a problem.

i need to be able to declare war for multiple reasons...to zone to steal CS then war so i don't lose them ect...if this isn't fixed soon i will be forced to remove
 
A friend and me are currently using this damn fine UI 'addon', but since we both 'installed it', it seems to crash the game more often than anyone would like. And neither of us remember it crashing that much in MP.
Both have fast internet speed & PCs and host (me) has strong machine, but it just crashes, ctrl+alt+del reveals the game to be 'non-responsive'. Any clues to what might be going on?

&

The 'mouse-over-tooltip' seems to be gone, when you hover over terrain & natural wonders.
 
Everytime i use this my computer crashes, is this because im using Windows 8.1? Or is it another problem with my computer? Cheers if anyone can help
 
Back
Top Bottom