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Enhanced User Interface v1.30m

My game became a lot more less stable with the newest version (kept on crashing within 70 turns), I reverted to 1.22 and ran a few games to 400+ turns without any problems.

Unfortunately I forgot to copy the lua.log with the latest beta to see what went wrong.
I'll see if I have some time today to run it again with the latest beta to get a log.

But wanted to mention it nonetheless. Not using any mods.
Thanks for the report :hatsoff:, unfortunately Lua.log :deal: is required to investigate :badcomp: any non-trivial issue such as this one :sad:
Hey I recently bought BNW and I use the EUI. I was wondering where my consultants have gone.
So in G&K I had this little triangle where I got my information about military, external policy etc.

Has it disappeared because of the new DLC or because of the EUI? Sorry unfortunately I don't know the exact English therms of CIV because I play it in german..
Click your own leader icon in the right hand civilization ribbon, and it will take you :sheep: to the braindead advisors :hammer2:

:cheers:
 
Would it be possible to indicate how many turns remain until you can try to ask for a Declaration of Friendship again? I'm not even sure what the lockout period is, but it's kind of annoying to have to go to the Discuss screen to find out you can't do it.
 
Apologies if this has been asked of you already. Will you eventually be looking to mod Civ Beyond Earth with similar UI improvements?
 
Would it be possible to indicate how many turns remain until you can try to ask for a Declaration of Friendship again? I'm not even sure what the lockout period is, but it's kind of annoying to have to go to the Discuss screen to find out you can't do it.
AFAIK this information is not exposed to Lua, but you're not missing out on much: my experience of the game is that AI will contact you on their own asking for DoF if they are willing to accept a request.
Apologies if this has been asked of you already. Will you eventually be looking to mod Civ Beyond Earth with similar UI improvements?
I have pre-purchased BE and intend to play, unless it's a sorry mess as Civ V initially was. So if there are things I find missing with BE's UI, I will likely do something about it... and ideally if BE & Civ V are close enough code-wise I would like to continue a single EUI product line for Civ V vanilla / g&k / bnw and now Civ BE.

Cheers
 
Somehow a part of the UI got messed up: when I hover over a tile, I used to get detailed information, saying how much I would get with e.g. a farm. Now I just get the normal popup, but even of the wrong tile.


See
Spoiler :
ULCVdw8.jpg
 
Somehow a part of the UI got messed up: when I hover over a tile, I used to get detailed information, saying how much I would get with e.g. a farm. Now I just get the normal popup, but even of the wrong tile.
See
Spoiler :
ULCVdw8.jpg
Thanks for the report :hatsoff:, unfortunately Lua.log :deal: is required to investigate :badcomp: (see opening post for instructions)
 
My game keeps crashing freezing at the start of my turn with no error until I force close it. I have left my save file in the attachments, however I use the mods infoaddict, quickturns, and unlimited barbarian exp. I have tried it without mods and it still crashes
with eui installed, so it isn't a problem with mod incompatibility. Here is my lua.log. (It wouldn't let me send it as an attachment, so ill make a spoiler.
Spoiler :
[62670.141] Initializing Lua 5.1.4
[62718.049] OptionsMenu: Loading EUI option menu... 53.666
[62718.064] OptionsMenu: Finished loading EUI option menu 53.672
[62718.142] InstalledPanel: Refreshing Mods
[62718.142] InstalledPanel: GetModBrowserListings()
[62718.158] InstalledPanel: Refreshing Mods
[62718.158] InstalledPanel: GetModBrowserListings()
[62729.562] InstalledPanel: Refreshing Mods
[62729.562] InstalledPanel: GetModBrowserListings()
[62755.114] CivilopediaScreen: SetSelectedCategory(12)
[62755.114] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[62755.114] CivilopediaScreen: SetSelectedCategory(1)
[62755.114] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[62755.130] PlotHelpManager: Loading EUI plot help... 90.745
[62755.130] PlotHelpManager: found default work rate 100
[62755.130] PlotHelpManager: Finished loading EUI plot help 90.746
[62755.146] CityBannerManager: Loading EUI city banners... 90.76
[62755.161] CityBannerManager: Finished loading EUI city banners 90.768
[62755.255] NotificationPanel: Loading EUI notification panel... 90.871
[62755.270] NotificationPanel:
____ _ _ _ _ _ _ ____ _ _ _
/ ___(_)_ _(_) (_)______ _| |_(_) ___ _ __ ___ | _ \(_) |__ | |__ ___ _ __
| | | \ \ / / | | |_ / _` | __| |/ _ \| '_ \/ __| | |_) | | '_ \| '_ \ / _ \| '_ \
| |___| |\ V /| | | |/ / (_| | |_| | (_) | | | \__ \ | _ <| | |_) | |_) | (_) | | | |
\____|_| \_/ |_|_|_/___\__,_|\__|_|\___/|_| |_|___/ |_| \_\_|_.__/|_.__/ \___/|_| |_|
[62755.270] NotificationPanel: Finished loading EUI notification panel 90.887
[62755.348] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[62755.348] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[62755.364] CityView: Loading EUI city view... 90.979
[62755.380] CityView: Finished loading EUI city view 90.985
[62755.380] TechTree: Loading EUI tech tree... 90.99
[62755.567] TechTree: Finished loading EUI tech tree 91.185
[62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[62755.754] EconomicGeneralInfo: Total Units - 7
[62755.754] EconomicGeneralInfo: Maint Free Units - 3
[62755.754] EconomicGeneralInfo: Paid Units - 4
[62755.770] EconomicGeneralInfo: Total Units - 7
[62755.770] EconomicGeneralInfo: Maint Free Units - 3
[62755.770] EconomicGeneralInfo: Paid Units - 4
[62756.035] ChoosePantheonPopup: 60
[62756.035] ChoosePantheonPopup: 963
[62756.035] ChoosePantheonPopup: 1023
[62756.113] ChooseIdeologyPopup: 60
[62756.113] ChooseIdeologyPopup: 963
[62756.113] ChooseIdeologyPopup: 1023
[62756.191] TopPanel: Loading EUI top panel... 91.806
[62756.207] TopPanel: Finished loading EUI top panel 91.821
[62756.253] OptionsMenu: Loading EUI option menu... 91.865
[62756.253] OptionsMenu: Finished loading EUI option menu 91.872
[62756.331] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
[62756.347] InfoAddictDataManager: INFO: InfoAddict Version: 22
[62756.347] InfoAddictDataManager: INFO: InfoAddict Branch: master
[62756.347] InfoAddictDataManager: INFO: Using replay data: false
[62756.347] InfoAddictDataManager: INFO: Game Version: 1.0.3.144 (395131)
[62756.363] InfoAddictDataManager: INFO: Start Turn: 0
[62756.363] InfoAddictDataManager: INFO: Num of Civs: 8
[62756.363] InfoAddictDataManager: INFO: Player #0: Nebuchadnezzar II
[62756.378] InfoAddictDataManager: INFO: Player #1: Shaka
[62756.378] InfoAddictDataManager: INFO: Player #2: Gandhi
[62756.394] InfoAddictDataManager: INFO: Player #3: Genghis Khan
[62756.394] InfoAddictDataManager: INFO: Player #4: Ramesses II
[62756.394] InfoAddictDataManager: INFO: Player #5: Augustus Caesar
[62756.394] InfoAddictDataManager: INFO: Player #6: Darius I
[62756.409] InfoAddictDataManager: INFO: Player #7: Ashurbanipal
[62756.659] InfoAddictDataManager: INFO: Updating the historical data table with 106 turns took 0.248s to complete (106 queries).
[62756.737] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.055s
[62756.815] InfoAddictCivRelations: INFO: Total time to build political view: 0.007s
[62756.909] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.038s
[62757.205] AdvisorInfoPopup: Closing Advisor Info
[62757.205] Demographics: Dequeuing demographics
[62757.205] Demographics: Dequeuing demographics
[62764.069] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[62783.273] CivilopediaScreen: SetSelectedCategory(12)
[62783.273] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[62783.273] CivilopediaScreen: SetSelectedCategory(1)
[62783.273] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[62783.288] PlotHelpManager: Loading EUI plot help... 118.903
[62783.288] PlotHelpManager: found default work rate 100
[62783.288] PlotHelpManager: Finished loading EUI plot help 118.905
[62783.304] CityBannerManager: Loading EUI city banners... 118.917
[62783.319] CityBannerManager: Finished loading EUI city banners 118.925
[62783.507] NotificationPanel: Loading EUI notification panel... 119.114
[62783.507] NotificationPanel:
____ _ _ _ _ _ _ ____ _ _ _
/ ___(_)_ _(_) (_)______ _| |_(_) ___ _ __ ___ | _ \(_) |__ | |__ ___ _ __
| | | \ \ / / | | |_ / _` | __| |/ _ \| '_ \/ __| | |_) | | '_ \| '_ \ / _ \| '_ \
| |___| |\ V /| | | |/ / (_| | |_| | (_) | | | \__ \ | _ <| | |_) | |_) | (_) | | | |
\____|_| \_/ |_|_|_/___\__,_|\__|_|\___/|_| |_|___/ |_| \_\_|_.__/|_.__/ \___/|_| |_|
[62783.522] NotificationPanel: Finished loading EUI notification panel 119.13
[62783.569] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[62783.569] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[62783.585] CityView: Loading EUI city view... 119.196
[62783.585] CityView: Finished loading EUI city view 119.202
[62783.600] TechTree: Loading EUI tech tree... 119.207
[62783.787] TechTree: Finished loading EUI tech tree 119.393
[62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[62784.021] EconomicGeneralInfo: Total Units - 7
[62784.021] EconomicGeneralInfo: Maint Free Units - 3
[62784.021] EconomicGeneralInfo: Paid Units - 4
[62784.037] EconomicGeneralInfo: Total Units - 7
[62784.037] EconomicGeneralInfo: Maint Free Units - 3
[62784.037] EconomicGeneralInfo: Paid Units - 4
[62784.302] ChoosePantheonPopup: 60
[62784.302] ChoosePantheonPopup: 963
[62784.302] ChoosePantheonPopup: 1023
[62784.365] ChooseIdeologyPopup: 60
[62784.365] ChooseIdeologyPopup: 963
[62784.365] ChooseIdeologyPopup: 1023
[62784.427] TopPanel: Loading EUI top panel... 120.045
[62784.443] TopPanel: Finished loading EUI top panel 120.059
[62784.489] OptionsMenu: Loading EUI option menu... 120.105
[62784.505] OptionsMenu: Finished loading EUI option menu 120.111
[62784.567] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
[62784.583] InfoAddictDataManager: INFO: InfoAddict Version: 22
[62784.583] InfoAddictDataManager: INFO: InfoAddict Branch: master
[62784.583] InfoAddictDataManager: INFO: Using replay data: false
[62784.599] InfoAddictDataManager: INFO: Game Version: 1.0.3.144 (395131)
[62784.599] InfoAddictDataManager: INFO: Start Turn: 0
[62784.599] InfoAddictDataManager: INFO: Num of Civs: 8
[62784.614] InfoAddictDataManager: INFO: Player #0: Nebuchadnezzar II
[62784.614] InfoAddictDataManager: INFO: Player #1: Shaka
[62784.614] InfoAddictDataManager: INFO: Player #2: Gandhi
[62784.630] InfoAddictDataManager: INFO: Player #3: Genghis Khan
[62784.630] InfoAddictDataManager: INFO: Player #4: Ramesses II
[62784.645] InfoAddictDataManager: INFO: Player #5: Augustus Caesar
[62784.661] InfoAddictDataManager: INFO: Player #6: Darius I
[62784.677] InfoAddictDataManager: INFO: Player #7: Ashurbanipal
[62784.942] InfoAddictDataManager: INFO: Updating the historical data table with 107 turns took 0.259s to complete (107 queries).
[62785.004] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.04s
[62785.067] InfoAddictCivRelations: INFO: Total time to build political view: 0.006s
[62785.129] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.036s
[62785.316] AdvisorInfoPopup: Closing Advisor Info
[62785.316] Demographics: Dequeuing demographics
[62785.316] Demographics: Dequeuing demographics
[62791.728] InfoAddictDataManager: INFO: Saving player stats took 0.089s to complete (8 inserts).
[62791.775] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
[62791.822] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.031s
[62791.822] InfoAddictCivRelations: INFO: Total time to build political view: 0.004s
[62792.227] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[62797.344] SocialPolicyPopup: In UpdateDisplay()
I don't know if you need it after I crashed, but if you do, tell me. Also I posted this problem earlier, but you asked for my lua.log, so here you go.
 

Attachments

My game keeps crashing freezing at the start of my turn with no error until I force close it. I have left my save file in the attachments, however I use the mods infoaddict, quickturns, and unlimited barbarian exp. I have tried it without mods and it still crashes with eui installed, so it isn't a problem with mod incompatibility.
Your Lua.log shows no errors, and the game save you provided can "next turn" on my rig (no mods but EUI) without crashing. There's nothing more I can do... :(

Cheers
 
I have version 1.0.3.144 of civ5
I have all the DLC
I'm running on windows 8 pc
I'm not running any other mods with this

hi not sure if you have already answered this question but i am having trouble with the enhanced ui what happens is, is if i select the big blue button that lets me pick my research (or if i want to change my research) the old menu for picking research comes down with the new one in front of it and when i exit out of the new one i still have to pick a research on the old menu. For the city when i select the big orange button to pick what i build next in my city it comes up with the old menu not the new one.

I know it's not a big issue but it's a little annoying having to click the same research twice.
i have attached 2 pictures in hopes you have seen it before
 

Attachments

  • 2014-10-19_00001.jpg
    2014-10-19_00001.jpg
    312.6 KB · Views: 231
  • 2014-10-19_00003.jpg
    2014-10-19_00003.jpg
    324.7 KB · Views: 233
This is exactly one my smally "gripes" with EUI... the Tech selection principle (of Vanilla CiV) was discarded for a direct access to the Tree-like function only and from multiple other gameplay routines, at that.

Which causes certain UI glitches such as what you exposed (again), many6000125...

I've previously asked for some quick (code) fix or hints even if i must repair it myself, but bc1 isn't interested or willing to help out. Fair enough, he's the author of that wonderful tool --but-- i'm sure the design (in this very specific feature case) has its inherent flaw(s).

Oh-well, good luck with trying to determine what needs to be done. At this point, i gave up and will be soooooooo busy with "Beyond Earth" starting next Friday that i may never return to address such issues with EUI on my own. Made him some cool custom Icons though! ;)
 
I have version 1.0.3.144 of civ5
I have all the DLC
I'm running on windows 8 pc
I'm not running any other mods with this

hi not sure if you have already answered this question but i am having trouble with the enhanced ui what happens is, is if i select the big blue button that lets me pick my research (or if i want to change my research) the old menu for picking research comes down with the new one in front of it and when i exit out of the new one i still have to pick a research on the old menu. For the city when i select the big orange button to pick what i build next in my city it comes up with the old menu not the new one.

I know it's not a big issue but it's a little annoying having to click the same research twice.
i have attached 2 pictures in hopes you have seen it before
This is a known issue with some computers incorrectly unzipping zero sized files. Try the beta EUI version (my sig), the empty files are now padded to avoid this problem.

Cheers
 
This is a known issue with some computers incorrectly unzipping zero sized files. Try the beta EUI version (my sig), the empty files are now padded to avoid this problem.

Cheers

thanks and
where do i find the beta EUI?

nvm thanks
 
Thanks for the report :hatsoff:, unfortunately Lua.log :deal: is required to investigate :badcomp: (see opening post for instructions)
Upon reading the log file I noticed I had two versions installed (UI_bc1 folder and a UI_bc1__old_version folder). I'll first try again with only one folder.... :)
 
Thank you so much.

I know this mod is highly customizable, but I'm not familiar with the lua & xml hierarchy. I wanted to change when you click on the start research button (when you're not researching anything) that either the tech tree OR the sidebar available techs to research popup, not both. What file or what should I look for to change that?

EDIT: I see many of the posts on this page are people asking how to fix the same thing. Just looking through the files, the authors spent a tremendous amount of work on this mod! Right now I'm looking through the files for any function call or something that pops up either the tech tree or the sidebar techs to research...

This could be the doc: http://modiki.civfanatics.com/index.php/Lua_and_UI_Reference_(Civ5)
 
EUI Version 1.23 (October 19th 2014) is now available
  • Fixed some bugs
  • Significant additions to unit, building and improvement tooltips
  • Filter unit ribbon by unit type (several types can be selected): click on the >>> button at the bottom of the ribbon to select units to display. Your choices are saved from one session to the other. Settings are common to all hotseat players, though.
  • Add civilization ribbon player connection indicator: yellow = connecting, green = connected, red = host, mouse over tooltip shows ping, click to kick player (host only)
  • Add control-click action on civilization ribbon leader icon to declare war (BNW only)
  • Miscellaneous improvements
Cheers
 
Thanks bc1!

In the new version, is it just me or are the green citizen buttons in the city screen gone (to lock/unlock working a tile)?

EDIT:
Nevermind, might've been a wild bug. I just had to close/reopen the citezen management panel to fix it.

The side research panel is gone! Awesome! Thanks!!
 
I would need your lua.log to investigate (instructions in opening post)

it can if there are bugs with either mod xml coding or UI xml parsing

Cheers


Sure thing, lua.txt attached. Thanks!
 

Attachments

three weird glitches:
  • The city banners for all surrounding (even unmet) players appears ABOVE the fog of war. Kind of takes the surprise element out.
  • The city banner for my cities is incorrect - the icon for what is being built remains that for the worker, and is not even properly placed inside the city banner - also it doesn't change/update depending on what I am constructing.
  • The tooltips do not load at all - neither simple nor detailed.
lua.txt attached
Your lua.log shows incompatibilities with "(BNW) Leugi's Israel Civilization (v 7)" (CityBannerManager), and with "Cultural Diffusion (v 18)" (CultureUIFunctions.lua, in function 'UpdatePlotHelptext')

When save games which require mods are loaded, these are automatically activated even if you have not checked them (although that process is reported to have bugs)

Cheers
 
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