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Enhanced User Interface v1.30m

Version 1.26 (May 3rd 2015)
  • UnitPanel: player unit list with status icons and mouse over tooltips. Units are sorted by distance to currently selected unit. Choose which unit types to include in the list: click on the >>> button to access the unit types selction panel. Your choices are saved from one session to the other.
  • UnitPanel: player city list with status icons and mouse over tooltips. Right click to center map on city, left click to enter city screen.
  • Options: add a city list and unit list on / off check boxes (for display on left side of screen)
  • Fixed some bugs
  • Miscellaneous improvements
Cheers
I can't find the check boxes for unit panel and city banner anywhere in the options. Any help?
Edit 1: Nvm it is there but does nothing cuz some other mod besides israel is conflicting with the unit panel/list, city banner is working after removing the incompatible file from israel.
Edit 2: Found the issue, Australia has a UnitPanel.iua and EnemyUnitPanel.iua that I removed and it fixed it. Not sure what the EnemyUnitPanel actually does.
 
Since the last version there is a bug: sometimes the number of turns until the current tech is researched is not updated in the thech tree.

You can reproduce it by starting a game, found your first city and select to research pottery. Play a few turns and enter the tech tree. The number of turns is not updated until you click on the tech from the tree.

Anyway, awesome mod. Thanks bc1!
 
Hi,

I just came across this mod and it looks great!!

But unfortunately I seem to be having some issues. I’m playing with the Communitas mods:
Communitas AI and Tools (Cat), Communitas Enhanced Gameplay (Ceg) & Communitas Map
http://steamcommunity.com/workshop/filedetails/?id=86369999

I was playing with all four, but removed the interface mod, since I thought that it might be the culprit, but even with just the 3 other mods I’m still having an issue.

The issue I’m having is that in the city view, I don’t see any buildings to build. If I click on the little hammer to build something nothing happens. I have to click on the city itself, and when the city view opens I don’t have any options to build anything.

Not sure what’s I’m doing wrong…
I started a new game each time trying this

P.S. My In-game Editor Mod (IGE) also stopped working after installing this mod, but I removed that.
Thanks!
 
Hi,

I just came across this mod and it looks great!!

But unfortunately I seem to be having some issues. I’m playing with the Communitas mods:
Communitas AI and Tools (Cat), Communitas Enhanced Gameplay (Ceg) & Communitas Map
http://steamcommunity.com/workshop/filedetails/?id=86369999

I was playing with all four, but removed the interface mod, since I thought that it might be the culprit, but even with just the 3 other mods I’m still having an issue.

The issue I’m having is that in the city view, I don’t see any buildings to build. If I click on the little hammer to build something nothing happens. I have to click on the city itself, and when the city view opens I don’t have any options to build anything.

Not sure what’s I’m doing wrong…
I started a new game each time trying this

P.S. My In-game Editor Mod (IGE) also stopped working after installing this mod, but I removed that.
Thanks!
I would try and look for the culprit inside the mod folders you downloaded. I had a similar issue with Australia and Israel but removing certain files inside the mods fixed my issue.
 
Since the last version there is a bug: sometimes the number of turns until the current tech is researched is not updated in the thech tree.

You can reproduce it by starting a game, found your first city and select to research pottery. Play a few turns and enter the tech tree. The number of turns is not updated until you click on the tech from the tree.

Anyway, awesome mod. Thanks bc1!
this small bug dates back to at least v1.23: try deleting line 257 from EUI's TechTree.lua (...ClearCallBack...) which optimizes things a bit too far
 
this small bug dates back to at least v1.23: try deleting line 257 from EUI's TechTree.lua (...ClearCallBack...) which optimizes things a bit too far

The issue still occurs. I have attached a save game, maybe it helps.

Just open the tech tree after the game is loaded, close the tech tree, click next turn and reopen the tech tree.
 
Hello- I have a very simple question to ask regarding the Interface. All the unit icons on the left of the screen are starting to get a little annoying, and i'v been using this mod for the better part of the last 4 months. I was wondering if there is anyway to disable those icons. If not, then i really think you guy's should add the option to, and possibly other options for other features of the interface.
 
@bc1: did you fixed this bug already? In the case it is/was really caused by EUI...
http://forums.civfanatics.com/showthread.php?t=545983
game bug, exposed by EUI -> fixed in EUI v1.26a
there is a bug: sometimes the number of turns until the current tech is researched is not updated in the thech tree. You can reproduce it by starting a game, found your first city and select to research pottery. Play a few turns and enter the tech tree. The number of turns is not updated until you click on the tech from the tree
also fixed in EUI v1.26a (same root cause)
 
Hello- I have a very simple question to ask regarding the Interface. All the unit icons on the left of the screen are starting to get a little annoying, and i'v been using this mod for the better part of the last 4 months. I was wondering if there is anyway to disable those icons. If not, then i really think you guy's should add the option to, and possibly other options for other features of the interface.

Options>Game Options>Uncheck Unit/city List
 
Awesome mod. Very informative and goodlooking. I have a few questions though.

1. In the city screen every yield (hammers, faith etc.) are displayed as food (apples). What could cause that? How to fix? It's quite confusing.

2. In vanilla I didn't like when tooltip followed my mouse all the time, so I made the timer 10sec. Here I can do the same, however, it gets stuck on the screen. What I mean is if my cursor is in one place long enough for tooltip to appear, it will often be stuck with info of that tile wherever I move it, not disappearing until end turn.
- Related to that what exactly are the effects of disabling / enabling "basic info tooltip" with this mod?
 
Hello- I have a very simple question to ask regarding the Interface. All the unit icons on the left of the screen are starting to get a little annoying, and i'v been using this mod for the better part of the last 4 months. I was wondering if there is anyway to disable those icons. If not, then i really think you guy's should add the option to, and possibly other options for other features of the interface.

Yep, you can rename the UI_bc1\UnitPanel folder (e.g. UI_bc1\_UnitPanel) and that will turn off just that feature.
 
Awesome mod. Very informative and goodlooking. I have a few questions though.
1. In the city screen every yield (hammers, faith etc.) are displayed as food (apples). What could cause that? How to fix? It's quite confusing.

Maybe it has something to do with that:
http://forums.civfanatics.com/showpost.php?p=13798859&postcount=1660 ?
Anyway, you have to write which mods/gameversion you use, because only with EUI there should be no bug like this.

- Related to that what exactly are the effects of disabling / enabling "basic info tooltip" with this mod?
Just try it out ;) start your game in a late era, select a worker and hover over a tile (maybe also make a screenshot). Then disable it and do this again ;)


Yep, you can rename the UI_bc1\UnitPanel folder (e.g. UI_bc1\_UnitPanel) and that will turn off just that feature.
better disable it in the options, like TheChaserG wrote :D
 
Oh, I see why: It's a new feature from the May 3rd version and I haven't updated yet. Carry on!
 
Awesome mod. Very informative and goodlooking. I have a few questions though.

1. In the city screen every yield (hammers, faith etc.) are displayed as food (apples). What could cause that? How to fix? It's quite confusing.

2. In vanilla I didn't like when tooltip followed my mouse all the time, so I made the timer 10sec. Here I can do the same, however, it gets stuck on the screen. What I mean is if my cursor is in one place long enough for tooltip to appear, it will often be stuck with info of that tile wherever I move it, not disappearing until end turn.
- Related to that what exactly are the effects of disabling / enabling "basic info tooltip" with this mod?

I used to have both of these issues. This solution solved the 1st problems and possibly the 2nd one as well:

If all your production and gold icons are being displayed as food and you have WHoward's DLL file installed, just delete the YieldIconManagers in the folder C:\Users\YourName\Documents\My Games\Sid Meier's Civilization 5\MODS\DLL - Various Mod Components (v 66)\UI\InGame.
 
Ok Serp & grmagne, so it is CM causing that (assuming WHoward's DLL is actually incorporated into CP or / and same thing)?

Thanks, I'll try that.

EDIT: Serp, about disabling / enabling "basic info tooltip", it's not that I didn't try, I did, just didn't notice any difference :) I know well the difference in vanilla, but it seems to do nothing with EUI.
 
Ok Serp & grmagne, so it is CM causing that (assuming WHoward's DLL is actually incorporated into CP or / and same thing)?

Thanks, I'll try that.

EDIT: Serp, about disabling / enabling "basic info tooltip", it's not that I didn't try, I did, just didn't notice any difference :) I know well the difference in vanilla, but it seems to do nothing with EUI.

Asuming you are using CP, CBP and CBP-Compatibility (EUI), You have to delete the LUA folders in CP and CBP. That fixed the issue for me. WHoward's DLL is incorporated into CP.
 
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