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Enhanced User Interface v1.30m

CityView: automatically closes after production selection if accessed with production selection notification icon
TechTree: automatically closes after tech selection if accessed with tech selection notification icon

I really dont like these changes where can i put it off?
I agree with this statement. Can we have an option to disable please? I like to click around and see various paths to plan research. When it immediately closes, I can't compare research paths.

As for the city view auto closing, I often want to queue up different items and with auto closing, I have to go back in and add the 2nd+ item.
 
CityView: automatically closes after production selection if accessed with production selection notification icon
TechTree: automatically closes after tech selection if accessed with tech selection notification icon

I really dont like these changes where can i put it off?


I second this
 
"Antiquity Site discovered" notifications are duplicated:
Spoiler :
dDIENXF.jpg

oZY8rpo.jpg

Unit info corner gets misplaced:
Spoiler :
XaDJKgd.jpg

Logs: http://pastebin.com/gbET7bqS
Save: https://d.maxfile.ro/eoespxhumy.Civ5Save

EDIT: It's possible to talk to leaders during AI turn.
 
That's fine. It doesn't negate the fact that myself and others find them annoying. I don't need tooltips at all and I suspect most users don't after so many years. I'd be satisfied with a workaround that would see tooltips completely disabled.

Have you tried disabling the PlotHelp module like he just recommended? This achieves exactly what you're asking for, which I don't think is possible without EUI.
 
"Antiquity Site discovered" notifications are duplicated:
Spoiler :
dDIENXF.jpg

oZY8rpo.jpg


EDIT: It's possible to talk to leaders during AI turn.

Antiquity sites is a bug in the game without the mod. The leaders issue is because you have access to push a button you normally don't. I've never seen that unit info bug in the bottom corner. Perhaps a Mod conflict?
 
CityView: automatically closes after production selection if accessed with production selection notification icon
TechTree: automatically closes after tech selection if accessed with tech selection notification icon

I really dont like these changes where can i put it off?

Instead of clicking on the prompts, you can click on the city or your tech tree. This auto-close is only when you assign by way of the prompt. Clicking on the city is easier than ever before starting with 1.26's city ribbon.
 
The stuck tooltip bug affects me too. I've turned up my tooltip delays to their maximum and therefore minimize the occurrence of the bug. The problem occurs during the change of a turn. Is there anything I can do besides looking into/posting my Lua.log file?
I found a small typo in PlotHelpManager.lua which might cause this kind of problem, can you test the attached replacement file ?
"Antiquity Site discovered" notifications are duplicated
Base game feature: there is one notification for each site discovered
Unit info corner gets misplaced
Civiliation's UI stack manager is sometimes a bit flaky, attached is unit panel version without nested stacks, can you test the attached replacement file ?
It's possible to talk to leaders during AI turn.
it was already possible to talk to AI leaders during their turn from the main game or diplo screens, it's now possible to do so from the leader screen since I found a way to prevent doing so only when they are talking to you (you can't interrupt them, that was the intent)


Disclaimer: I am at the beach without access to civ 5, made the attached changes on my cheap android tablet and they may not work - make sure to backup the original files before testing
 
Base game feature: there is one notification for each site discovered
There are 12 sites though. The first 12 are shown with "You have discovered a source of Antiquity Site!" and then goes over them again but with "You have discovered an Antiquity Site"

EDIT:
1. With the new UnitPanel the action buttons overlap on the stats:
Spoiler :
J1z6CBc.png

2. City and Unit ribbons constantly overlap and readjust due to the unit info box appearing and disappearing:
Spoiler :
ILSxNVK.png

3. Tool Tip level 2 previews the pantheon bonus.
Spoiler :
OyTwaGg.png

This was, in fact, the pantheon I took before, but I didn't get the religion, so it's not possible to get this bonus anymore.

4. Enemy unit icon in the fog of war:
Spoiler :
MN9E9bI.png

5. Can sign a peace treaty with the defeated civ:
https://www.youtube.com/watch?v=iuGn10jIcJY
 
Regarding the latest version,I actually don't want to automatically close production window or tech window from quick access,could you include them as options in the menu next time?
Also,could you set the large current research icon on the top left corner to always open?The default is that it is closed at the beginning.
 
Regarding the latest version,I actually don't want to automatically close production window or tech window from quick access,could you include them as options in the menu next time?
Also,could you set the large current research icon on the top left corner to always open?The default is that it is closed at the beginning.

It only auto closes when you select by way of the prompt. If you click on the city itself (including by way of the city ribbon) or click on your tech tree, you won't get the auto close.

Regarding your 2nd item, I very much love the fact that it stays closed. I play with the "large" version of the UI. While the numbers and text are great, I really dislike the size of the unit and current tech graphics (talking default game here).
 
Apologies if this was asked before, but I don't understand the site's search function one bit...

So, does anyone know how to revert the tooltips back to vanilla but keep the pre-game tooltips and right-click-to-civilopedia functions?

This is kinda the reason I kept installing and uninstalling EUI for so many times:crazyeye:
Got used to almost all other wonderful features of EUI after these years, just somehow not the tooltips...
Thanks in advance;)
 
Apologies if this was asked before, but I don't understand the site's search function one bit...

So, does anyone know how to revert the tooltips back to vanilla but keep the pre-game tooltips and right-click-to-civilopedia functions?

This is kinda the reason I kept installing and uninstalling EUI for so many times:crazyeye:
Got used to almost all other wonderful features of EUI after these years, just somehow not the tooltips...
Thanks in advance;)
the easiest thing would be to diable the EUI tooltips. bc1 stated it is described in the OP.
I don't know if this will also remove the pre-game tooltips. Try it.
 
Regarding the latest version,I actually don't want to automatically close production window or tech window from quick access,could you include them as options in the menu next time?
Also,could you set the large current research icon on the top left corner to always open?The default is that it is closed at the beginning.

This is absolutely maddening! I always want to queue multiple techs to save time and there is no instance where auto-closing is ever helpful to me.
 
OMG, since when does EUI designate the origin of Workers?

Spoiler :
kBfb1sC.png


I've always named my workers after where they come from. Apparently, now I don't have to! Though I have a question/request. Currently, I have to mouse over a tile a worker is standing on to determine their origin. Is it possible to make this info more accessible? Perhaps by renaming it to its origin like so?

Spoiler :
bZBXuQG.png
 
the easiest thing would be to diable the EUI tooltips. bc1 stated it is described in the OP.
I don't know if this will also remove the pre-game tooltips. Try it.

Thanks for the quick reply! Serp

Actually, that's the first thing I did. And it didn't work.
As bc1 stated in the mod's feature list, removing Tooltips folder should disable all three features below.
1. ToolTips: when setting up a game, there are mouse over tooltips for unique civilization units and buildings - when you need them most
2. ToolTips: in-game mouse over tooltips for units and buildings provide more info, all based on game XML data (reflecting changes made by mods)
3. ToolTips: show the current active Pantheon/Religion beliefs & effects when mousing over the city banner Faith icon
But in fact, removing the folder only disable the third feature. Not all of them.
And all I want is the first feature, nothing more.

After having a look of the files I believe the first two features are supposed to be controlled by Core\EUI_tooltips.lua. But man that's a pretty big file:cringe:
For someone knows almost nothing about LUA, trying to change it myself is definitely gonna be nightmare...
 
Tested and stuck tooltip bug fixed. Thank you.
Great news ! I was afraid this one would take some time to fix...
OMG, since when does EUI designate the origin of Workers?
Spoiler :
kBfb1sC.png
It's been that way for ages
As bc1 stated in the mod's feature list, removing Tooltips folder should disable all three features below.

But in fact, removing the folder only disable the third feature. Not all of them.
And all I want is the first feature, nothing more.

After having a look of the files I believe the first two features are supposed to be controlled by Core\EUI_tooltips.lua. But man that's a pretty big file:cringe:
For someone knows almost nothing about LUA, trying to change it myself is definitely gonna be nightmare...
If all you want from EUI are the pregame toolTips "when setting up a game, there are mouse over tooltips for unique civilization units and buildings - when you need them most", you need to remove all UI_bc1 subfolders except GameSetup, Core and Art* (Core and Art* are required for anything in EUI to work at all)
 
Ummm... Why does the new update is not compatible with InfoAddict?
(Just curious)
 
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