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Enhanced User Interface v1.30m

Ok I will look into it: there is very likely a solution to do this independently of whether EUI is used, without modifying EUI itself

I'm hoping it actually is possible; the main issue is that everything my mod adds needs to show up below all of the other controls. When you add new controls from another context, they appear on top of any other controls, which would just cause everything on the leaderhead screen to be covered up.
 
I'm hoping it actually is possible; the main issue is that everything my mod adds needs to show up below all of the other controls. When you add new controls from another context, they appear on top of any other controls, which would just cause everything on the leaderhead screen to be covered up.
yes it's possible, see attached example (stand alone override with a civ's DoM image)
 

Attachments

I simply forgot the sampler statement in the BETA EUI
The updated BETA EUI seems to give reasonable upscaling results, so no need for a huge side download...

I took a glimpse at the Beta Code and that new function context (Re-sampling with "Linear", etc) would indeed produce fair enough results. Effectively upscaling the 1024x768 assets in very reasonable doubled-up outputs to the screen;

Code:
-- Sets Dawn of Man Image
				Controls.Image:SetTexture(civ.DawnOfManImage);
				local x, y = UIManager:GetScreenSizeVal()
				local a = math.min(x,y/0.75)
				local b = math.max( 500, x-a )
				Controls.Details:SetSizeX( b )
				Controls.BonusDescription:SetWrapWidth( b-40 )
				Controls.Quote:SetWrapWidth( b-40 )
				Controls.Image:Resize( a, math.min(y,0.75*x) )
				Controls.Details:ReprocessAnchoring();

Such is the magic of LUA code when performed by the proper hands & brain (Yours :))!
Issue solved.
 
I took a glimpse at the Beta Code and that new function context (Re-sampling with "Linear", etc) would indeed produce fair enough results. Effectively upscaling the 1024x768 assets in very reasonable doubled-up outputs to the screen. Issue solved.
High contrast areas such as Catherine's eyes and hairline are better but still a bit pixellated, her neckline is OK though: since most civ players are male no one will notice :p
 
yes it's possible, see attached example (stand alone override with a civ's DoM image)

The UI wizard works his magic again. Thanks! I will take a look at it and implement it into my code.
 
So we get worse vanilla loading screens simply because some mod uses an ultraHD image for its civ?
I thought EUI was all about "vanilla-only" with minimal mod support.
 
Whenever I mouse over a wonder or building icon all i get is a message that says:

Assets\DLC\UI_bc\Core\EUI_tooltips.lua:11
21: attempt to call field
'GetPovertyHappinessChangeBuilding' (a nil
value)

I manually installed CPP,CBP,EUI. Then I used the auto installer. Then I manually installed just the UI_bc1 file into the DLC folder after deleting the existing same file.
 
I just switched to the latest Beta, and it looks great!! :wow:

However may I request two things?

1. When a tooltip exceeds the height of the screen (can easily happen for the iron resource-tooltip for example), could you make it so that there will be a second column, instead of the tooltip being cut / projected beyond the edge of the screen?

2. Would it be possible to include Condensed Promotions into EUI?
The Condensed Promotions Mod isn't compatible with EUI's UnitPanel.lua, but its functionality imo is a must have addition for EUI (all kind of info is summarized and shown as efficiently as possible, so why not the promotions?)!

cheers :)
 
linuxHow to install this in Linux? Namely Linux Mint 17.2

I have opened up the directory "~/.local/share/Steam/" in caja, but where do I place this MOD? I have searched the "/home/kimme/.local/share/Steam/steamapps/common/Sid Meier's Civilization V" directory, but do I place it there?

Edit: I placed the "UI_bc1" directory in "/hoame/kimme/.local/share/Steam/steamapps/common/Sid Meier's Civilization V/steamassets/assets/dlc" and hope it's the right folder

Tip: Press "Ctrl-L" and paste the directory in the text window that appears to get the GUI path correct...

Edit: Found out on how to install this MOD almost imidiately after I posted this after reading on how to unzip this archive with all lowercase characters.
 
Does this lock the mouse to Civ V? I've got it in Windowed mode and in interface options mouse is on never bind. none the less I have to window key or alt-tab to get out of it. It doesn't happen without EUI.
 
Does this lock the mouse to Civ V? I've got it in Windowed mode and in interface options mouse is on never bind. none the less I have to window key or alt-tab to get out of it. It doesn't happen without EUI.

I have dual monitors, Civ 5 set to 1920x1080 (NOT fullscreened), mouse set to never bind, and use EUI. I have no issues moving the mouse wherever I need.
 
I have dual monitors, Civ 5 set to 1920x1080 (NOT fullscreened), mouse set to never bind, and use EUI. I have no issues moving the mouse wherever I need.

http://i.imgur.com/Hq8Ibkg.png

http://i.imgur.com/efdFSv3.png

It's also a new problem that never came up before I realised EUI had an update a couple of weeks ago. Prior to that my EUI version was probably years old.

I also have dual monitors, if you have it in 1080p it's probably on windowed fullscreen no? Or do you have the window mode around it?
 
Hello, just a quick question:

Is there a way to reduce the opacity of the colors used in the city view, maybe by changing some values in the lua-file?

Thanks! :)
 
Is there a way to reduce the opacity of the colors used in the city view, maybe by changing some values in the lua-file?

Yes! Backup your Core/Highlights.xml, then modify it. The file is very short and you can see all the various elements defined. The color attribute is in the format red, green, blue, alpha (opacity).

Careful though. When I made my tweak for EUI, I found that different terrain will make these colorations have different layers of conspicuousness.
 
Yes! Backup your Core/Highlights.xml, then modify it. The file is very short and you can see all the various elements defined. The color attribute is in the format red, green, blue, alpha (opacity).

Careful though. When I made my tweak for EUI, I found that different terrain will make these colorations have different layers of conspicuousness.

Great, thanks a lot!! :)
 
Just started using this. A bit overwhelming at first.

At the risk of asking a question that has already been asked in the 104 pages. Is there some new way to take a screenshot with EUI other than F12??
 
Just started using this. A bit overwhelming at first.

At the risk of asking a question that has already been asked in the 104 pages. Is there some new way to take a screenshot with EUI other than F12??

F12 is a Steam command. Print Screen is a button on the keyboard that has served as a screenshot generator in Windows for at least a decade before Steam existed :P It takes a screenshot and puts it to the clipboard. From there, you can paste it into an image editing program, or directly into imgur.
 
Thanks for the sarcasm and completely ignorant and unhelpful answer. :p

I know about Print Screen. I was born at night, but not last night. However, I have windows 7. Once you are out of the windows environment, print screen no longer works. If you knew this, perhaps you wouldn't be so sarcastic. I was curious on whether or not the EUI changed the hotkey (F12) since it no longer works. Obviously I can't get any knowledgeable help here.
 
Thanks for the sarcasm and completely ignorant and unhelpful answer. :p

I know about Print Screen. I was born at night, but not last night. However, I have windows 7. Once you are out of the windows environment, print screen no longer works. If you knew this, perhaps you wouldn't be so sarcastic. I was curious on whether or not the EUI changed the hotkey (F12) since it no longer works. Obviously I can't get any knowledgeable help here.

I wanted to quote this before you had a chance to edit it. I was blown away as all of this came seemingly out of nowhere. Curious as to how somebody could have such an adverse reaction to somebody helping them, I decided to review my post. I see 4 sentences, all statements of fact (fact). If you have an issue with reality, kindly don't take it out on me.

You asked if there's a way to take a screenshot other than F12 (fact). Print Screen does this (fact), so your accusations of sarcasm, ignorance, unhelpfulness, knowledge of Print Screen, out of the Windows environment, and lack of knowledge-ability are LIES (fact).

Using EUI in Civ 5 on Windows 7 is the exact opposite of the being outside the Windows environment (fact). It is the communicator's job to perform the communication (fact). I use Windows 7 and EUI in Civ 5 and I've posted innumerable screenshot by using Print Screen (fact).

You are welcome for modeling for you how to interact with another human being without resorting to personal attacks like an abused-by-his-parents 3 year old (since you asked for sarcasm).
 
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